/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/ |
H A D | ringworld2_speakers.cpp | 323 Scene3210 *scene = (Scene3210 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 379 Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 440 Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 481 Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 505 Scene3220 *scene = (Scene3220 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 529 Scene3230 *scene = (Scene3230 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 574 Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 654 Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 705 Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 755 Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/ |
H A D | ringworld2_speakers.cpp | 323 Scene3210 *scene = (Scene3210 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 379 Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 440 Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 481 Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 505 Scene3220 *scene = (Scene3220 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 529 Scene3230 *scene = (Scene3230 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 574 Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 654 Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 705 Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local 755 Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/ |
H A D | ringworld_scenes5.cpp | 43 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 135 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 191 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 210 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 249 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 277 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 314 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 339 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 405 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 452 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local [all …]
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H A D | ringworld_scenes6.cpp | 39 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 91 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in dispatch() local 115 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 191 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 265 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 321 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 350 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 382 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local 399 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local 418 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local [all …]
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H A D | ringworld_scenes3.cpp | 39 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 59 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 79 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 95 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 111 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 127 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 161 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 180 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 200 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 240 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local [all …]
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H A D | ringworld_scenes1.cpp | 38 Scene10 *scene = (Scene10 *)g_globals->_sceneManager._scene; in signal() local 114 Scene10 *scene = (Scene10 *)g_globals->_sceneManager._scene; in signal() local 217 Scene15 *scene = (Scene15 *)g_globals->_sceneManager._scene; in signal() local 249 Scene15 *scene = (Scene15 *)g_globals->_sceneManager._scene; in dispatch() local 272 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local 294 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local 361 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local 419 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local 664 Scene30 *scene = (Scene30 *)g_globals->_sceneManager._scene; in signal() local 742 Scene30 *scene = (Scene30 *)g_globals->_sceneManager._scene; in signal() local [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/ |
H A D | ringworld_scenes5.cpp | 43 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 137 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 195 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 216 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 257 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 287 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 326 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 353 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 425 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local 474 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local [all …]
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H A D | ringworld_scenes6.cpp | 39 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 93 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in dispatch() local 117 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 195 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 271 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 329 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 361 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local 395 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local 412 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local 431 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local [all …]
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H A D | ringworld_scenes3.cpp | 39 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 61 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 83 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 101 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 119 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 137 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 173 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 194 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 216 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local 260 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local [all …]
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H A D | ringworld_scenes1.cpp | 38 Scene10 *scene = (Scene10 *)g_globals->_sceneManager._scene; in signal() local 116 Scene10 *scene = (Scene10 *)g_globals->_sceneManager._scene; in signal() local 221 Scene15 *scene = (Scene15 *)g_globals->_sceneManager._scene; in signal() local 255 Scene15 *scene = (Scene15 *)g_globals->_sceneManager._scene; in dispatch() local 278 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local 300 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local 367 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local 425 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local 670 Scene30 *scene = (Scene30 *)g_globals->_sceneManager._scene; in signal() local 748 Scene30 *scene = (Scene30 *)g_globals->_sceneManager._scene; in signal() local [all …]
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/dports/games/openomf/openomf-c36c421/src/game/protos/ |
H A D | scene.c | 17 int scene_create(scene *scene, game_state *gs, int scene_id) { in scene_create() argument 99 void scene_init(scene *scene) { in scene_init() argument 158 void scene_set_userdata(scene *scene, void *userdata) { in scene_set_userdata() argument 162 void* scene_get_userdata(scene *scene) { in scene_get_userdata() argument 175 int scene_event(scene *scene, SDL_Event *event) { in scene_event() argument 182 void scene_render_overlay(scene *scene) { in scene_render_overlay() argument 188 void scene_render(scene *scene) { in scene_render() argument 203 void scene_static_tick(scene *scene, int paused) { in scene_static_tick() argument 209 void scene_dynamic_tick(scene *scene, int paused) { in scene_dynamic_tick() argument 220 void scene_input_poll(scene *scene) { in scene_input_poll() argument [all …]
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ImportExport/MDL/ |
H A D | utMDLImporter_HL1_ImportSettings.cpp | 71 [&](const aiScene *scene) { in importSettings() 87 [&](const aiScene *scene) { in importSettings() 105 [&](const aiScene *scene) { in importSettings() 121 [&](const aiScene *scene) { in importSettings() 132 [&](const aiScene *scene) { in importSettings() 143 [&](const aiScene *scene) { in importSettings() 154 [&](const aiScene *scene) { in importSettings() 165 [&](const aiScene *scene) { in importSettings() 176 [&](const aiScene *scene) { in importSettings() 203 const aiScene *scene, in expect_global_info_eq() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | utLWSImportExport.cpp | 53 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x.lws", aiProcess_Valid… in importerTest() local 64 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_post_linear.lws", aiP… in TEST_F() local 70 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_bezier.lws", aiProce… in TEST_F() local 76 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_stepped.lws", aiProc… in TEST_F() local 82 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_oldformat_56.lws", ai… in TEST_F() local 94 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_hermite.lws", aiProc… in TEST_F() local 106 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_oldformat_6.lws", aiP… in TEST_F() local 112 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_post_repeat.lws", aiP… in TEST_F() local 118 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_linear.lws", aiProce… in TEST_F() local 130 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_post_reset.lws", aiPr… in TEST_F() local [all …]
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H A D | utBlenderImportExport.cpp | 55 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_Vali… in importerTest() local 66 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", ai… in TEST() local 79 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend",… in TEST() local 86 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend",… in TEST() local 100 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend",… in TEST() local 125 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", … in TEST() local 132 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_Va… in TEST() local 139 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", a… in TEST() local 160 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProc… in TEST() local 202 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_Va… in TEST() local [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/ |
H A D | blueforce_scenes4.cpp | 39 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 67 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 104 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 118 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 134 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 165 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 195 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 235 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local 258 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local 285 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local [all …]
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H A D | blueforce_scenes3.cpp | 41 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local 53 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local 64 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local 77 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local 151 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local 176 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local 203 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local 647 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local 751 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local 789 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local [all …]
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H A D | blueforce_scenes5.cpp | 38 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in signal() local 58 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local 94 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local 118 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local 294 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in signal() local 345 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local 373 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local 402 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local 483 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local 503 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in remove() local [all …]
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H A D | blueforce_scenes1.cpp | 44 Scene100 *scene = (Scene100 *)BF_GLOBALS._sceneManager._scene; in dispatch() local 125 Scene100 *scene = (Scene100 *)g_globals->_sceneManager._scene; in signal() local 218 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local 289 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local 294 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local 387 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local 499 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local 538 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local 600 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in dispatch() local 608 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local [all …]
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H A D | blueforce_scenes2.cpp | 37 Scene200 *scene = (Scene200 *)BF_GLOBALS._sceneManager._scene; in signal() local 154 Scene210 *scene = (Scene210 *)BF_GLOBALS._sceneManager._scene; in signal() local 231 Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene; in signal() local 335 Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene; in signal() local 406 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local 526 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local 546 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local 566 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local 586 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local 606 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/ |
H A D | blueforce_scenes4.cpp | 39 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 67 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 104 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 118 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 134 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 165 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 195 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local 235 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local 258 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local 285 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local [all …]
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H A D | blueforce_scenes3.cpp | 41 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local 53 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local 64 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local 77 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local 151 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local 176 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local 203 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local 647 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local 751 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local 789 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local [all …]
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H A D | blueforce_scenes5.cpp | 38 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in signal() local 60 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local 96 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local 120 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local 296 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in signal() local 347 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local 375 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local 404 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local 487 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local 507 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in remove() local [all …]
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H A D | blueforce_scenes1.cpp | 44 Scene100 *scene = (Scene100 *)BF_GLOBALS._sceneManager._scene; in dispatch() local 131 Scene100 *scene = (Scene100 *)g_globals->_sceneManager._scene; in signal() local 232 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local 309 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local 314 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local 407 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local 519 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local 558 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local 620 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in dispatch() local 628 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local [all …]
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H A D | blueforce_scenes2.cpp | 37 Scene200 *scene = (Scene200 *)BF_GLOBALS._sceneManager._scene; in signal() local 154 Scene210 *scene = (Scene210 *)BF_GLOBALS._sceneManager._scene; in signal() local 231 Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene; in signal() local 335 Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene; in signal() local 406 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local 526 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local 546 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local 566 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local 586 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local 606 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/llvmpipe/ |
H A D | lp_scene.c | 56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); in lp_scene_create() local 90 lp_scene_destroy(struct lp_scene *scene) in lp_scene_destroy() 105 lp_scene_is_empty(struct lp_scene *scene ) in lp_scene_is_empty() 126 lp_scene_is_oom(struct lp_scene *scene) in lp_scene_is_oom() 150 lp_scene_begin_rasterization(struct lp_scene *scene) in lp_scene_begin_rasterization() 217 lp_scene_end_rasterization(struct lp_scene *scene ) in lp_scene_end_rasterization() 316 lp_scene_new_cmd_block( struct lp_scene *scene, in lp_scene_new_cmd_block() 338 lp_scene_new_data_block( struct lp_scene *scene ) in lp_scene_new_data_block() 366 lp_scene_data_size( const struct lp_scene *scene ) in lp_scene_data_size() 461 next_bin(struct lp_scene *scene) in next_bin() [all …]
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