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Searched defs:rtB (Results 1 – 17 of 17) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dbody_pair_2d_sw.cpp420 real_t rtB = c.rB.dot(tangent); in setup() local
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_pair_2d_sw.cpp414 real_t rtB = c.rB.dot(tangent); in setup() local
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_pair_2d_sw.cpp414 real_t rtB = c.rB.dot(tangent); in setup() local
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dbody_pair_2d_sw.cpp420 real_t rtB = c.rB.dot(tangent); in setup() local
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2ContactSolver.cpp102 float32 rtB = b2Cross(ccp->rB, tangent); in b2ContactSolver() local
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.cpp149 qreal rtB = b2Cross(ccp->rB, tangent); in InitializeVelocityConstraints() local
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Contacts/
H A Db2ContactSolver.cpp199 float32 rtB = b2Cross(vcp->rB, tangent); in InitializeVelocityConstraints() local
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_contact_solver.cpp208 float rtB = b2Cross(vcp->rB, tangent); in InitializeVelocityConstraints() local
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.cpp199 float32 rtB = b2Cross(vcp->rB, tangent); in InitializeVelocityConstraints() local
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.cpp202 float32 rtB = b2Cross(vcp->rB, tangent); in InitializeVelocityConstraints() local
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.cpp202 float32 rtB = b2Cross(vcp->rB, tangent); in InitializeVelocityConstraints() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.cpp203 float32 rtB = b2Cross(vcp->rB, tangent); in InitializeVelocityConstraints() local
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.cpp200 float32 rtB = b2Cross(vcp->rB, tangent); in InitializeVelocityConstraints() local
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.cpp203 float32 rtB = b2Cross(vcp->rB, tangent); in InitializeVelocityConstraints() local
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.cpp202 float32 rtB = b2Cross(vcp->rB, tangent); in InitializeVelocityConstraints() local
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.cpp202 float32 rtB = b2Cross(vcp->rB, tangent); in InitializeVelocityConstraints() local
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.cpp199 float32 rtB = b2Cross(vcp->rB, tangent); in InitializeVelocityConstraints() local