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Searched defs:savedGame (Results 1 – 7 of 7) sorted by relevance

/dports/games/einstein/einstein-2.0/
H A Dopensave.cpp74 SavedGame &savedGame; member in SaveCommand
217 SavedGame &savedGame; member in LoadCommand
/dports/games/scorched3d/scorched/src/server/server/
H A DServerConnectAuthHandler.cpp259 const char *savedGame = ""; in processMessageInternal() local
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/
H A Dmenucontrollermultiplayerclient.cpp204 auto savedGame = std::make_shared<cNetworkClientGameSaved> (); in startSavedGame() local
H A Dmenucontrollermultiplayerhost.cpp371 auto savedGame = std::make_shared<cNetworkHostGameSaved> (); in startSavedGame() local
/dports/games/sdl-ball/SDL-Ball_src/
H A Dmain.cpp3433 struct savedGame { struct
3441 struct savedGame game; in saveGame() argument
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DSavedBattleGame.cpp117 void SavedBattleGame::load(const YAML::Node &node, Ruleset *rule, SavedGame* savedGame) in load()
/dports/games/keeperrl/keeperrl-alpha23/
H A Dmain_loop.cpp746 optional<SaveFileInfo> savedGame = chooseSaveFile(options, files, "No saved games found.", view); in loadPrevious() local