Home
last modified time | relevance | path

Searched defs:set_call_mode (Results 1 – 4 of 4) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/modules/visual_script/
H A Dvisual_script_func_nodes.cpp468 void VisualScriptFunctionCall::set_call_mode(CallMode p_mode) { in set_call_mode() function in VisualScriptFunctionCall
1280 void VisualScriptPropertySet::set_call_mode(CallMode p_mode) { in set_call_mode() function in VisualScriptPropertySet
1997 void VisualScriptPropertyGet::set_call_mode(CallMode p_mode) { in set_call_mode() function in VisualScriptPropertyGet
H A Dvisual_script_yield_nodes.cpp402 void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) { in set_call_mode() function in VisualScriptYieldSignal
/dports/devel/godot-tools/godot-3.2.3-stable/modules/visual_script/
H A Dvisual_script_func_nodes.cpp468 void VisualScriptFunctionCall::set_call_mode(CallMode p_mode) { in set_call_mode() function in VisualScriptFunctionCall
1280 void VisualScriptPropertySet::set_call_mode(CallMode p_mode) { in set_call_mode() function in VisualScriptPropertySet
1997 void VisualScriptPropertyGet::set_call_mode(CallMode p_mode) { in set_call_mode() function in VisualScriptPropertyGet
H A Dvisual_script_yield_nodes.cpp402 void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) { in set_call_mode() function in VisualScriptYieldSignal