1 #ifndef STICKMAN_H_
2 #define STICKMAN_H_
3 
4 #define MAX_FIGHTERS 100
5 struct playerst
6 {
7 	char comm;           //command cell
8 	char pcomm;          //previous command
9 	int elem;            //element power
10 	float legs[16];      //legs' positions
11 	float accs[8];       //accelerations
12 	char spwn;           //if stick man was spawned
13 	unsigned int frames; //frames since last particle spawn - used when spawning LIGH
14 	bool rocketBoots;
15 	bool fan;
16 	int spawnID;         //id of the SPWN particle that spawns it
17 };
18 
19 #endif
20