/dports/graphics/magnum-examples/magnum-examples-2019.10/src/shadows/ |
H A D | ShadowReceiverShader.cpp | 90 ShadowReceiverShader& ShadowReceiverShader::setLightDirection(const Vector3& vector) { in setLightDirection() function in Magnum::Examples::ShadowReceiverShader
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/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/main/src/ |
H A D | SkyLight.cpp | 82 void BaseSkyLight::setLightDirection (const Ogre::Vector3 &dir) { in setLightDirection() function in Caelum::BaseSkyLight
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/ |
H A D | MayaDMStrokeGlobals.h | 77 void setLightDirection(const double3& ldr) in setLightDirection() function
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H A D | MayaDMBrush.h | 529 void setLightDirection(const double3& ldr) in setLightDirection() function
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/dports/graphics/dilay/dilay-1.9.0/lib/src/ |
H A D | renderer.cpp | 238 void setLightDirection (unsigned int i, const glm::vec3& d) in setLightDirection() function
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/plugins/tinyRendererPlugin/ |
H A D | TinyRendererVisualShapeConverter.cpp | 143 void TinyRendererVisualShapeConverter::setLightDirection(float x, float y, float z) in setLightDirection() function in TinyRendererVisualShapeConverter
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/plugins/tinyRendererPlugin/ |
H A D | TinyRendererVisualShapeConverter.cpp | 143 void TinyRendererVisualShapeConverter::setLightDirection(float x, float y, float z) in setLightDirection() function in TinyRendererVisualShapeConverter
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/dports/cad/ldview/ldview-4.4/LDLib/ |
H A D | LDPreferences.cpp | 1705 void LDPreferences::setLightDirection(LightDirection value, bool commit, in setLightDirection() function in LDPreferences
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/plugins/eglPlugin/ |
H A D | eglRendererVisualShapeConverter.cpp | 500 void EGLRendererVisualShapeConverter::setLightDirection(float x, float y, float z) in setLightDirection() function in EGLRendererVisualShapeConverter
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/plugins/eglPlugin/ |
H A D | eglRendererVisualShapeConverter.cpp | 500 void EGLRendererVisualShapeConverter::setLightDirection(float x, float y, float z) in setLightDirection() function in EGLRendererVisualShapeConverter
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.cpp | 666 void Context::setLightDirection(int index, float x, float y, float z) in setLightDirection() function in es1::Context
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.cpp | 666 void Context::setLightDirection(int index, float x, float y, float z) in setLightDirection() function in es1::Context
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