/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | physics_info.h | 24 vms_vector rotvel; // rotational velecity (angles) member 37 vms_vector rotvel; // rotational velecity (angles) member
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H A D | object.h | 206 vms_vector rotvel; member
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | cntrlcen.cpp | 189 auto &rotvel = ConsoleObject->mtype.phys_info.rotvel; in do_countdown_frame() local
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H A D | weapon.cpp | 1250 auto &rotvel = ConsoleObject->mtype.phys_info.rotvel; in apply_seismic_effect() local 1260 auto &rotvel = objp.mtype.phys_info.rotvel; in apply_seismic_effect() local
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H A D | game.cpp | 2064 auto &rotvel = console->mtype.phys_info.rotvel; in GameProcessFrame() local
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H A D | ai.cpp | 2354 auto &rotvel = objp->mtype.phys_info.rotvel; in do_boss_dying_frame() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/debris/ |
H A D | debris.cpp | 655 vec3d rotvel, radial_vel, to_center; in debris_create() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/physics/ |
H A D | physics.h | 78 vec3d rotvel; // The current rotational velecity (angles) member
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/debris/ |
H A D | debris.cpp | 584 vec3d rotvel, radial_vel, to_center; in MONITOR() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/physics/ |
H A D | physics.h | 83 vec3d rotvel; // The current rotational velecity (angles) member
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/dports/games/xasteroids/xasteroids-5.0_2/ |
H A D | xast.c | 105 double mass, x, y, xvel, yvel, rot, rotvel;} Objtype; member
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | object.h | 149 vms_vector rotvel; //rotational velecity (angles) member
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/dports/multimedia/lives/lives-3.2.0/lives-plugins/weed-plugins/gdk/ |
H A D | puretext.c | 97 double rotvel; member
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shipfx.cpp | 109 vec3d model_axis, world_axis, rotvel, world_axis_pt; in shipfx_subsystem_maybe_create_live_debris() local 1512 vec3d rotvel; in split_ship_init() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | shipfx.cpp | 103 vec3d model_axis, world_axis, rotvel, world_axis_pt; in shipfx_subsystem_maybe_create_live_debris() local 1763 vec3d rotvel; in split_ship_init() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/asteroid/ |
H A D | asteroid.cpp | 356 vec3d rotvel; in asteroid_create() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/asteroid/ |
H A D | asteroid.cpp | 346 vec3d rotvel; in asteroid_create() local
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/dports/graphics/blender/blender-2.91.0/source/blender/simulation/intern/ |
H A D | implicit_eigen.cpp | 739 float euler[3], coriolis[3], centrifugal[3], rotvel[3]; in SIM_mass_spring_force_reference_frame() local
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H A D | implicit_blender.c | 1381 float euler[3], coriolis[3], centrifugal[3], rotvel[3]; in SIM_mass_spring_force_reference_frame() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | model.h | 1197 vec3d rotvel; member
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | model.h | 1184 const vec3d *rotvel; member
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