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Searched defs:setChannelVolume (Results 1 – 15 of 15) sorted by relevance

/dports/games/bubble-chains/bubble-chains-0.2.0/
H A Dgamesound.cpp109 void GameSound::setChannelVolume(int val, int /*ch*/) in setChannelVolume() function in GameSound
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dsound.cpp48 void GriffonEngine::setChannelVolume(int channel, int volume) { in setChannelVolume() function in Griffon::GriffonEngine
/dports/audio/giada/giada-0.17.1/src/glue/
H A Devents.cpp112 void setChannelVolume(ID channelId, float v, Thread t) in setChannelVolume() function
/dports/games/scummvm/scummvm-2.5.1/engines/sci/sound/drivers/
H A Dmacmixer.h145 void Mixer_Mac<T>::setChannelVolume(uint channel, byte volume) { in setChannelVolume() function
/dports/games/libretro-scummvm/scummvm-7b1e929/audio/mods/
H A Dpaula.h151 void setChannelVolume(byte channel, byte volume) { in setChannelVolume() function
/dports/games/scummvm/scummvm-2.5.1/audio/mods/
H A Dpaula.h157 void setChannelVolume(byte channel, byte volume) { in setChannelVolume() function
/dports/games/crrcsim/crrcsim-0.9.13/src/
H A Dcrrc_soundserver.cpp395 void CRRCAudioServer::setChannelVolume(int c, unsigned char vol) in setChannelVolume() function in CRRCAudioServer
/dports/games/openfodder/openfodder-1.6.0/Source/Amiga/
H A Dpaula.hpp162 void setChannelVolume(size_t channel, uint8 volume) { in setChannelVolume() function in Audio::Paula
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dsound_manager.cpp493 void QSoundManager::setChannelVolume(int iChannel, uint volume, uint mode) { in setChannelVolume() function in Titanic::QSoundManager
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dsound_manager.cpp493 void QSoundManager::setChannelVolume(int iChannel, uint volume, uint mode) { in setChannelVolume() function in Titanic::QSoundManager
/dports/games/libretro-scummvm/scummvm-7b1e929/audio/
H A Dmixer.cpp348 void MixerImpl::setChannelVolume(SoundHandle handle, byte volume) { in setChannelVolume() function in Audio::MixerImpl
/dports/games/residualvm/residualvm-0.3.1/audio/
H A Dmixer.cpp350 void MixerImpl::setChannelVolume(SoundHandle handle, byte volume) { in setChannelVolume() function in Audio::MixerImpl
/dports/games/scummvm/scummvm-2.5.1/audio/
H A Dmixer.cpp355 void MixerImpl::setChannelVolume(SoundHandle handle, byte volume) { in setChannelVolume() function in Audio::MixerImpl
/dports/audio/muse-sequencer/muse-4.0.0/src/synti/simpledrums2/
H A Dsimpledrumsgui.cpp762 void SimpleSynthGui::setChannelVolume(int channel, int volume) in setChannelVolume() function in SimpleSynthGui
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DSoundManager.cpp494 void SoundManager::setChannelVolume(void *chan, float v) in setChannelVolume() function in SoundManager