/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/lightRotation/Shaders/ |
H A D | MOSAICfunctions.h | 326 float sat2 = comp(ctransform("hsv", color2), 1); local
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/default/Shaders/ |
H A D | MOSAICfunctions.h | 326 float sat2 = comp(ctransform("hsv", color2), 1); local
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/meshScale/Shaders/ |
H A D | MOSAICfunctions.h | 326 float sat2 = comp(ctransform("hsv", color2), 1); local
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/meshRotation/Shaders/ |
H A D | MOSAICfunctions.h | 326 float sat2 = comp(ctransform("hsv", color2), 1); local
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/onlyMesh/Shaders/ |
H A D | MOSAICfunctions.h | 326 float sat2 = comp(ctransform("hsv", color2), 1); local
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/cameraRotation/Shaders/ |
H A D | MOSAICfunctions.h | 326 float sat2 = comp(ctransform("hsv", color2), 1); local
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topView/Shaders/ |
H A D | MOSAICfunctions.h | 326 float sat2 = comp(ctransform("hsv", color2), 1); local
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/museum/Shaders/ |
H A D | MOSAICfunctions.h | 326 float sat2 = comp(ctransform("hsv", color2), 1); local
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/room/Shaders/ |
H A D | MOSAICfunctions.h | 326 float sat2 = comp(ctransform("hsv", color2), 1); local
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topViewLight/Shaders/ |
H A D | MOSAICfunctions.h | 326 float sat2 = comp(ctransform("hsv", color2), 1); local
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/dports/biology/iqtree/IQ-TREE-2.0.6/vectorclass/ |
H A D | vectori128.h | 2440 …__m128i sat2 = _mm_add_epi32(sat1,asign); // 7FFFFFFF if positive overflow 80000000 i… in add_saturated() local 2453 …__m128i sat2 = _mm_add_epi32(sat1,asign); // 7FFFFFFF if positive overflow 80000000 i… in sub_saturated() local
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H A D | vectori256.h | 2230 …__m256i sat2 = _mm256_add_epi32(sat1,asign); // 7FFFFFFF if positive overflow 8000000… in add_saturated() local 2243 …__m256i sat2 = _mm256_add_epi32(sat1,asign); // 7FFFFFFF if positive overflow 8000000… in sub_saturated() local
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/dports/games/battalion/battalion1.4b/ |
H A D | graphics.c | 1898 float sat2[3] = { 0.0, -0.35, 0.0}; in drawBuilding25() local
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/dports/misc/rump/buildrump.sh-b914579/src/sys/net/ |
H A D | if.c | 1675 const struct sockaddr_at *sat, *sat2; in ifa_ifwithnet() local
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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/analyzer/ |
H A D | region-model.cc | 2733 bool sat2 = add_constraint (inner_rhs, NE_EXPR, false_sval, ctxt); in add_constraints_from_binop() local 2748 bool sat2 = add_constraint (inner_rhs, EQ_EXPR, false_sval, ctxt); in add_constraints_from_binop() local
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/dports/biology/seaview/seaview/ |
H A D | trees.cxx | 691 int sat1, sat2, count = 0, err = 0, i, j; in calc_dist_matrix() local
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/dports/graphics/darktable38/darktable-3.8.0/src/iop/ |
H A D | filmicrgb.c | 895 const float sat2 = 0.5f / sqrtf(saturation); in filmic_desaturate_v2() local
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/dports/graphics/darktable/darktable-3.6.1/src/iop/ |
H A D | filmicrgb.c | 752 const float sat2 = 0.5f / sqrtf(saturation); in filmic_desaturate_v2() local
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