1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_DebrisActionRendererh_INCLUDE__)
22 #define __INCLUDE_DebrisActionRendererh_INCLUDE__
23 
24 #include <common/Vector.h>
25 #include <graph/ModelRendererSimulator.h>
26 #include <graph/Particle.h>
27 
28 class DebrisActionRenderer : public ParticleUserData
29 {
30 public:
31 	DebrisActionRenderer();
32 	virtual ~DebrisActionRenderer();
33 
34 	void simulate(float time);
35 	void draw(Vector &position);
36 
37 protected:
38 	ModelRendererSimulator *debris_;
39 	float rotationAng_;
40 	float rotationX_, rotationY_, rotationZ_;
41 	float rotationSpeed_;
42 
43 };
44 
45 #endif
46