xref: /netbsd/games/dab/board.cc (revision 97d5545f)
1 /*	$NetBSD: board.cc,v 1.5 2021/12/05 09:22:45 rillig Exp $	*/
2 
3 /*-
4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
5  * All rights reserved.
6  *
7  * This code is derived from software contributed to The NetBSD Foundation
8  * by Christos Zoulas.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29  * POSSIBILITY OF SUCH DAMAGE.
30  */
31 
32 /*
33  * Board manipulations
34  */
35 
36 #include "defs.h"
37 RCSID("$NetBSD: board.cc,v 1.5 2021/12/05 09:22:45 rillig Exp $")
38 
39 #include <stdio.h>
40 #include <string.h>
41 #include <stdarg.h>
42 #include "board.h"
43 #include "gamescreen.h"
44 #include "box.h"
45 #include "player.h"
46 
BOARD(size_t y,size_t x,GAMESCREEN * scrn)47 BOARD::BOARD(size_t y, size_t x, GAMESCREEN* scrn) :
48     _ny(y),
49     _nx(x),
50     _scrn(scrn)
51 {
52     _ty = 2 * _ny + 1;
53     _tx = 2 * _nx + 1;
54 
55     _b = new int*[_ty];
56 
57     for (y = 0; y < _ty; y++)
58 	_b[y] = new int[_tx];
59 
60     init();
61 }
62 
BOARD(const BOARD & b)63 BOARD::BOARD(const BOARD& b) :
64     _ty(b._ty),
65     _tx(b._tx),
66     _ny(b._ny),
67     _nx(b._nx),
68     _scrn(NULL)
69 {
70     _b = new int*[_ty];
71 
72     for (size_t y = 0; y < _ty; y++) {
73 	_b[y] = new int[_tx];
74 	static_cast<void>(memcpy(_b[y], b._b[y], _tx * sizeof(int)));
75     }
76 }
77 
~BOARD()78 BOARD::~BOARD()
79 {
80     size_t y;
81 
82     for (y = 0; y < _ty; y++)
83 	delete[] _b[y];
84 
85     delete[] _b;
86 }
87 
88 // Clear all boxes and reset state for a new game
init(void)89 void BOARD::init(void)
90 {
91     size_t x, y;
92 
93     for (y = 0; y < _ny; y++)
94 	for (x = 0; x < _nx; x++) {
95 	    BOX box(y, x, *this);
96 	    box.reset();
97 	}
98 }
99 
100 /*
101  * Make a move for player with initial 'c', adding an edge at box(x, y)
102  * and the specified direction.
103  * returns:
104  *	-1:	Invalid move
105  *	 n:	Number of closures n E [0..2]
106  */
domove(size_t y,size_t x,int dir,char c)107 int BOARD::domove(size_t y, size_t x, int dir, char c)
108 {
109     int closed = 0;
110 
111     // Check if out of bounds
112     if (!bounds(y, x))
113 	return -1;
114 
115     BOX box1(y, x, *this);
116 
117     // Check if the edge is already there
118     if (box1.isset(dir))
119 	return -1;
120 
121     box1.set(dir);
122 
123     if (box1.count() == 4) {
124 	// New box; name it and count it
125 	box1.name() = c;
126 	closed++;
127     }
128 
129     box1.paint();
130 
131     // Check other box
132     x += BOX::edges[dir].x;
133     y += BOX::edges[dir].y;
134 
135     if (bounds(y, x)) {
136 	BOX box2(y, x, *this);
137 	if (box2.count() == 4) {
138 	    box2.name() = c;
139 	    box2.paint();
140 	    closed++;
141 	}
142     }
143     return closed;
144 }
145 
146 // Return true if the board is full
full(void) const147 int BOARD::full(void) const
148 {
149     for (size_t y = 0; y < _ny; y++)
150 	for (size_t x = 0; x < _nx; x++) {
151 	    BOX box(y, x, const_cast<BOARD&>(*this));
152 	    if (box.count() != 4)
153 		return 0;
154 	}
155     return 1;
156 }
157 
158 // Return if the coordinates are within bounds; we don't check for < 0,
159 // since size_t is unsigned
bounds(size_t y,size_t x) const160 int BOARD::bounds(size_t y, size_t x) const
161 {
162     return x < _nx && y < _ny;
163 }
164 
165 // Paint all boxes, effectively redrawing the board
paint(void) const166 void BOARD::paint(void) const
167 {
168     for (size_t y = 0; y < _ny; y++)
169 	for (size_t x = 0; x < _nx; x++) {
170 	    BOX box(y, x, const_cast<BOARD&>(*this));
171 	    box.paint();
172 	}
173 }
174 
175 // Clear the screen
clean(void) const176 void BOARD::clean(void) const
177 {
178     if (!_scrn)
179 	return;
180     _scrn->clean();
181 }
182 
183 // Move cursor to x, y
setpos(size_t y,size_t x) const184 void BOARD::setpos(size_t y, size_t x) const
185 {
186     if (!_scrn)
187 	return;
188     _scrn->moveto(y, x);
189     _scrn->redraw();
190 }
191 
192 // Return character indicating move
getmove(void) const193 int BOARD::getmove(void) const
194 {
195     if (!_scrn)
196 	return 'q';
197     _scrn->redraw();
198     return _scrn->getinput();
199 }
200 
201 // Ring the bell
bell(void) const202 void BOARD::bell(void) const
203 {
204     if (!_scrn)
205 	return;
206     _scrn->bell();
207 }
208 
209 // Post the score in the current game for player i
score(size_t i,const PLAYER & p)210 void BOARD::score(size_t i, const PLAYER& p)
211 {
212     if (_scrn == NULL)
213 	return;
214     _scrn->score(i, p);
215 }
216 
217 // Post the number of games won for player i
games(size_t i,const PLAYER & p)218 void BOARD::games(size_t i, const PLAYER& p)
219 {
220     if (_scrn == NULL)
221 	return;
222     _scrn->games(i, p);
223 }
224 
225 // Post the total score for player i
total(size_t i,const PLAYER & p)226 void BOARD::total(size_t i, const PLAYER& p)
227 {
228     if (_scrn == NULL)
229 	return;
230     _scrn->total(i, p);
231 }
232 
233 // Post the total score for player i
ties(const PLAYER & p)234 void BOARD::ties(const PLAYER& p)
235 {
236     if (_scrn == NULL)
237 	return;
238     _scrn->ties(p);
239 }
240 
241 // Internal algorithm error; post and abort
abort(const char * s,...) const242 void BOARD::abort(const char* s, ...) const
243 {
244     for (size_t i = 0; i < _ny; i++)
245 	fprintf(stderr, "\n");
246 
247     va_list ap;
248     fprintf(stderr, "Algorithm internal error: ");
249     va_start(ap, s);
250     vfprintf(stderr, s, ap);
251     va_end(ap);
252     fprintf(stderr, "\n");
253     ::abort();
254 }
255