Searched defs:setSky (Results 1 – 9 of 9) sorted by relevance
85 void setSky(const SkyboxParams &skybox_params) in setSky() function
3345 void Server::setSky(RemotePlayer *player, const SkyboxParams ¶ms) in setSky() function in Server
189 inline void setSky(Video::SkyRenderer *sky) {theSky = sky;}; in setSky() function
736 void SkyDrawable::Animator::setSky(SkyDrawable *sky) in setSky() function in SkyDrawable::Animator
801 void Gfx::setSky(int skyIndex) { in setSky() function in HDB::Gfx
802 void Gfx::setSky(int skyIndex) { in setSky() function in HDB::Gfx
443 void setSky(Sky *sky) { m_sky = sky; } in setSky() function in GameGlobalShaderConstantSetter573 void setSky(Sky *sky) { in setSky() function in GameGlobalShaderConstantSetterFactory
440 bool wzapi::setSky(WZAPI_PARAMS(std::string page, float wind, float scale)) in setSky() function in wzapi
5072 bool Server::setSky(Player *player, const video::SColor &bgcolor, in setSky() function in Server