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Searched defs:rotationAxis (Results 1 – 25 of 76) sorted by relevance

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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/cube/
H A Dmainwidget.h97 QVector3D rotationAxis; variable
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/src/
H A DCOLLADAFWRotate.cpp25 Rotate::Rotate( const COLLADABU::Math::Vector3& rotationAxis, double rotationAngle ) in Rotate()
/dports/converters/wkhtmltopdf/qt-5db36ec/examples/opengl/cube/
H A Dmainwidget.h91 QVector3D rotationAxis; variable
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/include/
H A DCOLLADAFWRotate.h57 …void setRotationAxis(const COLLADABU::Math::Vector3& rotationAxis) { mRotationAxis = rotationAxis;… in setRotationAxis()
/dports/games/scorched3d/scorched/src/client/sprites/
H A DMissileActionRenderer.cpp38 …::MissileActionRenderer(int flareType, float scale, float spinSpeed, const Vector &rotationAxis) : in MissileActionRenderer()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/geometry/
H A Djuce_Draggable3DOrientation.h148 auto rotationAxis = (to ^ from); in rotationFromMove() local
/dports/math/vtk9/VTK-9.1.0/Interaction/Widgets/
H A DvtkCameraHandleSource.cxx123 double rotationAxis[3]; in RecomputeArrows() local
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxVisualSceneExporter.cpp434 Point3 & rotationAxis = angleAxisRotation.axis; in exportTransformations() local
517 Point3 & rotationAxis = scaleRotation.axis; in exportTransformations() local
536 Point3 & rotationAxis = scaleRotation.axis; in exportTransformations() local
/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWWeaponModel.cpp106 Vector rotationAxis(0.0f, 0.0f, 1.0f); in draw() local
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeCurveAnimation.h43 FieldIndex rotationAxis; variable
H A DChainBasedNode.cpp264 Vec3f rotationAxis = vec1.cross(vec2); in accountQuat() local
297 const float *rotationAxis) in toOrientationInterpolator()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/
H A Dqquick3dquaternionutils.cpp122 QVector3D rotationAxis = QVector3D::crossProduct(forwardDirection, targetDirection); in lookAt() local
/dports/games/scorched3d/scorched/src/client/tankgraph/
H A DMissileMesh.cpp71 …ctor &position, Vector &direction, int flareType, float rotation, Vector &rotationAxis, float fram… in draw()
/dports/games/palomino/palomino/src/game/
H A Dmissile.cc198 const uint rotationAxis, in Maneuver()
/dports/math/vtk9/VTK-9.1.0/Filters/Core/
H A DvtkTubeBender.cxx135 double rotationAxis[3]; in RequestData() local
/dports/science/jmol/jmol-14.32.7/src/org/jmol/shapesurface/
H A DLcaoCartoon.java57 private V3 rotationAxis; field in LcaoCartoon
/dports/math/vtk9/VTK-9.1.0/Filters/Core/Testing/Cxx/
H A DTestDelaunay2DMeshes.cxx119 double rotationAxis[3], center[3], rotationAngle; in GetTransform() local
/dports/math/vtk8/VTK-8.2.0/Filters/Core/Testing/Cxx/
H A DTestDelaunay2DMeshes.cxx116 double rotationAxis[3], center[3], rotationAngle; in GetTransform() local
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DRotateObjectsTool.cpp121 Vec3 RotateObjectsTool::rotationAxis(const RotateObjectsHandle::HitArea area) const { in rotationAxis() function in TrenchBroom::View::RotateObjectsTool
H A DRotateObjectsHandle.cpp121 Vec3 RotateObjectsHandle::rotationAxis(const HitArea area) const { in rotationAxis() function in TrenchBroom::View::RotateObjectsHandle
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae23ds/src/
H A DDAE23dsSceneGraphWriter.cpp142 COLLADABU::Math::Vector3 rotationAxis = COLLADABU::Math::Vector3::UNIT_Z; in writeNode() local
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/mathematics/
H A DQuaternion.cpp134 Vector3 rotationAxis(x, y, z); in getRotationAngleAxis() local
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/graphobjects/
H A Dqssgrendercamera.cpp150 QVector3D rotationAxis = QVector3D::crossProduct(sourceDirection, targetDirection); in rotationQuaternionForLookAt() local
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Dcalculate_distance.cpp441 CVector3 rotationAxis = planePoint; in CalculateDistanceMinPlane() local
/dports/math/glm/glm-0.9.9.8/glm/gtx/
H A Dquaternion.inl125 vec<3, T, Q> rotationAxis; local

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