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Searched defs:selectedGame (Results 1 – 7 of 7) sorted by relevance

/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/
H A Dkgrgame.cpp128 int & selectedGame, int & selectedLevel) in modeSwitch()
177 int selectedGame = gameIndex; in gameActions() local
769 int selectedGame = gameIndex; in quickStartNewGame() local
801 int & selectedGame, int & selectedLevel) in selectGame()
824 const int selectedGame, const int selectedLevel) in runReplay()
1522 bool KGrGame::selectSavedGame (int & selectedGame, int & selectedLevel) in selectSavedGame()
H A Dkgrgame.h168 int selectedGame; variable
H A Dkgrselector.cpp56 bool KGrSLDialog::selectLevel (int & selectedGame, int & selectedLevel) in selectLevel()
H A Dkgreditor.cpp610 int selectedGame = requestedGame; in selectLevel() local
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_iwad.cpp62 static const IWadData *selectedGame; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/
H A Dcontrol.cpp1019 …::StringArray &saveGameNames, DataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) { in setUpGameSprites()
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dcontrol.cpp1048 …::StringArray &saveGameNames, DataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) { in setUpGameSprites()