/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/ |
H A D | GLContext.cpp | 42 Renderer::ShaderManager& GLContext::shaderManager() { in shaderManager() function in TrenchBroom::View::GLContext
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H A D | GLContextManager.cpp | 79 Renderer::ShaderManager& GLContextManager::shaderManager() { in shaderManager() function in TrenchBroom::View::GLContextManager
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H A D | RenderView.cpp | 94 Renderer::ShaderManager& RenderView::shaderManager() { in shaderManager() function in TrenchBroom::View::RenderView
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | RenderContext.cpp | 26 …derMode renderMode, const Camera& camera, FontManager& fontManager, ShaderManager& shaderManager) : in RenderContext() 67 ShaderManager& RenderContext::shaderManager() { in shaderManager() function in TrenchBroom::Renderer::RenderContext
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H A D | ShaderManager.cpp | 84 ActiveShader::ActiveShader(ShaderManager& shaderManager, const ShaderConfig& shaderConfig) : in ActiveShader()
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H A D | FaceRenderer.cpp | 134 ShaderManager& shaderManager = context.shaderManager(); in doRender() local
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/invert/ |
H A D | invert.cpp | 82 ShaderManager *shaderManager = ShaderManager::instance(); in drawWindow() local
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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | shadow.cpp | 97 …rShadowCastingMask, unsigned int indoorShadowCastingMask, Shader::ShaderManager &shaderManager) : … in ShadowManager()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 132 …nvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerVulkan *shaderManager, int… in ConvertStateToVulkanKey()
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H A D | PipelineManagerVulkan.cpp | 614 …erVulkan::SaveCache(FILE *file, bool saveRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in SaveCache() 703 …erVulkan::LoadCache(FILE *file, bool loadRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in LoadCache()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 132 …nvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerVulkan *shaderManager, int… in ConvertStateToVulkanKey()
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H A D | PipelineManagerVulkan.cpp | 614 …erVulkan::SaveCache(FILE *file, bool saveRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in SaveCache() 703 …erVulkan::LoadCache(FILE *file, bool loadRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in LoadCache()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 132 …nvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerVulkan *shaderManager, int… in ConvertStateToVulkanKey()
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H A D | PipelineManagerVulkan.cpp | 614 …erVulkan::SaveCache(FILE *file, bool saveRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in SaveCache() 703 …erVulkan::LoadCache(FILE *file, bool loadRawPipelineCache, ShaderManagerVulkan *shaderManager, Dra… in LoadCache()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | FramebufferManagerDX9.cpp | 112 nullTex_->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD); in SetShaderManager()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DrawEngineDX9.h | 112 void SetShaderManager(ShaderManagerDX9 *shaderManager) { in SetShaderManager()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DrawEngineDX9.h | 112 void SetShaderManager(ShaderManagerDX9 *shaderManager) { in SetShaderManager()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.h | 123 void SetShaderManager(ShaderManagerD3D11 *shaderManager) { in SetShaderManager()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.h | 123 void SetShaderManager(ShaderManagerD3D11 *shaderManager) { in SetShaderManager()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.h | 123 void SetShaderManager(ShaderManagerD3D11 *shaderManager) { in SetShaderManager()
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/dports/games/openmw/openmw-openmw-0.47.0/components/terrain/ |
H A D | material.cpp | 173 …g::ref_ptr<osg::StateSet> > createPasses(bool useShaders, Shader::ShaderManager* shaderManager, co… in createPasses()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | OverlayRenderer.cpp | 429 CShaderManager& shaderManager = g_Renderer.GetShaderManager(); in RenderTexturedOverlayLines() local 513 CShaderManager& shaderManager = g_Renderer.GetShaderManager(); in RenderQuadOverlays() local
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | DrawEngineGLES.h | 135 void SetShaderManager(ShaderManagerGLES *shaderManager) { in SetShaderManager()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | DrawEngineGLES.h | 135 void SetShaderManager(ShaderManagerGLES *shaderManager) { in SetShaderManager()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | DrawEngineGLES.h | 135 void SetShaderManager(ShaderManagerGLES *shaderManager) { in SetShaderManager()
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