/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | gfxARM.s | 143 roll2: label
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | gfxARM.s | 143 roll2: label
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/dports/lang/yorick/yorick-y_2_2_04/fft/ |
H A D | roll2.c | 19 void roll2(double a[], long ioff, long istd, long n, long n2, double ws[]) in roll2() function
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/dports/games/zangband/zangband/src/ |
H A D | bldg.c | 637 int roll1, roll2, choice; in gamble_in_between() local 671 int roll1, roll2, roll3, choice; in gamble_craps() local 770 int roll1, roll2, choice; in gamble_dice_slots() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/armature/ |
H A D | armature_intern.h | 162 float roll1, roll2; member
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/dports/emulators/mgba/mgba-0.9.2/src/gba/cheats/ |
H A D | codebreaker.c | 77 uint32_t roll2 = roll * 0x41C64E6D + 0x3039; in _cbRand() local
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/dports/games/libretro-mgba/mgba-6186d45/src/gba/cheats/ |
H A D | codebreaker.c | 77 uint32_t roll2 = roll * 0x41C64E6D + 0x3039; in _cbRand() local
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/ |
H A D | BKE_armature.h | 80 float roll1, roll2; member 296 float roll1, roll2; member
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | bldg.c | 405 int roll1, roll2, roll3; in gamble_comm() local
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Core/HW/WiimoteEmu/ |
H A D | MotionPlus.h | 107 u8 roll2 : 6; member
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | glplanet.c | 540 float roll1,roll2,rot1,rot2; in pick_velocity() local
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/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/ |
H A D | DNA_armature_types.h | 81 float roll1, roll2; member
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H A D | DNA_action_types.h | 326 float roll1, roll2; member
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/transform/ |
H A D | transform_convert_armature.c | 506 float roll2; member
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | armature.c | 1307 float h1[3], roll1, h2[3], roll2, prev[3], cur[3], axis[3]; in BKE_pchan_bbone_spline_compute() local
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