/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_cb_clear.c | 142 const char *shader_name = layered ? "layered clear VS" : "clear VS"; in make_nir_clear_vertex_shader() local
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/intel/blorp/ |
H A D | blorp.c | 36 static const char *shader_name[] = { in blorp_shader_type_to_name() local
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r300/compiler/ |
H A D | radeon_compiler.c | 427 static const char *shader_name[RC_NUM_PROGRAM_TYPES] = { variable
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/dports/graphics/mesa-dri/mesa-21.3.6/src/intel/blorp/ |
H A D | blorp.c | 36 static const char *shader_name[] = { in blorp_shader_type_to_name() local
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_cb_clear.c | 142 const char *shader_name = layered ? "layered clear VS" : "clear VS"; in make_nir_clear_vertex_shader() local
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r300/compiler/ |
H A D | radeon_compiler.c | 456 static const char *shader_name[RC_NUM_PROGRAM_TYPES] = { variable
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/ |
H A D | GUI_App.hpp | 278 …GLShaderProgram* get_shader(const std::string& shader_name) { return m_opengl_mgr.get_shader(shade… in get_shader()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/intel/compiler/ |
H A D | brw_fs.h | 575 const char *shader_name; variable
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/intel/compiler/ |
H A D | brw_fs.h | 580 const char *shader_name; variable
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineCreationFeedbackTests.cpp | 788 std::string shader_name("color_vert_"); in GraphicsCacheTestInstance() local 1057 std::string shader_name("basic_compute_"); in buildShader() local
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/intel/compiler/ |
H A D | brw_fs.h | 582 const char *shader_name; variable
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/dports/lang/clover/mesa-21.3.6/src/intel/compiler/ |
H A D | brw_fs.h | 582 const char *shader_name; variable
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/dports/graphics/libosmesa/mesa-21.3.6/src/intel/compiler/ |
H A D | brw_fs.h | 582 const char *shader_name; variable
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/intel/compiler/ |
H A D | brw_fs.h | 582 const char *shader_name; variable
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/dports/graphics/mesa-libs/mesa-21.3.6/src/intel/compiler/ |
H A D | brw_fs.h | 582 const char *shader_name; variable
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/intel/compiler/ |
H A D | brw_fs.h | 582 const char *shader_name; variable
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/intel/compiler/ |
H A D | brw_fs.h | 582 const char *shader_name; variable
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/intel/compiler/ |
H A D | brw_fs.h | 582 const char *shader_name; variable
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/dports/graphics/mesa-dri/mesa-21.3.6/src/intel/compiler/ |
H A D | brw_fs.h | 582 const char *shader_name; variable
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/tracks/ |
H A D | graph.cpp | 376 std::string shader_name = enable_transparency ? "alphablend" : "unlit"; in createMeshSP() local
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/util/ |
H A D | piglit-shader.c | 101 shader_name(GLenum target) in shader_name() function
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Formats.Msts/ |
H A D | Tokens.cs | 109 shader_name, enumerator
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/dports/multimedia/gstreamer1-plugins-theora/gst-plugins-base-1.16.2/ext/gl/ |
H A D | gstgleffects.c | 550 const gchar * shader_name, const gchar * shader_source_gles2) in gst_gl_effects_get_fragment_shader()
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/dports/multimedia/gstreamer1-plugins/gst-plugins-base-1.16.2/ext/gl/ |
H A D | gstgleffects.c | 550 const gchar * shader_name, const gchar * shader_source_gles2) in gst_gl_effects_get_fragment_shader()
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/dports/audio/gstreamer1-plugins-ogg/gst-plugins-base-1.16.2/ext/gl/ |
H A D | gstgleffects.c | 550 const gchar * shader_name, const gchar * shader_source_gles2) in gst_gl_effects_get_fragment_shader()
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