Searched defs:save_state_string (Results 1 – 7 of 7) sorted by relevance
187 void PythonAI::ResumeLoadedGame(const std::string& save_state_string) { in ResumeLoadedGame()
249 std::string save_state_string; in HandleMessage() local
172 std::string save_state_string; in HandleMessage() local
113 void ClientApp::StartTurn(const std::string& save_state_string) in StartTurn()
298 const OrderSet& orders, const std::string* save_state_string, in GameStartMessage()393 Message TurnOrdersMessage(const OrderSet& orders, const std::string& save_state_string) { in TurnOrdersMessage()835 std::string& save_state_string, GalaxySetupData& galaxy_setup_data) in ExtractGameStartMessageData()985 std::string& save_state_string) in ExtractTurnOrdersMessageData()
860 std::string save_state_string; // ignored - used by AI but not by human client in react() local
2978 std::string save_state_string; in react() local