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/dports/devel/intel-graphics-compiler/SPIRV-Tools/test/opt/
H A Dgraphics_robust_access_test.cpp234 std::ostringstream shaders; in TEST_F() local
250 std::ostringstream shaders; in TEST_F() local
266 std::ostringstream shaders; in TEST_F() local
282 std::ostringstream shaders; in TEST_F() local
301 std::ostringstream shaders; in TEST_F() local
321 std::ostringstream shaders; in TEST_F() local
342 std::ostringstream shaders; in TEST_F() local
367 std::ostringstream shaders; in TEST_F() local
392 std::ostringstream shaders; in TEST_F() local
417 std::ostringstream shaders; in TEST_F() local
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/third_party/SPIRV-Tools/test/opt/
H A Dgraphics_robust_access_test.cpp234 std::ostringstream shaders; in TEST_F() local
250 std::ostringstream shaders; in TEST_F() local
266 std::ostringstream shaders; in TEST_F() local
282 std::ostringstream shaders; in TEST_F() local
301 std::ostringstream shaders; in TEST_F() local
321 std::ostringstream shaders; in TEST_F() local
342 std::ostringstream shaders; in TEST_F() local
367 std::ostringstream shaders; in TEST_F() local
392 std::ostringstream shaders; in TEST_F() local
417 std::ostringstream shaders; in TEST_F() local
[all …]
/dports/graphics/spirv-tools/SPIRV-Tools-2021.4/test/opt/
H A Dgraphics_robust_access_test.cpp234 std::ostringstream shaders; in TEST_F() local
250 std::ostringstream shaders; in TEST_F() local
266 std::ostringstream shaders; in TEST_F() local
282 std::ostringstream shaders; in TEST_F() local
301 std::ostringstream shaders; in TEST_F() local
321 std::ostringstream shaders; in TEST_F() local
342 std::ostringstream shaders; in TEST_F() local
367 std::ostringstream shaders; in TEST_F() local
392 std::ostringstream shaders; in TEST_F() local
417 std::ostringstream shaders; in TEST_F() local
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/SPIRV-Tools/src/test/opt/
H A Dgraphics_robust_access_test.cpp234 std::ostringstream shaders; in TEST_F() local
250 std::ostringstream shaders; in TEST_F() local
266 std::ostringstream shaders; in TEST_F() local
282 std::ostringstream shaders; in TEST_F() local
301 std::ostringstream shaders; in TEST_F() local
321 std::ostringstream shaders; in TEST_F() local
342 std::ostringstream shaders; in TEST_F() local
367 std::ostringstream shaders; in TEST_F() local
392 std::ostringstream shaders; in TEST_F() local
417 std::ostringstream shaders; in TEST_F() local
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-tools/test/opt/
H A Dgraphics_robust_access_test.cpp234 std::ostringstream shaders; in TEST_F() local
250 std::ostringstream shaders; in TEST_F() local
266 std::ostringstream shaders; in TEST_F() local
282 std::ostringstream shaders; in TEST_F() local
301 std::ostringstream shaders; in TEST_F() local
321 std::ostringstream shaders; in TEST_F() local
342 std::ostringstream shaders; in TEST_F() local
367 std::ostringstream shaders; in TEST_F() local
392 std::ostringstream shaders; in TEST_F() local
417 std::ostringstream shaders; in TEST_F() local
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-tools/test/opt/
H A Dgraphics_robust_access_test.cpp234 std::ostringstream shaders; in TEST_F() local
250 std::ostringstream shaders; in TEST_F() local
266 std::ostringstream shaders; in TEST_F() local
282 std::ostringstream shaders; in TEST_F() local
301 std::ostringstream shaders; in TEST_F() local
321 std::ostringstream shaders; in TEST_F() local
342 std::ostringstream shaders; in TEST_F() local
367 std::ostringstream shaders; in TEST_F() local
392 std::ostringstream shaders; in TEST_F() local
417 std::ostringstream shaders; in TEST_F() local
[all …]
/dports/science/vipster/vipster-1.19.1b-14-g7168a1b/gui/common/
H A Dstepdata.cpp43 auto &shaders = shader_map[context]; in initGL() local
75 void GUI::StepData::initSelShader(GlobalContext &globals, ShaderContext &shaders) in initSelShader()
89 …d GUI::StepData::initSelVAO(GlobalContext& globals, ObjectContext &objects, ShaderContext& shaders) in initSelVAO()
123 void GUI::StepData::initAtomShader(GlobalContext& globals, ShaderContext &shaders) in initAtomShader()
137 … GUI::StepData::initAtomVAO(GlobalContext& globals, ObjectContext &objects, ShaderContext& shaders) in initAtomVAO()
178 void GUI::StepData::initBondShader(GlobalContext& globals, ShaderContext &shaders) in initBondShader()
194 … GUI::StepData::initBondVAO(GlobalContext& globals, ObjectContext &objects, ShaderContext& shaders) in initBondVAO()
257 void GUI::StepData::initCellShader(GlobalContext& globals, ShaderContext &shaders) in initCellShader()
265 … GUI::StepData::initCellVAO(GlobalContext& globals, ObjectContext &objects, ShaderContext& shaders) in initCellVAO()
282 const auto &shaders = shader_map[context]; in draw() local
H A Dmeshdata.cpp53 auto &shaders = shader_map[context]; in initGL() local
79 void GUI::MeshData::initMeshShader(GlobalContext& globals, ShaderContext &shaders) in initMeshShader()
91 void GUI::MeshData::initMeshVAO(GlobalContext&, ObjectContext &objects, ShaderContext &shaders) in initMeshVAO()
110 void GUI::MeshData::initCellShader(GlobalContext& globals, ShaderContext &shaders) in initCellShader()
118 … GUI::MeshData::initCellVAO(GlobalContext& globals, ObjectContext &objects, ShaderContext &shaders) in initCellVAO()
208 const auto& shaders = shader_map[context]; in draw() local
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLProgramManager.cpp99 std::vector<GLShader *> shaders = in CreateProgram() local
105 std::vector<GLShader *> shaders = in CreateProgram() local
111 std::vector<GLShader *> shaders = in CreateProgram() local
117 std::vector<GLShader *> shaders = GLDynamicLightShader::RegisterShader(this); in CreateProgram() local
122 std::vector<GLShader *> shaders = GLShadowMapShader::RegisterShader(this); in CreateProgram() local
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaShaders.cpp159 const LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in GetShaderLog() local
290 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in CompileObject() local
312 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in CompileObject() local
358 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in ParseShaderTable() local
459 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in CreateShader() local
490 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in DeleteShader() local
507 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in UseShader() local
529 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in ActiveShader() local
597 const LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in GetActiveUniforms() local
630 const LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in GetUniformLocation() local
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/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/IGC/Compiler/CISACodeGen/
H A DShaderCodeGen.cpp895 CShaderProgram::KernelShaderMap& shaders, in AddCodeGenPasses()
913 CShaderProgram::KernelShaderMap& shaders, in AddCodeGenPasses()
1031 void CodeGen(DomainShaderContext* ctx, CShaderProgram::KernelShaderMap& shaders) in CodeGen()
1073 CShaderProgram::KernelShaderMap& shaders, in PSCodeGen()
1192 void CodeGen(ComputeShaderContext* ctx, CShaderProgram::KernelShaderMap& shaders) in CodeGen()
1246 void CodeGen(ContextType* ctx, CShaderProgram::KernelShaderMap& shaders) in CodeGen()
1364 static void destroyShaderMap(CShaderProgram::KernelShaderMap& shaders) in destroyShaderMap()
1388 CShaderProgram::KernelShaderMap shaders; in CodeGenCommon() local
1430 void CodeGen(PixelShaderContext* ctx, CShaderProgram::KernelShaderMap& shaders, PSSignature* pSigna… in CodeGen()
1437 void CodeGen(OpenCLProgramContext* ctx, CShaderProgram::KernelShaderMap& shaders) in CodeGen()
/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_opengl/
H A Dgl_shader_util.h20 void LogShaderSource(T... shaders) { in LogShaderSource()
50 GLuint LoadProgram(bool separable_program, bool hint_retrievable, T... shaders) { in LoadProgram()
/dports/misc/mnn/MNN-1.2.0/source/backend/opengl/
H A Dmakeshader.py21 def generateFile(headfile, sourcefile, shaders): argument
43 shaders = findAllShader(gDefaultPath) variable
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/glsl/
H A DShaderUtil.java88 …public static boolean isShaderStatusValid(final GL _gl, final IntBuffer shaders, final int name, f… in isShaderStatusValid()
145 public static void createShader(final GL _gl, final int type, final IntBuffer shaders) { in createShader()
263 …public static void shaderSource(final GL _gl, final IntBuffer shaders, final CharSequence[][] sour… in shaderSource()
276 …public static void shaderBinary(final GL _gl, final IntBuffer shaders, final int binFormat, final … in shaderBinary()
297 public static void compileShader(final GL _gl, final IntBuffer shaders) in compileShader()
305 public static void attachShader(final GL _gl, final int program, final IntBuffer shaders) in attachShader()
313 public static void detachShader(final GL _gl, final int program, final IntBuffer shaders) in detachShader()
321 public static void deleteShader(final GL _gl, final IntBuffer shaders) in deleteShader()
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/
H A DvtkOpenGLGlyph3DHelper.cxx84 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* actor) in GetShaderTemplate()
92 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* actor) in ReplaceShaderPositionVC()
115 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* actor) in ReplaceShaderColor()
181 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* actor) in ReplaceShaderNormal()
216 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* actor) in ReplaceShaderClip()
243 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer*, vtkActor*) in ReplaceShaderPicking()
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/
H A DvtkOpenGLGlyph3DHelper.cxx75 std::map<vtkShader::Type, vtkShader *> shaders, in GetShaderTemplate()
84 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderPositionVC()
110 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderColor()
184 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderNormal()
223 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderClip()
252 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderPicking()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/
H A DPhongLightingEffect.cpp62 Shaders shaders; in attach() local
103 Shaders shaders; in detach() local
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/
H A Dxr_level_shaders.h51 inline std::vector<std::string>& xr_level_shaders::shaders() { return m_shaders; } in shaders() function
52 inline const std::vector<std::string>& xr_level_shaders::shaders() const { return m_shaders; } in shaders() function
/dports/graphics/magnum-extras/magnum-extras-2019.10/src/Magnum/Ui/
H A DBasicPlane.hpp64 …x, const Containers::StaticArray<sizeof...(Layers), Containers::Reference<AbstractUiShader>>& shad… in draw()
68 …x, const Containers::StaticArray<sizeof...(Layers), Containers::Reference<AbstractUiShader>>& shad… in drawInternal()
/dports/emulators/qemu5/qemu-5.2.0/ui/shader/
H A Dmeson.build1 shaders = [ variable
/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/ui/shader/
H A Dmeson.build1 shaders = [ variable
/dports/emulators/qemu/qemu-6.2.0/ui/shader/
H A Dmeson.build1 shaders = [ variable
/dports/emulators/qemu60/qemu-6.0.0/ui/shader/
H A Dmeson.build1 shaders = [ variable
/dports/benchmarks/vkmark/vkmark-2017.08-24-g53abc4f/data/
H A Dmeson.build1 install_subdir(
/dports/benchmarks/glmark2/glmark2-2021.12/data/
H A Dmeson.build1 install_subdir(

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