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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/
H A Dscene.h278 float rotationSpeed_; variable
307 LibMatrix::vec3 rotationSpeed_; variable
334 float rotationSpeed_; variable
355 float rotationSpeed_; variable
407 float rotationSpeed_; variable
H A Dscene-refract.h84 float rotationSpeed_; variable
H A Dscene-shadow.cpp296 float rotationSpeed_; member in ShadowPrivate
/dports/benchmarks/glmark2/glmark2-2021.12/src/
H A Dscene.h278 float rotationSpeed_; variable
307 LibMatrix::vec3 rotationSpeed_; variable
334 float rotationSpeed_; variable
355 float rotationSpeed_; variable
407 float rotationSpeed_; variable
H A Dscene-refract.h85 float rotationSpeed_; variable
H A Dscene-shadow.cpp298 float rotationSpeed_; member in ShadowPrivate
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/06_SkeletalAnimation/
H A DMover.h54 float rotationSpeed_; variable
/dports/games/scorched3d/scorched/src/client/sprites/
H A DDebrisActionRenderer.h41 float rotationSpeed_; variable
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DParticleEmitter.h46 float rotationSpeed_; member
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgWinZone.h105 tFunction rotationSpeed_; //!< the zone's rotation speed variable