/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/ |
H A D | MovableGameEntity.h | 100 inline void setAnimationState(Ogre::AnimationState* animationState) in setAnimationState() function
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H A D | MovableGameEntity.cpp | 162 void MovableGameEntity::setAnimationState(const std::string& state, bool loop, const Ogre::Vector3&… in setAnimationState() function in MovableGameEntity
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/sp/ |
H A D | sp_mesh_node.cpp | 68 void SPMeshNode::setAnimationState(bool val) in setAnimationState() function in SP::SPMeshNode
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/dports/graphics/digikam/digikam-7.4.0/core/libs/properties/history/ |
H A D | versionsdelegate.cpp | 125 void VersionsDelegate::setAnimationState(int animationState) in setAnimationState() function in Digikam::VersionsDelegate
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/ |
H A D | qgstemporalnavigationobject.cpp | 297 void QgsTemporalNavigationObject::setAnimationState( AnimationState mode ) in setAnimationState() function in QgsTemporalNavigationObject
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | ai_script.cpp | 347 void AIScripts::setAnimationState(int actor, int animationState, int animationFrame, int animationS… in setAnimationState() function in BladeRunner::AIScripts
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | ai_script.cpp | 347 void AIScripts::setAnimationState(int actor, int animationState, int animationFrame, int animationS… in setAnimationState() function in BladeRunner::AIScripts
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/dports/graphics/qgis/qgis-3.22.3/src/core/ |
H A D | qgstemporalnavigationobject.cpp | 326 void QgsTemporalNavigationObject::setAnimationState( AnimationState mode ) in setAnimationState() function in QgsTemporalNavigationObject
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/dports/graphics/fraqtive/fraqtive-0.4.8/src/ |
H A D | fractalpresenter.cpp | 198 void FractalPresenter::setAnimationState( const AnimationState& state ) in setAnimationState() function in FractalPresenter
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H A D | imageview.cpp | 200 void ImageView::setAnimationState( const AnimationState& state ) in setAnimationState() function in ImageView
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H A D | meshview.cpp | 188 void MeshView::setAnimationState( const AnimationState& state ) in setAnimationState() function in MeshView
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/dports/graphics/digikam/digikam-7.4.0/core/libs/dimg/filters/levels/ |
H A D | histogramwidget.cpp | 447 void HistogramWidget::setAnimationState(int animationState) in setAnimationState() function in Digikam::HistogramWidget
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreSkeleton.cpp | 198 void Skeleton::setAnimationState(const AnimationStateSet& animSet) in setAnimationState() function in Ogre::Skeleton
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreSkeleton.cpp | 206 void Skeleton::setAnimationState(const AnimationStateSet& animSet) in setAnimationState() function in Ogre::Skeleton
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