/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | texture.h | 223 void setvariant(int col, int row, Shader *fallbackshader) in setvariant() function 230 void setvariant(int col, int row) in setvariant() function 237 void setvariant(int col, int row, Slot &slot, VSlot &vslot, Shader *fallbackshader) in setvariant() function 245 void setvariant(int col, int row, Slot &slot, VSlot &vslot) in setvariant() function
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | texture.h | 245 void setvariant(int col, int row, Shader *fallbackshader) in setvariant() function 252 void setvariant(int col, int row) in setvariant() function 259 void setvariant(int col, int row, Slot &slot, VSlot &vslot, Shader *fallbackshader) in setvariant() function 267 void setvariant(int col, int row, Slot &slot, VSlot &vslot) in setvariant() function
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | texture.h | 228 void setvariant(int col, int row) in setvariant() function 235 void setvariant(int col, int row, Slot &slot) in setvariant() function 243 void setvariant(int col, int row, Slot &slot, VSlot &vslot) in setvariant() function
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | texture.h | 228 void setvariant(int col, int row) in setvariant() function 235 void setvariant(int col, int row, Slot &slot) in setvariant() function 243 void setvariant(int col, int row, Slot &slot, VSlot &vslot) in setvariant() function
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | texture.h | 235 void setvariant(int col, int row) in setvariant() function 242 void setvariant(int col, int row, Slot &slot) in setvariant() function 250 void setvariant(int col, int row, Slot &slot, VSlot &vslot) in setvariant() function
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | texture.h | 152 void setvariant(int col, int row, Slot *slot, Shader *fallbackshader) in setvariant() function
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