Searched defs:savedGame (Results 1 – 7 of 7) sorted by relevance
74 SavedGame &savedGame; member in SaveCommand217 SavedGame &savedGame; member in LoadCommand
259 const char *savedGame = ""; in processMessageInternal() local
204 auto savedGame = std::make_shared<cNetworkClientGameSaved> (); in startSavedGame() local
371 auto savedGame = std::make_shared<cNetworkHostGameSaved> (); in startSavedGame() local
3433 struct savedGame { struct3441 struct savedGame game; in saveGame() argument
117 void SavedBattleGame::load(const YAML::Node &node, Ruleset *rule, SavedGame* savedGame) in load()
746 optional<SaveFileInfo> savedGame = chooseSaveFile(options, files, "No saved games found.", view); in loadPrevious() local