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Searched defs:script_to_run (Results 1 – 2 of 2) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/
H A Dgame.cc205 const std::string& script_to_run) { in run_splayer_scenario_direct()
386 bool Game::run_load_game(const std::string& filename, const std::string& script_to_run) { in run_load_game()
458 const std::string& script_to_run, in run()
/dports/games/widelands/widelands-build21/src/editor/
H A Deditorinteractive.cc949 void EditorInteractive::run_editor(const std::string& filename, const std::string& script_to_run) { in run_editor()