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Searched defs:shaderManager (Results 1 – 25 of 59) sorted by relevance

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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DGLContext.cpp42 Renderer::ShaderManager& GLContext::shaderManager() { in shaderManager() function in TrenchBroom::View::GLContext
H A DGLContextManager.cpp79 Renderer::ShaderManager& GLContextManager::shaderManager() { in shaderManager() function in TrenchBroom::View::GLContextManager
H A DRenderView.cpp94 Renderer::ShaderManager& RenderView::shaderManager() { in shaderManager() function in TrenchBroom::View::RenderView
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DRenderContext.cpp26 …derMode renderMode, const Camera& camera, FontManager& fontManager, ShaderManager& shaderManager) : in RenderContext()
67 ShaderManager& RenderContext::shaderManager() { in shaderManager() function in TrenchBroom::Renderer::RenderContext
H A DShaderManager.cpp84 ActiveShader::ActiveShader(ShaderManager& shaderManager, const ShaderConfig& shaderConfig) : in ActiveShader()
H A DFaceRenderer.cpp134 ShaderManager& shaderManager = context.shaderManager(); in doRender() local
/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/invert/
H A Dinvert.cpp82 ShaderManager *shaderManager = ShaderManager::instance(); in drawWindow() local
/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/
H A Dshadow.cpp97 …rShadowCastingMask, unsigned int indoorShadowCastingMask, Shader::ShaderManager &shaderManager) : … in ShadowManager()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp132 …nvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerVulkan *shaderManager, int… in ConvertStateToVulkanKey()
H A DPipelineManagerVulkan.cpp614 …erVulkan::SaveCache(FILE *file, bool saveRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in SaveCache()
703 …erVulkan::LoadCache(FILE *file, bool loadRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in LoadCache()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp132 …nvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerVulkan *shaderManager, int… in ConvertStateToVulkanKey()
H A DPipelineManagerVulkan.cpp614 …erVulkan::SaveCache(FILE *file, bool saveRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in SaveCache()
703 …erVulkan::LoadCache(FILE *file, bool loadRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in LoadCache()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp132 …nvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerVulkan *shaderManager, int… in ConvertStateToVulkanKey()
H A DPipelineManagerVulkan.cpp614 …erVulkan::SaveCache(FILE *file, bool saveRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in SaveCache()
703 …erVulkan::LoadCache(FILE *file, bool loadRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in LoadCache()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DFramebufferManagerDX9.cpp112 nullTex_->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD); in SetShaderManager()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.h112 void SetShaderManager(ShaderManagerDX9 *shaderManager) { in SetShaderManager()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.h112 void SetShaderManager(ShaderManagerDX9 *shaderManager) { in SetShaderManager()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.h123 void SetShaderManager(ShaderManagerD3D11 *shaderManager) { in SetShaderManager()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.h123 void SetShaderManager(ShaderManagerD3D11 *shaderManager) { in SetShaderManager()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.h123 void SetShaderManager(ShaderManagerD3D11 *shaderManager) { in SetShaderManager()
/dports/games/openmw/openmw-openmw-0.47.0/components/terrain/
H A Dmaterial.cpp173 …g::ref_ptr<osg::StateSet> > createPasses(bool useShaders, Shader::ShaderManager* shaderManager, co… in createPasses()
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DOverlayRenderer.cpp429 CShaderManager& shaderManager = g_Renderer.GetShaderManager(); in RenderTexturedOverlayLines() local
513 CShaderManager& shaderManager = g_Renderer.GetShaderManager(); in RenderQuadOverlays() local
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DDrawEngineGLES.h135 void SetShaderManager(ShaderManagerGLES *shaderManager) { in SetShaderManager()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DDrawEngineGLES.h135 void SetShaderManager(ShaderManagerGLES *shaderManager) { in SetShaderManager()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DDrawEngineGLES.h135 void SetShaderManager(ShaderManagerGLES *shaderManager) { in SetShaderManager()

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