1 /**
2  * \file sg_binobj.hxx
3  * Routines to read and write the low level (binary) simgear 3d object format.
4  */
5 
6 // Written by Curtis Olson, started January 2000.
7 //
8 // Copyright (C) 2000  Curtis L. Olson  - http://www.flightgear.org/~curt
9 //
10 // This program is free software; you can redistribute it and/or modify
11 // it under the terms of the GNU General Public License as published by
12 // the Free Software Foundation; either version 2 of the License, or
13 // (at your option) any later version.
14 //
15 // This program is distributed in the hope that it will be useful,
16 // but WITHOUT ANY WARRANTY; without even the implied warranty of
17 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18 // GNU General Public License for more details.
19 //
20 // You should have received a copy of the GNU General Public License
21 // along with this program; if not, write to the Free Software
22 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
23 //
24 // $Id$
25 
26 
27 #ifndef _SG_BINOBJ_HXX
28 #define _SG_BINOBJ_HXX
29 
30 #include <zlib.h> // for gzFile
31 
32 #include <simgear/compiler.h>
33 #include <simgear/constants.h>
34 #include <simgear/math/sg_types.hxx>
35 #include <simgear/math/SGMath.hxx>
36 
37 #include <array>
38 #include <string>
39 #include <vector>
40 
41 #define MAX_TC_SETS     (4)
42 #define MAX_VAS         (8)
43 
44 typedef std::array<int_list, MAX_TC_SETS> tci_list;
45 typedef std::array<int_list, MAX_VAS>     vai_list;
46 
47 /** STL Structure used to store (integer index) object information */
48 typedef std::vector < int_list > group_list;
49 typedef group_list::iterator group_list_iterator;
50 typedef group_list::const_iterator const_group_list_iterator;
51 
52 /** STL Structure used to store (tc index) object information */
53 typedef std::vector < tci_list > group_tci_list;
54 typedef group_tci_list::iterator group_tci_list_iterator;
55 typedef group_tci_list::const_iterator const_group_tci_list_iterator;
56 
57 /** STL Structure used to store (va index) object information */
58 typedef std::vector < vai_list > group_vai_list;
59 typedef group_vai_list::iterator group_vai_list_iterator;
60 typedef group_vai_list::const_iterator const_group_vai_list_iterator;
61 
62 
63 // forward decls
64 class SGBucket;
65 class SGPath;
66 
67 class SGBinObjectPoint {
68 public:
69     std::string material;
70     int_list    v_list;
71     int_list    n_list;
72     int_list    c_list;
73 
clear(void)74     void clear( void ) {
75         material = "";
76         v_list.clear();
77         n_list.clear();
78         c_list.clear();
79     };
80 };
81 
82 class SGBinObjectTriangle {
83 public:
84     std::string material;
85     int_list    v_list;
86     int_list    n_list;
87     int_list    c_list;
88 
89     tci_list    tc_list;
90     vai_list    va_list;
91 
clear(void)92     void clear( void ) {
93         material = "";
94         v_list.clear();
95         n_list.clear();
96         c_list.clear();
97         for ( unsigned int i=0; i<MAX_TC_SETS; i++ ) {
98             tc_list[i].clear();
99         }
100         for ( unsigned int i=0; i<MAX_VAS; i++ ) {
101             va_list[i].clear();
102         }
103     };
104 
105 };
106 
107 
108 
109 /**
110  * A class to manipulate the simgear 3d object format.
111  * This class provides functionality to both read and write the binary format.
112  *
113  * Here is a really quick overview of the file syntax:
114  *
115  * - scenery-file: magic, nobjects, object+
116  *
117  * - magic: "TG" + version
118  *
119  * - object: obj_typecode, nproperties, nelements, property+, element+
120  *
121  * - element: nbytes, BYTE+
122  *
123  * - property: prop_typecode, nbytes, BYTE+
124  *
125  * - obj_typecode: bounding sphere | vertices | normals | texcoords |
126  *                 points | triangles | fans | strips
127  *
128  * - prop_typecode: material_name | ???
129  *
130  * - nelements: USHORT (Gives us 65536 which ought to be enough, right?)
131  *
132  * - nproperties: USHORT
133  *
134  * - *_typecode: CHAR
135  *
136  * - nbytes: INTEGER (If we used short here that would mean 65536 bytes = 16384
137  *                    floats = 5461 vertices which is not enough for future
138  *	              growth)
139  *
140  * - vertex: FLOAT, FLOAT, FLOAT
141 */
142 class SGBinObject {
143 private:
144     unsigned short version;
145 
146     SGVec3d gbs_center;
147     float gbs_radius;
148 
149     std::vector<SGVec3d> wgs84_nodes;   // vertex list
150     std::vector<SGVec4f> colors;        // color list
151     std::vector<SGVec3f> normals;       // normal list
152     std::vector<SGVec2f> texcoords;     // texture coordinate list
153     std::vector<float>   va_flt;        // vertex attribute list (floats)
154     std::vector<int>     va_int;        // vertex attribute list (ints)
155 
156     group_list pts_v;               	// points vertex index
157     group_list pts_n;               	// points normal index
158     group_list pts_c;               	// points color index
159     group_tci_list pts_tcs;             // points texture coordinates ( up to 4 sets )
160     group_vai_list pts_vas;             // points vertex attributes ( up to 8 sets )
161     string_list pt_materials;           // points materials
162 
163     group_list tris_v;              	// triangles vertex index
164     group_list tris_n;              	// triangles normal index
165     group_list tris_c;              	// triangles color index
166     group_tci_list tris_tcs;            // triangles texture coordinates ( up to 4 sets )
167     group_vai_list tris_vas;            // triangles vertex attributes ( up to 8 sets )
168     string_list tri_materials;          // triangles materials
169 
170     group_list strips_v;            	// tristrips vertex index
171     group_list strips_n;            	// tristrips normal index
172     group_list strips_c;            	// tristrips color index
173     group_tci_list strips_tcs;          // tristrips texture coordinates ( up to 4 sets )
174     group_vai_list strips_vas;          // tristrips vertex attributes ( up to 8 sets )
175     string_list strip_materials;        // tristrips materials
176 
177     group_list fans_v;              	// fans vertex index
178     group_list fans_n;              	// fans normal index
179     group_list fans_c;              	// fans color index
180     group_tci_list fans_tcs;            // fanss texture coordinates ( up to 4 sets )
181     group_vai_list fans_vas;            // fans vertex attributes ( up to 8 sets )
182     string_list fan_materials;	        // fans materials
183 
184     void read_properties(gzFile fp, int nproperties);
185 
186     void read_object( gzFile fp,
187                              int obj_type,
188                              int nproperties,
189                              int nelements,
190                              group_list& vertices,
191                              group_list& normals,
192                              group_list& colors,
193                              group_tci_list& texCoords,
194                              group_vai_list& vertexAttribs,
195                              string_list& materials);
196 
197     void write_header(gzFile fp, int type, int nProps, int nElements);
198     void write_objects(gzFile fp,
199                        int type,
200                        const group_list& verts,
201                        const group_list& normals,
202                        const group_list& colors,
203                        const group_tci_list& texCoords,
204                        const group_vai_list& vertexAttribs,
205                        const string_list& materials);
206 
207     unsigned int count_objects(const string_list& materials);
208 
209 public:
get_version() const210     inline unsigned short get_version() const { return version; }
211 
get_gbs_center() const212     inline const SGVec3d& get_gbs_center() const { return gbs_center; }
set_gbs_center(const SGVec3d & p)213     inline void set_gbs_center( const SGVec3d& p ) { gbs_center = p; }
214 
get_gbs_radius() const215     inline float get_gbs_radius() const { return gbs_radius; }
set_gbs_radius(float r)216     inline void set_gbs_radius( float r ) { gbs_radius = r; }
217 
get_wgs84_nodes() const218     inline const std::vector<SGVec3d>& get_wgs84_nodes() const { return wgs84_nodes; }
set_wgs84_nodes(const std::vector<SGVec3d> & n)219     inline void set_wgs84_nodes( const std::vector<SGVec3d>& n ) { wgs84_nodes = n; }
220 
get_colors() const221     inline const std::vector<SGVec4f>& get_colors() const { return colors; }
set_colors(const std::vector<SGVec4f> & c)222     inline void set_colors( const std::vector<SGVec4f>& c ) { colors = c; }
223 
get_normals() const224     inline const std::vector<SGVec3f>& get_normals() const { return normals; }
set_normals(const std::vector<SGVec3f> & n)225     inline void set_normals( const std::vector<SGVec3f>& n ) { normals = n; }
226 
get_texcoords() const227     inline const std::vector<SGVec2f>& get_texcoords() const { return texcoords; }
set_texcoords(const std::vector<SGVec2f> & t)228     inline void set_texcoords( const std::vector<SGVec2f>& t ) { texcoords = t; }
229 
230     // Points API
231     bool add_point( const SGBinObjectPoint& pt );
get_pts_v() const232     inline const group_list& get_pts_v() const { return pts_v; }
get_pts_n() const233     inline const group_list& get_pts_n() const { return pts_n; }
get_pts_tcs() const234     inline const group_tci_list& get_pts_tcs() const { return pts_tcs; }
get_pts_vas() const235     inline const group_vai_list& get_pts_vas() const { return pts_vas; }
get_pt_materials() const236     inline const string_list& get_pt_materials() const { return pt_materials; }
237 
238     // Triangles API
239     bool add_triangle( const SGBinObjectTriangle& tri );
get_tris_v() const240     inline const group_list& get_tris_v() const { return tris_v; }
get_tris_n() const241     inline const group_list& get_tris_n() const { return tris_n; }
get_tris_c() const242     inline const group_list& get_tris_c() const { return tris_c; }
get_tris_tcs() const243     inline const group_tci_list& get_tris_tcs() const { return tris_tcs; }
get_tris_vas() const244     inline const group_vai_list& get_tris_vas() const { return tris_vas; }
get_tri_materials() const245     inline const string_list& get_tri_materials() const { return tri_materials; }
246 
247     // Strips API (deprecated - read only)
get_strips_v() const248     inline const group_list& get_strips_v() const { return strips_v; }
get_strips_n() const249     inline const group_list& get_strips_n() const { return strips_n; }
get_strips_c() const250     inline const group_list& get_strips_c() const { return strips_c; }
get_strips_tcs() const251     inline const group_tci_list& get_strips_tcs() const { return strips_tcs; }
get_strips_vas() const252     inline const group_vai_list& get_strips_vas() const { return strips_vas; }
get_strip_materials() const253     inline const string_list& get_strip_materials() const { return strip_materials; }
254 
255     // Fans API (deprecated - read only )
get_fans_v() const256     inline const group_list& get_fans_v() const { return fans_v; }
get_fans_n() const257     inline const group_list& get_fans_n() const { return fans_n; }
get_fans_c() const258     inline const group_list& get_fans_c() const { return fans_c; }
get_fans_tcs() const259     inline const group_tci_list& get_fans_tcs() const { return fans_tcs; }
get_fans_vas() const260     inline const group_vai_list& get_fans_vas() const { return fans_vas; }
get_fan_materials() const261     inline const string_list& get_fan_materials() const { return fan_materials; }
262 
263     /**
264      * Read a binary file object and populate the provided structures.
265      * @param file input file name
266      * @return result of read
267      */
268     bool read_bin( const SGPath& file );
269 
270     /**
271      * Write out the structures to a binary file.  We assume that the
272      * groups come to us sorted by material property.  If not, things
273      * don't break, but the result won't be as optimal.
274      * @param base name of output path
275      * @param name name of output file
276      * @param b bucket for object location
277      * @return result of write
278      */
279     bool write_bin( const std::string& base, const std::string& name, const SGBucket& b );
280 
281 
282     bool write_bin_file(const SGPath& file);
283 
284     /**
285      * Write out the structures to an ASCII file.  We assume that the
286      * groups come to us sorted by material property.  If not, things
287      * don't break, but the result won't be as optimal.
288      * @param base name of output path
289      * @param name name of output file
290      * @param b bucket for object location
291      * @return result of write
292      */
293     bool write_ascii( const std::string& base, const std::string& name,
294 		      const SGBucket& b );
295 };
296 
297 #endif // _SG_BINOBJ_HXX
298