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Searched defs:setAnimFrame (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1event/
H A Djj1event.cpp282 void JJ1Event::setAnimFrame (int frame, bool looping) { in setAnimFrame() function in JJ1Event
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dscene.cpp786 void Scene::setAnimFrame(int id, int val) { in setAnimFrame() function in MADS::Scene
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dscene.cpp788 void Scene::setAnimFrame(int id, int val) { in setAnimFrame() function in MADS::Scene
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/made/
H A Dscreen.cpp527 int16 Screen::setAnimFrame(uint16 channelIndex, int16 frameNum) { in setAnimFrame() function in Made::Screen
/dports/games/scummvm/scummvm-2.5.1/engines/made/
H A Dscreen.cpp527 int16 Screen::setAnimFrame(uint16 channelIndex, int16 frameNum) { in setAnimFrame() function in Made::Screen
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dlua-script.cpp845 static int setAnimFrame(lua_State *L) { in setAnimFrame() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dlua-script.cpp845 static int setAnimFrame(lua_State *L) { in setAnimFrame() function