/dports/cad/ldview/ldview-4.4/LDLoader/ |
H A D | LDLCamera.h | 16 void setFacing(const LDLFacing &newFacing) { facing = newFacing; } in setFacing() function
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H A D | LDLFacing.cpp | 147 void LDLFacing::setFacing(const TCVector &a, TCFloat phi) in setFacing() function in LDLFacing
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | costume.h | 143 void setFacing(const Actor *a) {} in setFacing() function
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H A D | costume.cpp | 921 void NESCostumeRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::NESCostumeRenderer 1052 void ClassicCostumeRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::ClassicCostumeRenderer
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H A D | actor.h | 271 void setFacing(int newFacing) { in setFacing() function
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H A D | akos.cpp | 361 void AkosRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::AkosRenderer
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | costume.h | 143 void setFacing(const Actor *a) override {} in setFacing() function
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H A D | costume.cpp | 926 void NESCostumeRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::NESCostumeRenderer 1057 void ClassicCostumeRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::ClassicCostumeRenderer
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H A D | actor.h | 274 void setFacing(int newFacing) { in setFacing() function
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H A D | akos.cpp | 361 void AkosRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::AkosRenderer
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | item.cpp | 77 void Item::setFacing(int facing) { in setFacing() function in BladeRunner::Item
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H A D | items.cpp | 222 void Items::setFacing(int itemId, int facing) { in setFacing() function in BladeRunner::Items
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H A D | actor.cpp | 826 void Actor::setFacing(int facing, bool halfOrSet) { in setFacing() function in BladeRunner::Actor
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | item.cpp | 77 void Item::setFacing(int facing) { in setFacing() function in BladeRunner::Item
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H A D | items.cpp | 239 void Items::setFacing(int itemId, int facing) { in setFacing() function in BladeRunner::Items
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H A D | actor.cpp | 965 void Actor::setFacing(int facing, bool halfOrSet) { in setFacing() function in BladeRunner::Actor
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/ |
H A D | character.cpp | 90 void Character::setFacing(int32 facing) { in setFacing() function in Toon::Character
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/dports/games/scummvm/scummvm-2.5.1/engines/toon/ |
H A D | character.cpp | 90 void Character::setFacing(int32 facing) { in setFacing() function in Toon::Character
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | scene_lok.cpp | 425 int setFacing = 1; in initSceneData() local
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | scene_lok.cpp | 425 int setFacing = 1; in initSceneData() local
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/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | object.c | 2348 bool Object::setFacing(int val) in setFacing() function
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