Searched defs:rpgobj (Results 1 – 1 of 1) sorted by relevance
57 #define loopinventory() for(rpgobj *o = inventory; o; o = o->sibling) argument63 ~rpgobj() in ~rpgobj() argument83 void add(rpgobj *o, int itemflags) in add() argument112 rpgobj &selectedweapon() in selectedweapon() argument129 void render() in render()151 void update() in update()180 rpgobj *take(char *name) in take() argument215 bool usemana(rpgobj &o) in usemana() argument232 void selectuse() in selectuse()341 loopinventory() in loopinventory()[all …]