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Searched defs:sdam (Results 1 – 18 of 18) sorted by relevance

/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/nvmem/
H A Dqcom-spmi-sdam.c34 static bool sdam_is_valid(struct sdam_chip *sdam, unsigned int offset, in sdam_is_valid()
66 struct sdam_chip *sdam = priv; in sdam_read() local
87 struct sdam_chip *sdam = priv; in sdam_write() local
113 struct sdam_chip *sdam; in sdam_probe() local
/dports/multimedia/libv4l/linux-5.13-rc2/drivers/nvmem/
H A Dqcom-spmi-sdam.c34 static bool sdam_is_valid(struct sdam_chip *sdam, unsigned int offset, in sdam_is_valid()
66 struct sdam_chip *sdam = priv; in sdam_read() local
87 struct sdam_chip *sdam = priv; in sdam_write() local
113 struct sdam_chip *sdam; in sdam_probe() local
/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/nvmem/
H A Dqcom-spmi-sdam.c34 static bool sdam_is_valid(struct sdam_chip *sdam, unsigned int offset, in sdam_is_valid()
66 struct sdam_chip *sdam = priv; in sdam_read() local
87 struct sdam_chip *sdam = priv; in sdam_write() local
113 struct sdam_chip *sdam; in sdam_probe() local
/dports/games/duel/duel/src/
H A DGunParticle.cpp71 float sdam = abs_f * pain_f; in Update() local
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dobjects.c36 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument
61 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
66 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument
76 #define BULLET(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,ammotyp,typ,metal,sub,color) \ argument
735 #define WEPTOOL(name,desc,kn,mgc,chg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,mat,clr) \ argument
1193 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dobjects.c61 cost,sdam,ldam,oc1,oc2,nut,color) { obj } argument
88 cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
94 cost,sdam,ldam,hitbon,metal,sub,color) \ argument
599 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr)\ argument
1067 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,mrg,uskn,glass,color) \ argument
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dobjects.c61 cost,sdam,ldam,oc1,oc2,nut,color) { obj } argument
88 cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
94 cost,sdam,ldam,hitbon,metal,sub,color) \ argument
642 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr)\ argument
1063 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) \ argument
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dobjects.c38 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument
63 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
68 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument
573 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument
889 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
/dports/games/nethack33/nethack-3.3.1/src/
H A Dobjects.c38 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument
63 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
68 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument
573 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument
889 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dobjects.c61 cost,sdam,ldam,oc1,oc2,nut,color) { obj } argument
88 cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
94 cost,sdam,ldam,hitbon,metal,sub,color) \ argument
642 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr)\ argument
1063 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) \ argument
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dobjects.c34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument
59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument
575 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument
892 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
/dports/games/nethack34/nethack-3.4.3/src/
H A Dobjects.c34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument
59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument
575 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument
892 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dobjects.c34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument
59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument
575 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument
892 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dobjects.c38 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument
63 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
68 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument
573 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument
889 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dobjects.c34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument
59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument
608 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument
1008 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dobjects.c34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ argument
59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument
64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument
602 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument
998 #define ROCK(name,desc,kn,prob,wt,gval,sdam,ldam,mgc,nutr,mohs,glass,color) OBJECT( \ argument
/dports/games/naev/naev-0.7.0/src/
H A Ddamagetype.c40 double sdam; /**< Shield damage multiplier */ member
/dports/devel/R-cran-classInt/classInt/R/
H A DclassInt.R3 sdam <- sumsq(var) functionVar