Searched defs:save_mod (Results 1 – 4 of 4) sorted by relevance
424 GameexeInterpretObject save_mod = gameexe()(mod_key); in InvokeSaveOrLoad() local
1102 BOOL save_mod; /* auto-update isn't a modification */ in socket_callback() local
2198 REAL(DP) :: min_mod, max_mod, modul, vect(3), save_mod(6), save_angle(6), angle local