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Searched defs:setFacing (Results 1 – 21 of 21) sorted by relevance

/dports/cad/ldview/ldview-4.4/LDLoader/
H A DLDLCamera.h16 void setFacing(const LDLFacing &newFacing) { facing = newFacing; } in setFacing() function
H A DLDLFacing.cpp147 void LDLFacing::setFacing(const TCVector &a, TCFloat phi) in setFacing() function in LDLFacing
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dcostume.h143 void setFacing(const Actor *a) {} in setFacing() function
H A Dcostume.cpp921 void NESCostumeRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::NESCostumeRenderer
1052 void ClassicCostumeRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::ClassicCostumeRenderer
H A Dactor.h271 void setFacing(int newFacing) { in setFacing() function
H A Dakos.cpp361 void AkosRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::AkosRenderer
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dcostume.h143 void setFacing(const Actor *a) override {} in setFacing() function
H A Dcostume.cpp926 void NESCostumeRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::NESCostumeRenderer
1057 void ClassicCostumeRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::ClassicCostumeRenderer
H A Dactor.h274 void setFacing(int newFacing) { in setFacing() function
H A Dakos.cpp361 void AkosRenderer::setFacing(const Actor *a) { in setFacing() function in Scumm::AkosRenderer
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ditem.cpp77 void Item::setFacing(int facing) { in setFacing() function in BladeRunner::Item
H A Ditems.cpp222 void Items::setFacing(int itemId, int facing) { in setFacing() function in BladeRunner::Items
H A Dactor.cpp826 void Actor::setFacing(int facing, bool halfOrSet) { in setFacing() function in BladeRunner::Actor
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ditem.cpp77 void Item::setFacing(int facing) { in setFacing() function in BladeRunner::Item
H A Ditems.cpp239 void Items::setFacing(int itemId, int facing) { in setFacing() function in BladeRunner::Items
H A Dactor.cpp965 void Actor::setFacing(int facing, bool halfOrSet) { in setFacing() function in BladeRunner::Actor
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/
H A Dcharacter.cpp90 void Character::setFacing(int32 facing) { in setFacing() function in Toon::Character
/dports/games/scummvm/scummvm-2.5.1/engines/toon/
H A Dcharacter.cpp90 void Character::setFacing(int32 facing) { in setFacing() function in Toon::Character
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dscene_lok.cpp425 int setFacing = 1; in initSceneData() local
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dscene_lok.cpp425 int setFacing = 1; in initSceneData() local
/dports/games/nazghul/nazghul-0.7.1/src/
H A Dobject.c2348 bool Object::setFacing(int val) in setFacing() function