/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | server.cpp | 124 struct servstate : gamestate struct 126 vec o; 127 int state; 128 projectilestate dropped, weapshots[WEAP_MAX][2]; 129 int score, frags, spree, rewards, flags, deaths, teamkills, shotdamage, damage; 130 int lasttimeplayed, timeplayed, aireinit, lastfireburn, lastfireowner; 131 vector<int> fraglog, fragmillis, cpnodes; 133 servstate() : state(CS_SPECTATOR), aireinit(0), lastfireburn(0), lastfireowner(-1) {} in servstate() function 135 bool isalive(int millis) in isalive() 140 void reset(bool change = false) in reset() [all …]
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | server.cpp | 119 vec o; 120 int state, editstate; 121 int lastdeath, deadflush, lastspawn, lifesequence; 122 int lastshot; 124 int frags, flags, deaths, teamkills, shotdamage, damage; 125 int lasttimeplayed, timeplayed; 126 float effectiveness; 128 servstate() : state(CS_DEAD), editstate(CS_DEAD), lifesequence(0) {} in servstate() function 140 void reset() in reset() 155 void respawn() in respawn() [all …]
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/dports/games/tesseract/tesseract/src/game/ |
H A D | server.cpp | 119 vec o; 120 int state, editstate; 121 int lastdeath, deadflush, lastspawn, lifesequence; 122 int lastshot; 124 int frags, flags, deaths, teamkills, shotdamage, damage; 125 int lasttimeplayed, timeplayed; 126 float effectiveness; 128 servstate() : state(CS_DEAD), editstate(CS_DEAD), lifesequence(0) {} in servstate() function 140 void reset() in reset() 155 void respawn() in respawn() [all …]
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | server.cpp | 271 int rewards[2], shotdamage, damage, lasttimewielded, lasttimeloadout[W_MAX], aireinit, 272 …r[W_R_MAX], lasttimealive, timealive, lasttimeactive, timeactive, lastresweapon[W_R_MAX], lasthurt, 273 localtotalpoints, localtotalfrags, localtotaldeaths, localtotalavgposnum; 274 float localtotalavgpossum, totalavgpos, globaltotalavgpos; 275 bool lastresalt[W_MAX]; 276 projectilestate dropped, weapshots[W_MAX][2]; 277 vector<int> fraglog, fragmillis, cpnodes, chatmillis; 295 bool isalive(int millis) in isalive() 329 void respawn(int millis) in respawn() 337 void updateweaptime() in updateweaptime() [all …]
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | server.cpp | 264 int rewards[2], shotdamage, damage, lasttimewielded, lasttimeloadout[W_MAX], aireinit, 265 …ner[WR_MAX], lasttimealive, timealive, lasttimeactive, timeactive, lastresweapon[WR_MAX], lasthurt, 266 localtotalpoints, localtotalfrags, localtotaldeaths; 267 bool lastresalt[W_MAX]; 268 projectilestate dropped, weapshots[W_MAX][2]; 269 vector<int> fraglog, fragmillis, cpnodes, chatmillis; 270 vector<dmghist> damagelog; 287 bool isalive(int millis) in isalive() 317 void respawn(int millis) in respawn() 325 void updateweaptime() in updateweaptime() [all …]
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | clientgame.cpp | 23 struct serverstate servstate = { 0 }; variable
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