/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/nvmem/ |
H A D | qcom-spmi-sdam.c | 34 static bool sdam_is_valid(struct sdam_chip *sdam, unsigned int offset, in sdam_is_valid() 66 struct sdam_chip *sdam = priv; in sdam_read() local 87 struct sdam_chip *sdam = priv; in sdam_write() local 113 struct sdam_chip *sdam; in sdam_probe() local
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/dports/multimedia/libv4l/linux-5.13-rc2/drivers/nvmem/ |
H A D | qcom-spmi-sdam.c | 34 static bool sdam_is_valid(struct sdam_chip *sdam, unsigned int offset, in sdam_is_valid() 66 struct sdam_chip *sdam = priv; in sdam_read() local 87 struct sdam_chip *sdam = priv; in sdam_write() local 113 struct sdam_chip *sdam; in sdam_probe() local
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/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/nvmem/ |
H A D | qcom-spmi-sdam.c | 34 static bool sdam_is_valid(struct sdam_chip *sdam, unsigned int offset, in sdam_is_valid() 66 struct sdam_chip *sdam = priv; in sdam_read() local 87 struct sdam_chip *sdam = priv; in sdam_write() local 113 struct sdam_chip *sdam; in sdam_probe() local
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/dports/games/duel/duel/src/ |
H A D | GunParticle.cpp | 71 float sdam = abs_f * pain_f; in Update() local
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | objects.c | 36 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument 61 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 66 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 76 #define BULLET(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,ammotyp,typ,metal,sub,color) \ argument 735 #define WEPTOOL(name,desc,kn,mgc,chg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,mat,clr) \ argument 1193 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | objects.c | 61 cost,sdam,ldam,oc1,oc2,nut,color) { obj } argument 88 cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 94 cost,sdam,ldam,hitbon,metal,sub,color) \ argument 599 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr)\ argument 1067 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,mrg,uskn,glass,color) \ argument
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | objects.c | 61 cost,sdam,ldam,oc1,oc2,nut,color) { obj } argument 88 cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 94 cost,sdam,ldam,hitbon,metal,sub,color) \ argument 642 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr)\ argument 1063 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) \ argument
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | objects.c | 38 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument 63 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 68 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 573 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 889 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | objects.c | 38 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument 63 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 68 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 573 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 889 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | objects.c | 61 cost,sdam,ldam,oc1,oc2,nut,color) { obj } argument 88 cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 94 cost,sdam,ldam,hitbon,metal,sub,color) \ argument 642 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr)\ argument 1063 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) \ argument
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | objects.c | 34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 575 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 892 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | objects.c | 34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 575 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 892 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | objects.c | 34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 575 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 892 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | objects.c | 38 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument 63 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 68 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 573 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 889 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | objects.c | 34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 608 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 1008 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | objects.c | 34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 602 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 998 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
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/dports/games/naev/naev-0.7.0/src/ |
H A D | damagetype.c | 40 double sdam; /**< Shield damage multiplier */ member
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/dports/devel/R-cran-classInt/classInt/R/ |
H A D | classInt.R | 3 sdam <- sumsq(var) functionVar
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