xref: /netbsd/games/hunt/huntd/driver.c (revision abca1099)
1 /*	$NetBSD: driver.c,v 1.36 2021/05/02 12:50:45 rillig Exp $	*/
2 /*
3  * Copyright (c) 1983-2003, Regents of the University of California.
4  * All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions are
8  * met:
9  *
10  * + Redistributions of source code must retain the above copyright
11  *   notice, this list of conditions and the following disclaimer.
12  * + Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  * + Neither the name of the University of California, San Francisco nor
16  *   the names of its contributors may be used to endorse or promote
17  *   products derived from this software without specific prior written
18  *   permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
21  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
23  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 #include <sys/cdefs.h>
34 #ifndef lint
35 __RCSID("$NetBSD: driver.c,v 1.36 2021/05/02 12:50:45 rillig Exp $");
36 #endif /* not lint */
37 
38 #include <sys/types.h>
39 #include <sys/socket.h>
40 #include <sys/stat.h>
41 #include <sys/time.h>
42 #include <sys/un.h>
43 
44 #include <netinet/in.h>
45 #include <netdb.h>
46 #include <arpa/inet.h>
47 #include <net/if.h>
48 
49 #include <stdlib.h>
50 #include <unistd.h>
51 #include <signal.h>
52 #include <errno.h>
53 #include <err.h>
54 
55 #include "hunt.h"
56 #include "pathnames.h"
57 
58 /*
59  * There are three listening sockets in this daemon:
60  *    - a datagram socket that listens on a well known port
61  *    - a stream socket for general player connections
62  *    - a second stream socket that prints the stats/scores
63  *
64  * These are (now) named as follows:
65  *    - contact (contactsock, contactaddr, etc.)
66  *    - hunt (huntsock, huntaddr, etc.)
67  *    - stat (statsock, stataddr, etc.)
68  *
69  * Until being cleaned up in 2014 the code used an assortment of
70  * inconsistent and confusing names to refer to the pieces of these:
71  *
72  *    test_port -> contactaddr
73  *    Test_port -> contactport
74  *    Test_socket -> contactsock
75  *
76  *    sock_port -> huntport
77  *    Socket -> huntsock
78  *
79  *    Daemon -> both stataddr and huntaddr
80  *    stat_port -> statport
81  *    status -> statsock
82  *
83  * It isn't clear to me what purpose contactsocket is supposed to
84  * serve; maybe it was supposed to avoid asking inetd to support
85  * tcp/wait sockets? Anyway, we can't really change the protocol at
86  * this point. (To complicate matters, contactsocket doesn't exist if
87  * using AF_UNIX sockets; you just connect to the game socket.)
88  *
89  * When using internet sockets:
90  *    - the contact socket listens on INADDR_ANY using the game port
91  *      (either specified or the default: CONTACT_PORT, currently
92  *      spelled TEST_PORT)
93  *    - the hunt socket listens on INADDR_ANY using whatever port
94  *    - the stat socket listens on INADDR_ANY using whatever port
95  *
96  * When using AF_UNIX sockets:
97  *    - the contact socket isn't used
98  *    - the hunt socket listens on the game socket (either a specified path
99  *      or /tmp/hunt)
100  *    - the stat socket listens on its own socket (huntsocket's path +
101  *      ".stats")
102  */
103 
104 static bool localmode;			/* true -> AF_UNIX; false -> AF_INET */
105 static bool inetd_spawned;		/* invoked via inetd? */
106 static bool standard_port = true;	/* listening on standard port? */
107 
108 static struct sockaddr_storage huntaddr;
109 static struct sockaddr_storage stataddr;
110 static socklen_t huntaddrlen;
111 static socklen_t stataddrlen;
112 
113 static uint16_t contactport = TEST_PORT;
114 static uint16_t	huntport;		/* port # of tcp listen socket */
115 static uint16_t	statport;		/* port # of statistics tcp socket */
116 
117 static const char *huntsockpath = PATH_HUNTSOCKET;
118 static char *statsockpath;
119 
120 static int contactsock;			/* socket to answer datagrams */
121 int huntsock;				/* main socket */
122 static int statsock;			/* stat socket */
123 
124 #ifdef VOLCANO
125 static int volcano = 0;			/* Explosion size */
126 #endif
127 
128 static void clear_scores(void);
129 static bool havechar(PLAYER *, int);
130 static void init(void);
131 static void makeboots(void);
132 static void send_stats(void);
133 static void zap(PLAYER *, bool, int);
134 
135 static int
getnum(const char * s,unsigned long * ret)136 getnum(const char *s, unsigned long *ret)
137 {
138 	char *t;
139 
140 	errno = 0;
141 	*ret = strtoul(s, &t, 0);
142 	if (errno || *t != '\0') {
143 		return -1;
144 	}
145 	return 0;
146 }
147 
148 static __dead void
usage(const char * av0)149 usage(const char *av0)
150 {
151 	fprintf(stderr, "Usage: %s [-s] [-p portnumber|socketpath]\n", av0);
152 	exit(1);
153 }
154 
155 static void
makeaddr(const char * path,uint16_t port,struct sockaddr_storage * ss,socklen_t * len)156 makeaddr(const char *path, uint16_t port,
157 	 struct sockaddr_storage *ss, socklen_t *len)
158 {
159 	struct sockaddr_in *sin;
160 	struct sockaddr_un *sun;
161 
162 	if (path == NULL) {
163 		sin = (struct sockaddr_in *)ss;
164 		sin->sin_family = AF_INET;
165 		sin->sin_addr.s_addr = INADDR_ANY;
166 		sin->sin_port = htons(port);
167 		*len = sizeof(*sin);
168 	} else {
169 		sun = (struct sockaddr_un *)ss;
170 		sun->sun_family = AF_UNIX;
171 		strlcpy(sun->sun_path, path, sizeof(sun->sun_path));
172 		*len = SUN_LEN(sun);
173 	}
174 }
175 
176 static uint16_t
getsockport(int sock)177 getsockport(int sock)
178 {
179 	struct sockaddr_storage addr;
180 	socklen_t len;
181 
182 	len = sizeof(addr);
183 	if (getsockname(sock, (struct sockaddr *)&addr, &len) < 0)  {
184 		complain(LOG_ERR, "getsockname");
185 		exit(1);
186 	}
187 	switch (addr.ss_family) {
188 	    case AF_INET:
189 		return ntohs(((struct sockaddr_in *)&addr)->sin_port);
190 	    case AF_INET6:
191 		return ntohs(((struct sockaddr_in6 *)&addr)->sin6_port);
192 	    default:
193 		break;
194 	}
195 	return 0;
196 }
197 
198 /*
199  * main:
200  *	The main program.
201  */
202 int
main(int ac,char ** av)203 main(int ac, char **av)
204 {
205 	PLAYER *pp;
206 	unsigned long optargnum;
207 	uint16_t msg, reply;
208 	struct sockaddr_storage msgaddr;
209 	socklen_t msgaddrlen;
210 	static bool first = true;
211 	static bool server = false;
212 	int c, i;
213 	const int linger = 90 * 1000;
214 
215 	while ((c = getopt(ac, av, "sp:")) != -1) {
216 		switch (c) {
217 		  case 's':
218 			server = true;
219 			break;
220 		  case 'p':
221 			standard_port = false;
222 			if (getnum(optarg, &optargnum) < 0) {
223 				localmode = true;
224 				huntsockpath = optarg;
225 			} else if (optargnum < 0xffff) {
226 				localmode = false;
227 				contactport = optargnum;
228 			} else {
229 				usage(av[0]);
230 			}
231 			break;
232 		  default:
233 			usage(av[0]);
234 		}
235 	}
236 	if (optind < ac)
237 		usage(av[0]);
238 
239 	asprintf(&statsockpath, "%s.stats", huntsockpath);
240 	init();
241 
242 
243 again:
244 	do {
245 		errno = 0;
246 		while (poll(fdset, 3+MAXPL+MAXMON, INFTIM) < 0)
247 		{
248 			if (errno != EINTR)
249 				complain(LOG_WARNING, "poll");
250 			errno = 0;
251 		}
252 		if (!localmode && fdset[2].revents & POLLIN) {
253 			msgaddrlen = sizeof(msgaddr);
254 			(void) recvfrom(contactsock, &msg, sizeof msg,
255 				0, (struct sockaddr *)&msgaddr, &msgaddrlen);
256 			switch (ntohs(msg)) {
257 			  case C_MESSAGE:
258 				if (Nplayer <= 0)
259 					break;
260 				reply = htons((u_short) Nplayer);
261 				(void) sendto(contactsock, &reply,
262 					sizeof reply, 0,
263 					(struct sockaddr *)&msgaddr,
264 					msgaddrlen);
265 				break;
266 			  case C_SCORES:
267 				reply = htons(statport);
268 				(void) sendto(contactsock, &reply,
269 					sizeof reply, 0,
270 					(struct sockaddr *)&msgaddr,
271 					msgaddrlen);
272 				break;
273 			  case C_PLAYER:
274 			  case C_MONITOR:
275 				if (msg == C_MONITOR && Nplayer <= 0)
276 					break;
277 				reply = htons(huntport);
278 				(void) sendto(contactsock, &reply,
279 					sizeof reply, 0,
280 					(struct sockaddr *)&msgaddr,
281 					msgaddrlen);
282 				break;
283 			}
284 		}
285 
286 		{
287 			for (pp = Player, i = 0; pp < End_player; pp++, i++)
288 				if (havechar(pp, i + 3)) {
289 					execute(pp);
290 					pp->p_nexec++;
291 				}
292 #ifdef MONITOR
293 			for (pp = Monitor, i = 0; pp < End_monitor; pp++, i++)
294 				if (havechar(pp, i + MAXPL + 3)) {
295 					mon_execute(pp);
296 					pp->p_nexec++;
297 				}
298 #endif
299 			moveshots();
300 			for (pp = Player, i = 0; pp < End_player; )
301 				if (pp->p_death[0] != '\0')
302 					zap(pp, true, i + 3);
303 				else
304 					pp++, i++;
305 #ifdef MONITOR
306 			for (pp = Monitor, i = 0; pp < End_monitor; )
307 				if (pp->p_death[0] != '\0')
308 					zap(pp, false, i + MAXPL + 3);
309 				else
310 					pp++, i++;
311 #endif
312 		}
313 		if (fdset[0].revents & POLLIN)
314 			if (answer()) {
315 				if (first) {
316 					/* announce start of game? */
317 				}
318 				first = false;
319 			}
320 		if (fdset[1].revents & POLLIN)
321 			send_stats();
322 		for (pp = Player, i = 0; pp < End_player; pp++, i++) {
323 			if (fdset[i + 3].revents & POLLIN)
324 				sendcom(pp, READY, pp->p_nexec);
325 			pp->p_nexec = 0;
326 			(void) fflush(pp->p_output);
327 		}
328 #ifdef MONITOR
329 		for (pp = Monitor, i = 0; pp < End_monitor; pp++, i++) {
330 			if (fdset[i + MAXPL + 3].revents & POLLIN)
331 				sendcom(pp, READY, pp->p_nexec);
332 			pp->p_nexec = 0;
333 			(void) fflush(pp->p_output);
334 		}
335 #endif
336 	} while (Nplayer > 0);
337 
338 	if (poll(fdset, 3+MAXPL+MAXMON, linger) > 0) {
339 		goto again;
340 	}
341 	if (server) {
342 		clear_scores();
343 		makemaze();
344 		clearwalls();
345 #ifdef BOOTS
346 		makeboots();
347 #endif
348 		first = true;
349 		goto again;
350 	}
351 
352 #ifdef MONITOR
353 	for (pp = Monitor, i = 0; pp < End_monitor; i++)
354 		zap(pp, false, i + MAXPL + 3);
355 #endif
356 	cleanup(0);
357 	/* NOTREACHED */
358 	return(0);
359 }
360 
361 /*
362  * init:
363  *	Initialize the global parameters.
364  */
365 static void
init(void)366 init(void)
367 {
368 	int i;
369 	struct sockaddr_storage stdinaddr;
370 	struct sockaddr_storage contactaddr;
371 	socklen_t contactaddrlen;
372 	socklen_t len;
373 
374 #ifndef DEBUG
375 #ifdef TIOCNOTTY
376 	(void) ioctl(fileno(stdout), TIOCNOTTY, NULL);
377 #endif
378 	(void) setpgrp(getpid(), getpid());
379 	(void) signal(SIGHUP, SIG_IGN);
380 	(void) signal(SIGINT, SIG_IGN);
381 	(void) signal(SIGQUIT, SIG_IGN);
382 	(void) signal(SIGTERM, cleanup);
383 #endif
384 
385 	(void) chdir("/var/tmp");	/* just in case it core dumps */
386 	(void) umask(0);		/* No privacy at all! */
387 	(void) signal(SIGPIPE, SIG_IGN);
388 
389 #ifdef LOG
390 	openlog("huntd", LOG_PID, LOG_DAEMON);
391 #endif
392 
393 	/*
394 	 * check for inetd
395 	 */
396 	len = sizeof(stdinaddr);
397 	if (getsockname(STDIN_FILENO, (struct sockaddr *)&stdinaddr,
398 			&len) >= 0) {
399 		inetd_spawned = true;
400 		/* force localmode, assimilate stdin as appropriate */
401 		if (stdinaddr.ss_family == AF_UNIX) {
402 			localmode = true;
403 			contactsock = -1;
404 			huntsock = STDIN_FILENO;
405 		}
406 		else {
407 			localmode = false;
408 			contactsock = STDIN_FILENO;
409 			huntsock = -1;
410 		}
411 	} else {
412 		/* keep value of localmode; no sockets yet */
413 		contactsock = -1;
414 		huntsock = -1;
415 	}
416 
417 	/*
418 	 * initialize contact socket
419 	 */
420 	if (!localmode && contactsock < 0) {
421 		makeaddr(NULL, contactport, &contactaddr, &contactaddrlen);
422 		contactsock = socket(AF_INET, SOCK_DGRAM, 0);
423 		if (bind(contactsock, (struct sockaddr *) &contactaddr,
424 			 contactaddrlen) < 0) {
425 			complain(LOG_ERR, "bind");
426 			exit(1);
427 		}
428 		(void) listen(contactsock, 5);
429 	}
430 
431 	/*
432 	 * Initialize main socket
433 	 */
434 	if (huntsock < 0) {
435 		makeaddr(localmode ? huntsockpath : NULL, 0, &huntaddr,
436 			 &huntaddrlen);
437 		huntsock = socket(huntaddr.ss_family, SOCK_STREAM, 0);
438 		if (bind(huntsock, (struct sockaddr *)&huntaddr,
439 			 huntaddrlen) < 0) {
440 			if (errno == EADDRINUSE)
441 				exit(0);
442 			else {
443 				complain(LOG_ERR, "bind");
444 				cleanup(1);
445 			}
446 		}
447 		(void) listen(huntsock, 5);
448 	}
449 
450 	/*
451 	 * Initialize statistics socket
452 	 */
453 	makeaddr(localmode ? statsockpath : NULL, 0, &stataddr, &stataddrlen);
454 	statsock = socket(stataddr.ss_family, SOCK_STREAM, 0);
455 	if (bind(statsock, (struct sockaddr *)&stataddr, stataddrlen) < 0) {
456 		if (errno == EADDRINUSE)
457 			exit(0);
458 		else {
459 			complain(LOG_ERR, "bind");
460 			cleanup(1);
461 		}
462 	}
463 	(void) listen(statsock, 5);
464 
465 	if (!localmode) {
466 		contactport = getsockport(contactsock);
467 		statport = getsockport(statsock);
468 		huntport = getsockport(huntsock);
469 		if (contactport != TEST_PORT) {
470 			standard_port = false;
471 		}
472 	}
473 
474 	/*
475 	 * Initialize minimal poll mask
476 	 */
477 	fdset[0].fd = huntsock;
478 	fdset[0].events = POLLIN;
479 	fdset[1].fd = statsock;
480 	fdset[1].events = POLLIN;
481 	if (localmode) {
482 		fdset[2].fd = -1;
483 		fdset[2].events = 0;
484 	} else {
485 		fdset[2].fd = contactsock;
486 		fdset[2].events = POLLIN;
487 	}
488 
489 	srandom(time(NULL));
490 	makemaze();
491 #ifdef BOOTS
492 	makeboots();
493 #endif
494 
495 	for (i = 0; i < NASCII; i++)
496 		See_over[i] = true;
497 	See_over[DOOR] = false;
498 	See_over[WALL1] = false;
499 	See_over[WALL2] = false;
500 	See_over[WALL3] = false;
501 #ifdef REFLECT
502 	See_over[WALL4] = false;
503 	See_over[WALL5] = false;
504 #endif
505 
506 }
507 
508 #ifdef BOOTS
509 /*
510  * makeboots:
511  *	Put the boots in the maze
512  */
513 static void
makeboots(void)514 makeboots(void)
515 {
516 	int x, y;
517 	PLAYER *pp;
518 
519 	do {
520 		x = rand_num(WIDTH - 1) + 1;
521 		y = rand_num(HEIGHT - 1) + 1;
522 	} while (Maze[y][x] != SPACE);
523 	Maze[y][x] = BOOT_PAIR;
524 	for (pp = Boot; pp < &Boot[NBOOTS]; pp++)
525 		pp->p_flying = -1;
526 }
527 #endif
528 
529 
530 /*
531  * checkdam:
532  *	Check the damage to the given player, and see if s/he is killed
533  */
534 void
checkdam(PLAYER * ouch,PLAYER * gotcha,IDENT * credit,int amt,char this_shot_type)535 checkdam(PLAYER *ouch, PLAYER *gotcha, IDENT *credit, int amt,
536 	 char this_shot_type)
537 {
538 	const char *cp;
539 
540 	if (ouch->p_death[0] != '\0')
541 		return;
542 #ifdef BOOTS
543 	if (this_shot_type == SLIME)
544 		switch (ouch->p_nboots) {
545 		  default:
546 			break;
547 		  case 1:
548 			amt = (amt + 1) / 2;
549 			break;
550 		  case 2:
551 			if (gotcha != NULL)
552 				message(gotcha, "He has boots on!");
553 			return;
554 		}
555 #endif
556 	ouch->p_damage += amt;
557 	if (ouch->p_damage <= ouch->p_damcap) {
558 		(void) snprintf(Buf, sizeof(Buf), "%2d", ouch->p_damage);
559 		cgoto(ouch, STAT_DAM_ROW, STAT_VALUE_COL);
560 		outstr(ouch, Buf, 2);
561 		return;
562 	}
563 
564 	/* Someone DIED */
565 	switch (this_shot_type) {
566 	  default:
567 		cp = "Killed";
568 		break;
569 #ifdef FLY
570 	  case FALL:
571 		cp = "Killed on impact";
572 		break;
573 #endif
574 	  case KNIFE:
575 		cp = "Stabbed to death";
576 		ouch->p_ammo = 0;		/* No exploding */
577 		break;
578 	  case SHOT:
579 		cp = "Shot to death";
580 		break;
581 	  case GRENADE:
582 	  case SATCHEL:
583 	  case BOMB:
584 		cp = "Bombed";
585 		break;
586 	  case MINE:
587 	  case GMINE:
588 		cp = "Blown apart";
589 		break;
590 #ifdef	OOZE
591 	  case SLIME:
592 		cp = "Slimed";
593 		if (credit != NULL)
594 			credit->i_slime++;
595 		break;
596 #endif
597 #ifdef	VOLCANO
598 	  case LAVA:
599 		cp = "Baked";
600 		break;
601 #endif
602 #ifdef DRONE
603 	  case DSHOT:
604 		cp = "Eliminated";
605 		break;
606 #endif
607 	}
608 	if (credit == NULL) {
609 		(void) snprintf(ouch->p_death, sizeof(ouch->p_death),
610 			"| %s by %s |", cp,
611 			(this_shot_type == MINE || this_shot_type == GMINE) ?
612 			"a mine" : "act of God");
613 		return;
614 	}
615 
616 	(void) snprintf(ouch->p_death, sizeof(ouch->p_death),
617 		"| %s by %s |", cp, credit->i_name);
618 
619 	if (ouch == gotcha) {		/* No use killing yourself */
620 		credit->i_kills--;
621 		credit->i_bkills++;
622 	}
623 	else if (ouch->p_ident->i_team == ' '
624 	|| ouch->p_ident->i_team != credit->i_team) {
625 		credit->i_kills++;
626 		credit->i_gkills++;
627 	}
628 	else {
629 		credit->i_kills--;
630 		credit->i_bkills++;
631 	}
632 	credit->i_score = credit->i_kills / (double) credit->i_entries;
633 	ouch->p_ident->i_deaths++;
634 	if (ouch->p_nchar == 0)
635 		ouch->p_ident->i_stillb++;
636 	if (gotcha == NULL)
637 		return;
638 	gotcha->p_damcap += STABDAM;
639 	gotcha->p_damage -= STABDAM;
640 	if (gotcha->p_damage < 0)
641 		gotcha->p_damage = 0;
642 	(void) snprintf(Buf, sizeof(Buf), "%2d/%2d", gotcha->p_damage,
643 			gotcha->p_damcap);
644 	cgoto(gotcha, STAT_DAM_ROW, STAT_VALUE_COL);
645 	outstr(gotcha, Buf, 5);
646 	(void) snprintf(Buf, sizeof(Buf), "%3d",
647 			(gotcha->p_damcap - MAXDAM) / 2);
648 	cgoto(gotcha, STAT_KILL_ROW, STAT_VALUE_COL);
649 	outstr(gotcha, Buf, 3);
650 	(void) snprintf(Buf, sizeof(Buf), "%5.2f", gotcha->p_ident->i_score);
651 	for (ouch = Player; ouch < End_player; ouch++) {
652 		cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
653 			STAT_NAME_COL);
654 		outstr(ouch, Buf, 5);
655 	}
656 #ifdef MONITOR
657 	for (ouch = Monitor; ouch < End_monitor; ouch++) {
658 		cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
659 			STAT_NAME_COL);
660 		outstr(ouch, Buf, 5);
661 	}
662 #endif
663 }
664 
665 /*
666  * zap:
667  *	Kill off a player and take him out of the game.
668  */
669 static void
zap(PLAYER * pp,bool was_player,int i)670 zap(PLAYER *pp, bool was_player, int i)
671 {
672 	int n, len;
673 	BULLET *bp;
674 	PLAYER *np;
675 	int x, y;
676 
677 	if (was_player) {
678 		if (pp->p_undershot)
679 			fixshots(pp->p_y, pp->p_x, pp->p_over);
680 		drawplayer(pp, false);
681 		Nplayer--;
682 	}
683 
684 	len = strlen(pp->p_death);	/* Display the cause of death */
685 	x = (WIDTH - len) / 2;
686 	cgoto(pp, HEIGHT / 2, x);
687 	outstr(pp, pp->p_death, len);
688 	for (n = 1; n < len; n++)
689 		pp->p_death[n] = '-';
690 	pp->p_death[0] = '+';
691 	pp->p_death[len - 1] = '+';
692 	cgoto(pp, HEIGHT / 2 - 1, x);
693 	outstr(pp, pp->p_death, len);
694 	cgoto(pp, HEIGHT / 2 + 1, x);
695 	outstr(pp, pp->p_death, len);
696 	cgoto(pp, HEIGHT, 0);
697 
698 #ifdef MONITOR
699 	if (was_player) {
700 #endif
701 		for (bp = Bullets; bp != NULL; bp = bp->b_next) {
702 			if (bp->b_owner == pp)
703 				bp->b_owner = NULL;
704 			if (bp->b_x == pp->p_x && bp->b_y == pp->p_y)
705 				bp->b_over = SPACE;
706 		}
707 
708 		n = rand_num(pp->p_ammo);
709 		x = rand_num(pp->p_ammo);
710 		if (x > n)
711 			n = x;
712 		if (pp->p_ammo == 0)
713 			x = 0;
714 		else if (n == pp->p_ammo - 1) {
715 			x = pp->p_ammo;
716 			len = SLIME;
717 		}
718 		else {
719 			for (x = MAXBOMB - 1; x > 0; x--)
720 				if (n >= shot_req[x])
721 					break;
722 			for (y = MAXSLIME - 1; y > 0; y--)
723 				if (n >= slime_req[y])
724 					break;
725 			if (y >= 0 && slime_req[y] > shot_req[x]) {
726 				x = slime_req[y];
727 				len = SLIME;
728 			}
729 			else if (x != 0) {
730 				len = shot_type[x];
731 				x = shot_req[x];
732 			}
733 		}
734 		if (x > 0) {
735 			(void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x,
736 				NULL, true, SPACE);
737 			(void) snprintf(Buf, sizeof(Buf), "%s detonated.",
738 				pp->p_ident->i_name);
739 			for (np = Player; np < End_player; np++)
740 				message(np, Buf);
741 #ifdef MONITOR
742 			for (np = Monitor; np < End_monitor; np++)
743 				message(np, Buf);
744 #endif
745 #ifdef BOOTS
746 			while (pp->p_nboots-- > 0) {
747 				for (np = Boot; np < &Boot[NBOOTS]; np++)
748 					if (np->p_flying < 0)
749 						break;
750 				if (np >= &Boot[NBOOTS])
751 					err(1, "Too many boots");
752 				np->p_undershot = false;
753 				np->p_x = pp->p_x;
754 				np->p_y = pp->p_y;
755 				np->p_flying = rand_num(20);
756 				np->p_flyx = 2 * rand_num(6) - 5;
757 				np->p_flyy = 2 * rand_num(6) - 5;
758 				np->p_over = SPACE;
759 				np->p_face = BOOT;
760 				showexpl(np->p_y, np->p_x, BOOT);
761 			}
762 #endif
763 		}
764 #ifdef BOOTS
765 		else if (pp->p_nboots > 0) {
766 			if (pp->p_nboots == 2)
767 				Maze[pp->p_y][pp->p_x] = BOOT_PAIR;
768 			else
769 				Maze[pp->p_y][pp->p_x] = BOOT;
770 			if (pp->p_undershot)
771 				fixshots(pp->p_y, pp->p_x,
772 					Maze[pp->p_y][pp->p_x]);
773 		}
774 #endif
775 
776 #ifdef VOLCANO
777 		volcano += pp->p_ammo - x;
778 		if (rand_num(100) < volcano / 50) {
779 			do {
780 				x = rand_num(WIDTH / 2) + WIDTH / 4;
781 				y = rand_num(HEIGHT / 2) + HEIGHT / 4;
782 			} while (Maze[y][x] != SPACE);
783 			(void) add_shot(LAVA, y, x, LEFTS, volcano,
784 				NULL, true, SPACE);
785 			for (np = Player; np < End_player; np++)
786 				message(np, "Volcano eruption.");
787 			volcano = 0;
788 		}
789 #endif
790 
791 #ifdef DRONE
792 		if (rand_num(100) < 2) {
793 			do {
794 				x = rand_num(WIDTH / 2) + WIDTH / 4;
795 				y = rand_num(HEIGHT / 2) + HEIGHT / 4;
796 			} while (Maze[y][x] != SPACE);
797 			add_shot(DSHOT, y, x, rand_dir(),
798 				shot_req[MINDSHOT +
799 				rand_num(MAXBOMB - MINDSHOT)],
800 				NULL, false, SPACE);
801 		}
802 #endif
803 
804 		sendcom(pp, ENDWIN);
805 		(void) putc(' ', pp->p_output);
806 		(void) fclose(pp->p_output);
807 
808 		End_player--;
809 		if (pp != End_player) {
810 			memcpy(pp, End_player, sizeof (PLAYER));
811 			fdset[i] = fdset[End_player - Player + 3];
812 			fdset[End_player - Player + 3].fd = -1;
813 			(void) snprintf(Buf, sizeof(Buf), "%5.2f%c%-10.10s %c",
814 				pp->p_ident->i_score, stat_char(pp),
815 				pp->p_ident->i_name, pp->p_ident->i_team);
816 			n = STAT_PLAY_ROW + 1 + (pp - Player);
817 			for (np = Player; np < End_player; np++) {
818 				cgoto(np, n, STAT_NAME_COL);
819 				outstr(np, Buf, STAT_NAME_LEN);
820 			}
821 #ifdef MONITOR
822 			for (np = Monitor; np < End_monitor; np++) {
823 				cgoto(np, n, STAT_NAME_COL);
824 				outstr(np, Buf, STAT_NAME_LEN);
825 			}
826 #endif
827 		} else
828 			fdset[i].fd = -1;
829 
830 		/* Erase the last player */
831 		n = STAT_PLAY_ROW + 1 + Nplayer;
832 		for (np = Player; np < End_player; np++) {
833 			cgoto(np, n, STAT_NAME_COL);
834 			ce(np);
835 		}
836 #ifdef MONITOR
837 		for (np = Monitor; np < End_monitor; np++) {
838 			cgoto(np, n, STAT_NAME_COL);
839 			ce(np);
840 		}
841 	}
842 	else {
843 		sendcom(pp, ENDWIN);
844 		(void) putc(LAST_PLAYER, pp->p_output);
845 		(void) fclose(pp->p_output);
846 
847 		End_monitor--;
848 		if (pp != End_monitor) {
849 			memcpy(pp, End_monitor, sizeof (PLAYER));
850 			fdset[i] = fdset[End_monitor - Monitor + MAXPL + 3];
851 			fdset[End_monitor - Monitor + MAXPL + 3].fd = -1;
852 			(void) snprintf(Buf, sizeof(Buf), "%5.5s %-10.10s %c",
853 				" ",
854 				pp->p_ident->i_name, pp->p_ident->i_team);
855 			n = STAT_MON_ROW + 1 + (pp - Player);
856 			for (np = Player; np < End_player; np++) {
857 				cgoto(np, n, STAT_NAME_COL);
858 				outstr(np, Buf, STAT_NAME_LEN);
859 			}
860 			for (np = Monitor; np < End_monitor; np++) {
861 				cgoto(np, n, STAT_NAME_COL);
862 				outstr(np, Buf, STAT_NAME_LEN);
863 			}
864 		} else
865 			fdset[i].fd = -1;
866 
867 		/* Erase the last monitor */
868 		n = STAT_MON_ROW + 1 + (End_monitor - Monitor);
869 		for (np = Player; np < End_player; np++) {
870 			cgoto(np, n, STAT_NAME_COL);
871 			ce(np);
872 		}
873 		for (np = Monitor; np < End_monitor; np++) {
874 			cgoto(np, n, STAT_NAME_COL);
875 			ce(np);
876 		}
877 	}
878 #endif
879 }
880 
881 /*
882  * rand_num:
883  *	Return a random number in a given range.
884  */
885 int
rand_num(int range)886 rand_num(int range)
887 {
888 	return (range == 0 ? 0 : random() % range);
889 }
890 
891 /*
892  * havechar:
893  *	Check to see if we have any characters in the input queue; if
894  *	we do, read them, stash them away, and return true; else return
895  *	false.
896  */
897 static bool
havechar(PLAYER * pp,int i)898 havechar(PLAYER *pp, int i)
899 {
900 
901 	if (pp->p_ncount < pp->p_nchar)
902 		return true;
903 	if (!(fdset[i].revents & POLLIN))
904 		return false;
905 check_again:
906 	pp->p_nchar = read(pp->p_fd, pp->p_cbuf, sizeof pp->p_cbuf);
907 	if (pp->p_nchar < 0 && errno == EINTR) {
908 		goto check_again;
909 	} else if (pp->p_nchar <= 0) {
910 		if (errno == EINTR)
911 		pp->p_cbuf[0] = 'q';
912 	}
913 	pp->p_ncount = 0;
914 	return true;
915 }
916 
917 /*
918  * cleanup:
919  *	Exit with the given value, cleaning up any droppings lying around
920  */
921 void
cleanup(int exitval)922 cleanup(int exitval)
923 {
924 	PLAYER *pp;
925 
926 	for (pp = Player; pp < End_player; pp++) {
927 		cgoto(pp, HEIGHT, 0);
928 		sendcom(pp, ENDWIN);
929 		(void) putc(LAST_PLAYER, pp->p_output);
930 		(void) fclose(pp->p_output);
931 	}
932 #ifdef MONITOR
933 	for (pp = Monitor; pp < End_monitor; pp++) {
934 		cgoto(pp, HEIGHT, 0);
935 		sendcom(pp, ENDWIN);
936 		(void) putc(LAST_PLAYER, pp->p_output);
937 		(void) fclose(pp->p_output);
938 	}
939 #endif
940 	(void) close(huntsock);
941 #ifdef AF_UNIX_HACK
942 	(void) unlink(huntsockpath);
943 #endif
944 
945 	exit(exitval);
946 }
947 
948 /*
949  * send_stats:
950  *	Print stats to requestor
951  */
952 static void
send_stats(void)953 send_stats(void)
954 {
955 	IDENT *ip;
956 	FILE *fp;
957 	int s;
958 	struct sockaddr_storage newaddr;
959 	socklen_t socklen;
960 
961 	/*
962 	 * Get the output stream ready
963 	 */
964 	socklen = sizeof(newaddr);
965 	s = accept(statsock, (struct sockaddr *)&newaddr, &socklen);
966 	if (s < 0) {
967 		if (errno == EINTR)
968 			return;
969 		complain(LOG_WARNING, "accept");
970 		return;
971 	}
972 	fp = fdopen(s, "w");
973 	if (fp == NULL) {
974 		complain(LOG_WARNING, "fdopen");
975 		(void) close(s);
976 		return;
977 	}
978 
979 	/*
980 	 * Send output to requestor
981 	 */
982 	fputs("Name\t\tScore\tDucked\tAbsorb\tFaced\tShot\tRobbed\tMissed\tSlimeK\n", fp);
983 	for (ip = Scores; ip != NULL; ip = ip->i_next) {
984 		fprintf(fp, "%s\t", ip->i_name);
985 		if (strlen(ip->i_name) < 8)
986 			putc('\t', fp);
987 		fprintf(fp, "%.2f\t%d\t%d\t%d\t%d\t%d\t%d\t%d\n",
988 			ip->i_score, ip->i_ducked, ip->i_absorbed,
989 			ip->i_faced, ip->i_shot, ip->i_robbed,
990 			ip->i_missed, ip->i_slime);
991 	}
992 	fputs("\n\nName\t\tEnemy\tFriend\tDeaths\tStill\tSaved\n", fp);
993 	for (ip = Scores; ip != NULL; ip = ip->i_next) {
994 		if (ip->i_team == ' ') {
995 			fprintf(fp, "%s\t", ip->i_name);
996 			if (strlen(ip->i_name) < 8)
997 				putc('\t', fp);
998 		}
999 		else {
1000 			fprintf(fp, "%s[%c]\t", ip->i_name, ip->i_team);
1001 			if (strlen(ip->i_name) + 3 < 8)
1002 				putc('\t', fp);
1003 		}
1004 		fprintf(fp, "%d\t%d\t%d\t%d\t%d\n",
1005 			ip->i_gkills, ip->i_bkills, ip->i_deaths,
1006 			ip->i_stillb, ip->i_saved);
1007 	}
1008 
1009 	(void) fclose(fp);
1010 }
1011 
1012 /*
1013  * clear_scores:
1014  *	Clear out the scores so the next session start clean
1015  */
1016 static void
clear_scores(void)1017 clear_scores(void)
1018 {
1019 	IDENT *ip, *nextip;
1020 
1021 	for (ip = Scores; ip != NULL; ip = nextip) {
1022 		nextip = ip->i_next;
1023 		(void) free(ip);
1024 	}
1025 	Scores = NULL;
1026 }
1027