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Searched defs:screenBase (Results 1 – 25 of 47) sorted by relevance

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/dports/emulators/mednafen/mednafen/src/gba/
H A DGfx.cpp71 uint16 *screenBase = (uint16 *)&vram[((control >> 8) & 0x1f) * 0x800]; in gfxDrawTextScreen() local
245 uint8 *screenBase = (uint8 *)&vram[((control >> 8) & 0x1f) * 0x800]; in gfxDrawRotScreen() local
409 uint16 *screenBase = (uint16 *)&vram[0]; in gfxDrawRotScreen16Bit() local
507 uint8 *screenBase = (DISPCNT & 0x0010) ? &vram[0xA000] : &vram[0x0000]; in gfxDrawRotScreen256() local
607 uint16 *screenBase = (DISPCNT & 0x0010) ? (uint16 *)&vram[0xa000] : in gfxDrawRotScreen16Bit160() local
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DGfx.cpp189 uint16 *screenBase = (uint16 *)&vram[((control >> 8) & 0x1f) * 0x800]; in gfxDrawTextScreen() local
319 uint16 *screenBase = (uint16 *)&vram[((control >> 8) & 0x1f) * 0x800]; in gfxDrawTextScreen() local
495 uint8 *screenBase = (uint8 *)&vram[((control >> 8) & 0x1f) * 0x800]; in gfxDrawRotScreen() local
659 uint16 *screenBase = (uint16 *)&vram[0]; in gfxDrawRotScreen16Bit() local
757 uint8 *screenBase = (DISPCNT & 0x0010) ? &vram[0xA000] : &vram[0x0000]; in gfxDrawRotScreen256() local
857 uint16 *screenBase = (DISPCNT & 0x0010) ? (uint16 *)&vram[0xa000] : in gfxDrawRotScreen16Bit160() local
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/
H A DMapView.cpp104 u16 *screenBase = (u16 *)&vram[((control >> 8) & 0x1f) * 0x800]; in BEGIN_MESSAGE_MAP() local
260 u8 *screenBase = (u8 *)&vram[((control >> 8) & 0x1f) * 0x800]; in renderRotScreen() local
502 u32 screenBase = ((control >> 8) & 0x1f) * 0x800 + 0x6000000; in paint() local
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DGBAGfx.h111 u16 *screenBase = (u16 *)&vram[((control >> 8) & 0x1f) * 0x800]; in gfxDrawTextScreen() local
259 u8 *screenBase = (u8 *)&vram[((control >> 8) & 0x1f) * 0x800]; in gfxDrawRotScreen() local
392 u16 *screenBase = (u16 *)&vram[0]; in gfxDrawRotScreen16Bit() local
490 u8 *screenBase = (DISPCNT & 0x0010) ? &vram[0xA000] : &vram[0x0000]; in gfxDrawRotScreen256() local
590 u16 *screenBase = (DISPCNT & 0x0010) ? (u16 *)&vram[0xa000] : in gfxDrawRotScreen16Bit160() local
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DGfx.h129 u16 *screenBase = (u16 *)&vram[((control >> 8) & 0x1f) * 0x800]; in gfxDrawTextScreen() local
280 u8 *screenBase = (u8 *)&vram[((control >> 8) & 0x1f) * 0x800]; in gfxDrawRotScreen() local
444 u16 *screenBase = (u16 *)&vram[0]; in gfxDrawRotScreen16Bit() local
542 u8 *screenBase = (DISPCNT & 0x0010) ? &vram[0xA000] : &vram[0x0000]; in gfxDrawRotScreen256() local
642 u16 *screenBase = (DISPCNT & 0x0010) ? (u16 *)&vram[0xa000] : in gfxDrawRotScreen16Bit160() local
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/
H A DMapView.cpp125 u16 *screenBase = (u16 *)&vram[((control >> 8) & 0x1f) * 0x800]; in BEGIN_MESSAGE_MAP() local
281 u8 *screenBase = (u8 *)&vram[((control >> 8) & 0x1f) * 0x800]; in renderRotScreen() local
534 u32 screenBase = ((control >> 8) & 0x1f) * 0x800 + 0x6000000; in paint() local
/dports/net-mgmt/zabbix4-server/zabbix-4.0.30/frontends/php/
H A Djsrpc.php86 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/net-mgmt/zabbix4-agent/zabbix-4.0.30/frontends/php/
H A Djsrpc.php86 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/net-mgmt/zabbix4-java/zabbix-4.0.30/frontends/php/
H A Djsrpc.php86 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/net-mgmt/zabbix4-frontend/zabbix-4.0.30/frontends/php/
H A Djsrpc.php86 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/net-mgmt/zabbix4-proxy/zabbix-4.0.30/frontends/php/
H A Djsrpc.php86 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/
H A Dsoftware-bg.c70 uint8_t* screenBase = &((uint8_t*) renderer->d.vram)[background->screenBase]; in GBAVideoSoftwareRendererDrawBackgroundMode2() local
H A Dsoftware-mode0.c529 uint32_t screenBase; in GBAVideoSoftwareRendererDrawBackgroundMode0() local
/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/
H A Dsoftware-mode0.c530 uint32_t screenBase; in GBAVideoSoftwareRendererDrawBackgroundMode0() local
H A Dsoftware-bg.c134 uint8_t* screenBase = &((uint8_t*) renderer->d.vram)[background->screenBase]; in GBAVideoSoftwareRendererDrawBackgroundMode2() local
/dports/net-mgmt/zabbix3-server/zabbix-3.0.32/frontends/php/
H A Djsrpc.php183 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/net-mgmt/zabbix3-frontend/zabbix-3.0.32/frontends/php/
H A Djsrpc.php183 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/net-mgmt/zabbix3-proxy/zabbix-3.0.32/frontends/php/
H A Djsrpc.php183 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/net-mgmt/zabbix3-java/zabbix-3.0.32/frontends/php/
H A Djsrpc.php183 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/net-mgmt/zabbix3-agent/zabbix-3.0.32/frontends/php/
H A Djsrpc.php183 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/science/jmol/jmol-14.32.7/src/org/jmol/export/
H A D__RayTracerExporter.java102 abstract protected void outputCone(P3 screenBase, P3 screenTip, float radius, in outputCone()
157 void fillConeScreen(short colix, byte endcap, int screenDiameter, P3 screenBase, in fillConeScreen()
/dports/net-mgmt/zabbix5-proxy/zabbix-5.0.19/ui/
H A Djsrpc.php85 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/net-mgmt/zabbix5-agent/zabbix-5.0.19/ui/
H A Djsrpc.php85 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/net-mgmt/zabbix5-frontend/zabbix-5.0.19/ui/
H A Djsrpc.php85 $screenBase = CScreenBuilder::getScreen($data); variable
/dports/net-mgmt/zabbix5-server/zabbix-5.0.19/ui/
H A Djsrpc.php85 $screenBase = CScreenBuilder::getScreen($data); variable

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