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Searched defs:saveScreenShot (Results 1 – 14 of 14) sorted by relevance

/dports/polish/kadu/kadu-4.3/plugins/screenshot/
H A Dscreen-shot-saver.cpp61 QString ScreenShotSaver::saveScreenShot(QPixmap pixmap) in saveScreenShot() function in ScreenShotSaver
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/gfx/
H A Dbase_renderer.cpp354 bool BaseRenderer::saveScreenShot(const Common::String &filename, int sizeX, int sizeY) { in saveScreenShot() function in Wintermute::BaseRenderer
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/
H A Dbase_renderer.cpp374 bool BaseRenderer::saveScreenShot(const Common::String &filename, int sizeX, int sizeY) { in saveScreenShot() function in Wintermute::BaseRenderer
/dports/games/libretro-scummvm/scummvm-7b1e929/common/
H A Drecorderfile.cpp402 void PlaybackFile::saveScreenShot(Graphics::Surface &screen, byte md5[16]) { in saveScreenShot() function in Common::PlaybackFile
/dports/games/residualvm/residualvm-0.3.1/common/
H A Drecorderfile.cpp402 void PlaybackFile::saveScreenShot(Graphics::Surface &screen, byte md5[16]) { in saveScreenShot() function in Common::PlaybackFile
/dports/games/nimuh/nimuh-1.02/src/
H A Dscene.cpp317 void Scene::saveScreenShot() { in saveScreenShot() function in Martian::Scene
/dports/games/scummvm/scummvm-2.5.1/common/
H A Drecorderfile.cpp446 void PlaybackFile::saveScreenShot(Graphics::Surface &screen, byte md5[16]) { in saveScreenShot() function in Common::PlaybackFile
/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/src/plugins/scxmleditor/common/
H A Dmainwidget.cpp448 void MainWidget::saveScreenShot() in saveScreenShot() function in MainWidget
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/
H A Dbase_render_opengl3d.cpp240 bool BaseRenderOpenGL3D::saveScreenShot(const Common::String &filename, int sizeX, int sizeY) { in saveScreenShot() function in Wintermute::BaseRenderOpenGL3D
H A Dbase_render_opengl3d_shader.cpp339 bool BaseRenderOpenGL3DShader::saveScreenShot(const Common::String &filename, int sizeX, int sizeY)… in saveScreenShot() function in Wintermute::BaseRenderOpenGL3DShader
/dports/astro/stellarium/stellarium-0.21.3/src/
H A DStelMainView.cpp1503 void StelMainView::saveScreenShot(const QString& filePrefix, const QString& saveDir, const bool ove… in saveScreenShot() function in StelMainView
/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/ext/nanovg/example/
H A Ddemo.c1213 void saveScreenShot(int w, int h, int premult, const char* name) in saveScreenShot() function
/dports/audio/moony-lv2/moony-0.36.0/subprojects/d2tk/nanovg/example/
H A Ddemo.c1213 void saveScreenShot(int w, int h, int premult, const char* name) in saveScreenShot() function
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/ext/nanovg/example/
H A Ddemo.c1213 void saveScreenShot(int w, int h, int premult, const char* name) in saveScreenShot() function