/dports/emulators/mess/mame-mame0226/src/osd/modules/render/bgfx/ |
H A D | shadermanager.cpp | 44 std::string shader_path(m_options.bgfx_path()); in load_shader() local
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/dports/emulators/mame/mame-mame0226/src/osd/modules/render/bgfx/ |
H A D | shadermanager.cpp | 44 std::string shader_path(m_options.bgfx_path()); in load_shader() local
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/oslc/ |
H A D | oslcmain.cpp | 113 std::string shader_path; in main() local
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/oslc/ |
H A D | oslcmain.cpp | 113 std::string shader_path; in main() local
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/ |
H A D | shader_description.cpp | 16 char shader_path[1024]; in shader_stage() local
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | post_processing_opengl.cpp | 165 std::string shader_path; in GetPostProcessingShaderCode() local
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | post_processing_opengl.cpp | 165 std::string shader_path; in GetPostProcessingShaderCode() local
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_shader/ |
H A D | glslang_util_cxx.cpp | 221 bool glslang_compile_shader(const char *shader_path, glslang_output *output) in glslang_compile_shader()
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H A D | slang_process.cpp | 386 bool slang_preprocess_parse_parameters(const char *shader_path, in slang_preprocess_parse_parameters()
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/dports/graphics/blender/blender-2.91.0/source/blender/io/usd/intern/ |
H A D | usd_writer_abstract.cc | 103 pxr::SdfPath shader_path = usd_path.AppendChild(usdtokens::preview_shader); in ensure_usd_material() local
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/dports/emulators/sameboy/SameBoy-0.14.7/SDL/ |
H A D | shader.c | 95 char shader_path[1024]; in init_shader_with_name() local
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/dports/multimedia/ccextractor/ccextractor-0.85/src/gpacmp4/ |
H A D | os_config_init.c | 643 char shader_path[GF_MAX_PATH]; in check_modules_dir() local
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/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | osl.cpp | 237 string shader_path = path_get("shader"); in shading_system_init() local 316 string shader_path = path_get("shader"); in osl_compile() local
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/vulkan/ |
H A D | gen_vk_internal_shaders.py | 598 def shader_path(shader): function
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/vulkan/managers/ |
H A D | shader_manager.cpp | 41 ShaderTemplate::ShaderTemplate(Device *device, const std::string &shader_path, in ShaderTemplate()
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/vulkan/managers/ |
H A D | shader_manager.cpp | 41 ShaderTemplate::ShaderTemplate(Device *device, const std::string &shader_path, in ShaderTemplate()
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/ |
H A D | render.cpp | 634 static bool RENDER_GetShader(std::string &shader_path, char *old_src) in RENDER_GetShader()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/vulkan/ |
H A D | gen_vk_internal_shaders.py | 677 def shader_path(shader): function
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/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | shader.cpp | 87 std::string shader_path = g_settings->get("shader_path"); in getShaderPath() local
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | shader.cpp | 73 std::string shader_path = g_settings->get("shader_path"); in getShaderPath() local
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/ |
H A D | d3d9.c | 322 static bool d3d9_init_multipass(d3d9_video_t *d3d, const char *shader_path) in d3d9_init_multipass() 380 const char *shader_path = d3d->shader_path; in d3d9_process_shader() local
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H A D | gl_core.c | 973 static bool gl_core_init_filter_chain_preset(gl_core_t *gl, const char *shader_path) in gl_core_init_filter_chain_preset() 992 const char *shader_path = retroarch_get_shader_preset(); in gl_core_init_filter_chain() local
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/dports/games/libretro-snes9x/snes9x-73aa348/shaders/ |
H A D | glsl.cpp | 436 char shader_path[PATH_MAX]; in load_shader() local
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/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | d3d8_common.h | 62 char *shader_path; member
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/dports/games/freeorion/freeorion-0.4.10.2/UI/ |
H A D | CUIDrawUtil.cpp | 440 … boost::filesystem::path shader_path = GetRootDataDir() / "default" / "shaders" / "scanlines.frag"; in StartUsing() local
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