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Searched defs:scene (Results 1 – 25 of 3083) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_speakers.cpp323 Scene3210 *scene = (Scene3210 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
379 Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
440 Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
481 Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
505 Scene3220 *scene = (Scene3220 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
529 Scene3230 *scene = (Scene3230 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
574 Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
654 Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
705 Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
755 Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_speakers.cpp323 Scene3210 *scene = (Scene3210 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
379 Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
440 Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
481 Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
505 Scene3220 *scene = (Scene3220 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
529 Scene3230 *scene = (Scene3230 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
574 Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
654 Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
705 Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
755 Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; in animateSpeaker() local
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/
H A Dringworld_scenes5.cpp43 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
135 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
191 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
210 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
249 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
277 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
314 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
339 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
405 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
452 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
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H A Dringworld_scenes6.cpp39 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
91 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in dispatch() local
115 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
191 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
265 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
321 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
350 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
382 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local
399 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local
418 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local
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H A Dringworld_scenes3.cpp39 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
59 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
79 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
95 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
111 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
127 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
161 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
180 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
200 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
240 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
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H A Dringworld_scenes1.cpp38 Scene10 *scene = (Scene10 *)g_globals->_sceneManager._scene; in signal() local
114 Scene10 *scene = (Scene10 *)g_globals->_sceneManager._scene; in signal() local
217 Scene15 *scene = (Scene15 *)g_globals->_sceneManager._scene; in signal() local
249 Scene15 *scene = (Scene15 *)g_globals->_sceneManager._scene; in dispatch() local
272 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local
294 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local
361 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local
419 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local
664 Scene30 *scene = (Scene30 *)g_globals->_sceneManager._scene; in signal() local
742 Scene30 *scene = (Scene30 *)g_globals->_sceneManager._scene; in signal() local
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/
H A Dringworld_scenes5.cpp43 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
137 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
195 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
216 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
257 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
287 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
326 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
353 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
425 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
474 Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; in signal() local
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H A Dringworld_scenes6.cpp39 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
93 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in dispatch() local
117 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
195 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
271 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
329 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
361 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in signal() local
395 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local
412 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local
431 Scene5000 *scene = (Scene5000 *)g_globals->_sceneManager._scene; in doAction() local
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H A Dringworld_scenes3.cpp39 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
61 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
83 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
101 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
119 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
137 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
173 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
194 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
216 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
260 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal() local
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H A Dringworld_scenes1.cpp38 Scene10 *scene = (Scene10 *)g_globals->_sceneManager._scene; in signal() local
116 Scene10 *scene = (Scene10 *)g_globals->_sceneManager._scene; in signal() local
221 Scene15 *scene = (Scene15 *)g_globals->_sceneManager._scene; in signal() local
255 Scene15 *scene = (Scene15 *)g_globals->_sceneManager._scene; in dispatch() local
278 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local
300 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local
367 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local
425 Scene20 *scene = (Scene20 *)g_globals->_sceneManager._scene; in signal() local
670 Scene30 *scene = (Scene30 *)g_globals->_sceneManager._scene; in signal() local
748 Scene30 *scene = (Scene30 *)g_globals->_sceneManager._scene; in signal() local
[all …]
/dports/games/openomf/openomf-c36c421/src/game/protos/
H A Dscene.c17 int scene_create(scene *scene, game_state *gs, int scene_id) { in scene_create() argument
99 void scene_init(scene *scene) { in scene_init() argument
158 void scene_set_userdata(scene *scene, void *userdata) { in scene_set_userdata() argument
162 void* scene_get_userdata(scene *scene) { in scene_get_userdata() argument
175 int scene_event(scene *scene, SDL_Event *event) { in scene_event() argument
182 void scene_render_overlay(scene *scene) { in scene_render_overlay() argument
188 void scene_render(scene *scene) { in scene_render() argument
203 void scene_static_tick(scene *scene, int paused) { in scene_static_tick() argument
209 void scene_dynamic_tick(scene *scene, int paused) { in scene_dynamic_tick() argument
220 void scene_input_poll(scene *scene) { in scene_input_poll() argument
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ImportExport/MDL/
H A DutMDLImporter_HL1_ImportSettings.cpp71 [&](const aiScene *scene) { in importSettings()
87 [&](const aiScene *scene) { in importSettings()
105 [&](const aiScene *scene) { in importSettings()
121 [&](const aiScene *scene) { in importSettings()
132 [&](const aiScene *scene) { in importSettings()
143 [&](const aiScene *scene) { in importSettings()
154 [&](const aiScene *scene) { in importSettings()
165 [&](const aiScene *scene) { in importSettings()
176 [&](const aiScene *scene) { in importSettings()
203 const aiScene *scene, in expect_global_info_eq()
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutLWSImportExport.cpp53 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x.lws", aiProcess_Valid… in importerTest() local
64 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_post_linear.lws", aiP… in TEST_F() local
70 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_bezier.lws", aiProce… in TEST_F() local
76 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_stepped.lws", aiProc… in TEST_F() local
82 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_oldformat_56.lws", ai… in TEST_F() local
94 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_hermite.lws", aiProc… in TEST_F() local
106 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_oldformat_6.lws", aiP… in TEST_F() local
112 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_post_repeat.lws", aiP… in TEST_F() local
118 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_linear.lws", aiProce… in TEST_F() local
130 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_post_reset.lws", aiPr… in TEST_F() local
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H A DutBlenderImportExport.cpp55 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_Vali… in importerTest() local
66 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", ai… in TEST() local
79 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend",… in TEST() local
86 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend",… in TEST() local
100 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend",… in TEST() local
125 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", … in TEST() local
132 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_Va… in TEST() local
139 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", a… in TEST() local
160 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProc… in TEST() local
202 …const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_Va… in TEST() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/
H A Dblueforce_scenes4.cpp39 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
67 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
104 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
118 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
134 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
165 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
195 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
235 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local
258 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local
285 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local
[all …]
H A Dblueforce_scenes3.cpp41 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local
53 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local
64 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local
77 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local
151 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local
176 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local
203 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local
647 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local
751 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local
789 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local
[all …]
H A Dblueforce_scenes5.cpp38 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in signal() local
58 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local
94 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local
118 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local
294 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in signal() local
345 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local
373 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local
402 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local
483 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local
503 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in remove() local
[all …]
H A Dblueforce_scenes1.cpp44 Scene100 *scene = (Scene100 *)BF_GLOBALS._sceneManager._scene; in dispatch() local
125 Scene100 *scene = (Scene100 *)g_globals->_sceneManager._scene; in signal() local
218 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local
289 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local
294 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local
387 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local
499 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local
538 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local
600 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in dispatch() local
608 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local
[all …]
H A Dblueforce_scenes2.cpp37 Scene200 *scene = (Scene200 *)BF_GLOBALS._sceneManager._scene; in signal() local
154 Scene210 *scene = (Scene210 *)BF_GLOBALS._sceneManager._scene; in signal() local
231 Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene; in signal() local
335 Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene; in signal() local
406 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
526 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
546 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
566 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
586 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
606 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/
H A Dblueforce_scenes4.cpp39 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
67 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
104 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
118 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
134 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
165 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
195 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in signal() local
235 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local
258 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local
285 Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; in startAction() local
[all …]
H A Dblueforce_scenes3.cpp41 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local
53 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local
64 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local
77 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in startAction() local
151 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local
176 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local
203 Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; in signal() local
647 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local
751 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local
789 Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; in startAction() local
[all …]
H A Dblueforce_scenes5.cpp38 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in signal() local
60 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local
96 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local
120 Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; in startAction() local
296 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in signal() local
347 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local
375 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local
404 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local
487 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in startAction() local
507 Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; in remove() local
[all …]
H A Dblueforce_scenes1.cpp44 Scene100 *scene = (Scene100 *)BF_GLOBALS._sceneManager._scene; in dispatch() local
131 Scene100 *scene = (Scene100 *)g_globals->_sceneManager._scene; in signal() local
232 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local
309 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local
314 Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; in signal() local
407 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local
519 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local
558 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local
620 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in dispatch() local
628 Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; in signal() local
[all …]
H A Dblueforce_scenes2.cpp37 Scene200 *scene = (Scene200 *)BF_GLOBALS._sceneManager._scene; in signal() local
154 Scene210 *scene = (Scene210 *)BF_GLOBALS._sceneManager._scene; in signal() local
231 Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene; in signal() local
335 Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene; in signal() local
406 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
526 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
546 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
566 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
586 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
606 Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; in signal() local
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/llvmpipe/
H A Dlp_scene.c56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); in lp_scene_create() local
90 lp_scene_destroy(struct lp_scene *scene) in lp_scene_destroy()
105 lp_scene_is_empty(struct lp_scene *scene ) in lp_scene_is_empty()
126 lp_scene_is_oom(struct lp_scene *scene) in lp_scene_is_oom()
150 lp_scene_begin_rasterization(struct lp_scene *scene) in lp_scene_begin_rasterization()
217 lp_scene_end_rasterization(struct lp_scene *scene ) in lp_scene_end_rasterization()
316 lp_scene_new_cmd_block( struct lp_scene *scene, in lp_scene_new_cmd_block()
338 lp_scene_new_data_block( struct lp_scene *scene ) in lp_scene_new_data_block()
366 lp_scene_data_size( const struct lp_scene *scene ) in lp_scene_data_size()
461 next_bin(struct lp_scene *scene) in next_bin()
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