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Searched defs:servstate (Results 1 – 6 of 6) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dserver.cpp124 struct servstate : gamestate struct
126 vec o;
127 int state;
128 projectilestate dropped, weapshots[WEAP_MAX][2];
129 int score, frags, spree, rewards, flags, deaths, teamkills, shotdamage, damage;
130 int lasttimeplayed, timeplayed, aireinit, lastfireburn, lastfireowner;
131 vector<int> fraglog, fragmillis, cpnodes;
133 servstate() : state(CS_SPECTATOR), aireinit(0), lastfireburn(0), lastfireowner(-1) {} in servstate() function
135 bool isalive(int millis) in isalive()
140 void reset(bool change = false) in reset()
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/dports/games/tesseract-data/tesseract/src/game/
H A Dserver.cpp119 vec o;
120 int state, editstate;
121 int lastdeath, deadflush, lastspawn, lifesequence;
122 int lastshot;
124 int frags, flags, deaths, teamkills, shotdamage, damage;
125 int lasttimeplayed, timeplayed;
126 float effectiveness;
128 servstate() : state(CS_DEAD), editstate(CS_DEAD), lifesequence(0) {} in servstate() function
140 void reset() in reset()
155 void respawn() in respawn()
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/dports/games/tesseract/tesseract/src/game/
H A Dserver.cpp119 vec o;
120 int state, editstate;
121 int lastdeath, deadflush, lastspawn, lifesequence;
122 int lastshot;
124 int frags, flags, deaths, teamkills, shotdamage, damage;
125 int lasttimeplayed, timeplayed;
126 float effectiveness;
128 servstate() : state(CS_DEAD), editstate(CS_DEAD), lifesequence(0) {} in servstate() function
140 void reset() in reset()
155 void respawn() in respawn()
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/dports/games/redeclipse/base-2.0.0/src/game/
H A Dserver.cpp271 int rewards[2], shotdamage, damage, lasttimewielded, lasttimeloadout[W_MAX], aireinit,
272 …r[W_R_MAX], lasttimealive, timealive, lasttimeactive, timeactive, lastresweapon[W_R_MAX], lasthurt,
273 localtotalpoints, localtotalfrags, localtotaldeaths, localtotalavgposnum;
274 float localtotalavgpossum, totalavgpos, globaltotalavgpos;
275 bool lastresalt[W_MAX];
276 projectilestate dropped, weapshots[W_MAX][2];
277 vector<int> fraglog, fragmillis, cpnodes, chatmillis;
295 bool isalive(int millis) in isalive()
329 void respawn(int millis) in respawn()
337 void updateweaptime() in updateweaptime()
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/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dserver.cpp264 int rewards[2], shotdamage, damage, lasttimewielded, lasttimeloadout[W_MAX], aireinit,
265 …ner[WR_MAX], lasttimealive, timealive, lasttimeactive, timeactive, lastresweapon[WR_MAX], lasthurt,
266 localtotalpoints, localtotalfrags, localtotaldeaths;
267 bool lastresalt[W_MAX];
268 projectilestate dropped, weapshots[W_MAX][2];
269 vector<int> fraglog, fragmillis, cpnodes, chatmillis;
270 vector<dmghist> damagelog;
287 bool isalive(int millis) in isalive()
317 void respawn(int millis) in respawn()
325 void updateweaptime() in updateweaptime()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dclientgame.cpp23 struct serverstate servstate = { 0 }; variable