Home
last modified time | relevance | path

Searched defs:save_state_string (Results 1 – 7 of 7) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/client/AI/
H A DAIFramework.cpp187 void PythonAI::ResumeLoadedGame(const std::string& save_state_string) { in ResumeLoadedGame()
H A DAIClientApp.cpp249 std::string save_state_string; in HandleMessage() local
/dports/games/freeorion/freeorion-0.4.10.2/test/system/
H A DClientAppFixture.cpp172 std::string save_state_string; in HandleMessage() local
/dports/games/freeorion/freeorion-0.4.10.2/client/
H A DClientApp.cpp113 void ClientApp::StartTurn(const std::string& save_state_string) in StartTurn()
/dports/games/freeorion/freeorion-0.4.10.2/network/
H A DMessage.cpp298 const OrderSet& orders, const std::string* save_state_string, in GameStartMessage()
393 Message TurnOrdersMessage(const OrderSet& orders, const std::string& save_state_string) { in TurnOrdersMessage()
835 std::string& save_state_string, GalaxySetupData& galaxy_setup_data) in ExtractGameStartMessageData()
985 std::string& save_state_string) in ExtractTurnOrdersMessageData()
/dports/games/freeorion/freeorion-0.4.10.2/client/human/
H A DHumanClientFSM.cpp860 std::string save_state_string; // ignored - used by AI but not by human client in react() local
/dports/games/freeorion/freeorion-0.4.10.2/server/
H A DServerFSM.cpp2978 std::string save_state_string; in react() local