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Searched defs:rpgItem (Results 1 – 11 of 11) sorted by relevance

/dports/games/scourge/scourge/src/
H A Dgameadapter.cpp72 RpgItem *rpgItem = RpgItem::getItemByName( item_name ); in createItem() local
131 RpgItem *rpgItem = RpgItem::getSpecial( i ); in createRandomItem() local
143 RpgItem *rpgItem = RpgItem::getRandomItem( depth ); in createRandomItem() local
H A Dsession.h277 inline void setSpecialItem( RpgItem *rpgItem, Item *item ) { in setSpecialItem()
280 inline Item *getSpecialItem( RpgItem *rpgItem ) { in getSpecialItem()
H A Dterraingenerator.cpp252 RpgItem *rpgItem; in addContainers() local
378 RpgItem *rpgItem = mission->getItem( i ); in addMissionObjectives() local
857 void TerrainGenerator::addItemsInEveryRoom( RpgItem *rpgItem, int n ) { in addItemsInEveryRoom()
863 void TerrainGenerator::addItemsInRoom( RpgItem *rpgItem, int n, int room ) { in addItemsInRoom()
1085 RpgItem *rpgItem; in addContainersInRooms() local
H A Ditem.cpp37 Item::Item( Session *session, RpgItem *rpgItem, int level, bool loading ) { in Item()
154 RpgItem *rpgItem = RpgItem::getItemByName( ( char* )info->rpgItem_name ); in load() local
337 RpgItem * rpgItem = getRpgItem(); in getDetailedDescription() local
H A Dsession.cpp258 Item *Session::newItem( RpgItem *rpgItem, int level, Spell *spell, bool loading ) { in newItem()
274 RpgItem *rpgItem = RpgItem::getItemByName( name ); in addItemFromScript() local
H A Ditem.h287 RpgItem *rpgItem; variable
H A Dparty.cpp500 RpgItem *rpgItem = RpgItem::getItemByName( "Scroll" ); in createHardCodedParty() local
H A Dboard.cpp636 RpgItem *rpgItem = itemList[ item->getMissionObjectiveIndex() ]; in itemFound() local
1292 RpgItem *rpgItem = itemList[t]; in loadStorylineMission() local
H A Dmapeditor.cpp641 RpgItem *rpgItem = RpgItem::getItemByName( name ); in addNewItem() local
H A Dcreature.cpp1088 RpgItem * rpgItem = item->getRpgItem(); in eatDrink() local
/dports/games/scourge/scourge/src/rpg/
H A Drpgitem.cpp517 RpgItem *rpgItem = ( RpgItem* )rareList[n]; in getRandomItemFromTypes() local