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Searched defs:setupLighting (Results 1 – 12 of 12) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dvissprite.cpp173 void VisEntityLighting::setupLighting(Vector3d const &origin, ddouble distance, in setupLighting() function in VisEntityLighting
/dports/cad/ldview/ldview-4.4/CUI/
H A DCUIOGLWindow.cpp244 void CUIOGLWindow::setupLighting(void) in setupLighting() function in CUIOGLWindow
/dports/graphics/ogre3d/ogre-1.11.6/Samples/NewInstancing/src/
H A DNewInstancing.cpp159 void Sample_NewInstancing::setupLighting() in setupLighting() function in Sample_NewInstancing
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/NewInstancing/src/
H A DNewInstancing.cpp181 void Sample_NewInstancing::setupLighting() in setupLighting() function in Sample_NewInstancing
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Grass/include/
H A DGrass.h253 void setupLighting() in setupLighting() function
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Grass/include/
H A DGrass.h236 void setupLighting() in setupLighting() function
/dports/games/trackballs/trackballs-1.3.3/src/
H A DmainMode.cc757 void MainMode::setupLighting(const Game *game, bool isNight) { in setupLighting() function in MainMode
/dports/games/glest/glest_source_3.2.2/source/glest_game/graphics/
H A Drenderer.cpp391 void Renderer::setupLighting(){ in setupLighting() function in Glest::Game::Renderer
/dports/cad/ldview/ldview-4.4/
H A DLDViewPreferences.cpp3658 void LDViewPreferences::setupLighting(void) in setupLighting() function in LDViewPreferences
H A DModelWindow.cpp2641 void ModelWindow::setupLighting(void) in setupLighting() function in ModelWindow
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.cpp1025 void Renderer::setupLighting() { in setupLighting() function in Glest::Game::Renderer
/dports/cad/ldview/ldview-4.4/LDLib/
H A DLDrawModelViewer.cpp1504 void LDrawModelViewer::setupLighting(void) in setupLighting() function in LDrawModelViewer