/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/cube/ |
H A D | mainwidget.h | 97 QVector3D rotationAxis; variable
|
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/src/ |
H A D | COLLADAFWRotate.cpp | 25 Rotate::Rotate( const COLLADABU::Math::Vector3& rotationAxis, double rotationAngle ) in Rotate()
|
/dports/converters/wkhtmltopdf/qt-5db36ec/examples/opengl/cube/ |
H A D | mainwidget.h | 91 QVector3D rotationAxis; variable
|
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/include/ |
H A D | COLLADAFWRotate.h | 57 …void setRotationAxis(const COLLADABU::Math::Vector3& rotationAxis) { mRotationAxis = rotationAxis;… in setRotationAxis()
|
/dports/games/scorched3d/scorched/src/client/sprites/ |
H A D | MissileActionRenderer.cpp | 38 …::MissileActionRenderer(int flareType, float scale, float spinSpeed, const Vector &rotationAxis) : in MissileActionRenderer()
|
/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/geometry/ |
H A D | juce_Draggable3DOrientation.h | 148 auto rotationAxis = (to ^ from); in rotationFromMove() local
|
/dports/math/vtk9/VTK-9.1.0/Interaction/Widgets/ |
H A D | vtkCameraHandleSource.cxx | 123 double rotationAxis[3]; in RecomputeArrows() local
|
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/ |
H A D | COLLADAMaxVisualSceneExporter.cpp | 434 Point3 & rotationAxis = angleAxisRotation.axis; in exportTransformations() local 517 Point3 & rotationAxis = scaleRotation.axis; in exportTransformations() local 536 Point3 & rotationAxis = scaleRotation.axis; in exportTransformations() local
|
/dports/games/scorched3d/scorched/src/client/GLW/ |
H A D | GLWWeaponModel.cpp | 106 Vector rotationAxis(0.0f, 0.0f, 1.0f); in draw() local
|
/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeCurveAnimation.h | 43 FieldIndex rotationAxis; variable
|
H A D | ChainBasedNode.cpp | 264 Vec3f rotationAxis = vec1.cross(vec2); in accountQuat() local 297 const float *rotationAxis) in toOrientationInterpolator()
|
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/ |
H A D | qquick3dquaternionutils.cpp | 122 QVector3D rotationAxis = QVector3D::crossProduct(forwardDirection, targetDirection); in lookAt() local
|
/dports/games/scorched3d/scorched/src/client/tankgraph/ |
H A D | MissileMesh.cpp | 71 …ctor &position, Vector &direction, int flareType, float rotation, Vector &rotationAxis, float fram… in draw()
|
/dports/games/palomino/palomino/src/game/ |
H A D | missile.cc | 198 const uint rotationAxis, in Maneuver()
|
/dports/math/vtk9/VTK-9.1.0/Filters/Core/ |
H A D | vtkTubeBender.cxx | 135 double rotationAxis[3]; in RequestData() local
|
/dports/science/jmol/jmol-14.32.7/src/org/jmol/shapesurface/ |
H A D | LcaoCartoon.java | 57 private V3 rotationAxis; field in LcaoCartoon
|
/dports/math/vtk9/VTK-9.1.0/Filters/Core/Testing/Cxx/ |
H A D | TestDelaunay2DMeshes.cxx | 119 double rotationAxis[3], center[3], rotationAngle; in GetTransform() local
|
/dports/math/vtk8/VTK-8.2.0/Filters/Core/Testing/Cxx/ |
H A D | TestDelaunay2DMeshes.cxx | 116 double rotationAxis[3], center[3], rotationAngle; in GetTransform() local
|
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/ |
H A D | RotateObjectsTool.cpp | 121 Vec3 RotateObjectsTool::rotationAxis(const RotateObjectsHandle::HitArea area) const { in rotationAxis() function in TrenchBroom::View::RotateObjectsTool
|
H A D | RotateObjectsHandle.cpp | 121 Vec3 RotateObjectsHandle::rotationAxis(const HitArea area) const { in rotationAxis() function in TrenchBroom::View::RotateObjectsHandle
|
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae23ds/src/ |
H A D | DAE23dsSceneGraphWriter.cpp | 142 COLLADABU::Math::Vector3 rotationAxis = COLLADABU::Math::Vector3::UNIT_Z; in writeNode() local
|
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/mathematics/ |
H A D | Quaternion.cpp | 134 Vector3 rotationAxis(x, y, z); in getRotationAngleAxis() local
|
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/graphobjects/ |
H A D | qssgrendercamera.cpp | 150 QVector3D rotationAxis = QVector3D::crossProduct(sourceDirection, targetDirection); in rotationQuaternionForLookAt() local
|
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/ |
H A D | calculate_distance.cpp | 441 CVector3 rotationAxis = planePoint; in CalculateDistanceMinPlane() local
|
/dports/math/glm/glm-0.9.9.8/glm/gtx/ |
H A D | quaternion.inl | 125 vec<3, T, Q> rotationAxis; local
|