/dports/devel/intel-graphics-compiler/SPIRV-Tools/test/opt/ |
H A D | graphics_robust_access_test.cpp | 234 std::ostringstream shaders; in TEST_F() local 250 std::ostringstream shaders; in TEST_F() local 266 std::ostringstream shaders; in TEST_F() local 282 std::ostringstream shaders; in TEST_F() local 301 std::ostringstream shaders; in TEST_F() local 321 std::ostringstream shaders; in TEST_F() local 342 std::ostringstream shaders; in TEST_F() local 367 std::ostringstream shaders; in TEST_F() local 392 std::ostringstream shaders; in TEST_F() local 417 std::ostringstream shaders; in TEST_F() local [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/third_party/SPIRV-Tools/test/opt/ |
H A D | graphics_robust_access_test.cpp | 234 std::ostringstream shaders; in TEST_F() local 250 std::ostringstream shaders; in TEST_F() local 266 std::ostringstream shaders; in TEST_F() local 282 std::ostringstream shaders; in TEST_F() local 301 std::ostringstream shaders; in TEST_F() local 321 std::ostringstream shaders; in TEST_F() local 342 std::ostringstream shaders; in TEST_F() local 367 std::ostringstream shaders; in TEST_F() local 392 std::ostringstream shaders; in TEST_F() local 417 std::ostringstream shaders; in TEST_F() local [all …]
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/dports/graphics/spirv-tools/SPIRV-Tools-2021.4/test/opt/ |
H A D | graphics_robust_access_test.cpp | 234 std::ostringstream shaders; in TEST_F() local 250 std::ostringstream shaders; in TEST_F() local 266 std::ostringstream shaders; in TEST_F() local 282 std::ostringstream shaders; in TEST_F() local 301 std::ostringstream shaders; in TEST_F() local 321 std::ostringstream shaders; in TEST_F() local 342 std::ostringstream shaders; in TEST_F() local 367 std::ostringstream shaders; in TEST_F() local 392 std::ostringstream shaders; in TEST_F() local 417 std::ostringstream shaders; in TEST_F() local [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/SPIRV-Tools/src/test/opt/ |
H A D | graphics_robust_access_test.cpp | 234 std::ostringstream shaders; in TEST_F() local 250 std::ostringstream shaders; in TEST_F() local 266 std::ostringstream shaders; in TEST_F() local 282 std::ostringstream shaders; in TEST_F() local 301 std::ostringstream shaders; in TEST_F() local 321 std::ostringstream shaders; in TEST_F() local 342 std::ostringstream shaders; in TEST_F() local 367 std::ostringstream shaders; in TEST_F() local 392 std::ostringstream shaders; in TEST_F() local 417 std::ostringstream shaders; in TEST_F() local [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-tools/test/opt/ |
H A D | graphics_robust_access_test.cpp | 234 std::ostringstream shaders; in TEST_F() local 250 std::ostringstream shaders; in TEST_F() local 266 std::ostringstream shaders; in TEST_F() local 282 std::ostringstream shaders; in TEST_F() local 301 std::ostringstream shaders; in TEST_F() local 321 std::ostringstream shaders; in TEST_F() local 342 std::ostringstream shaders; in TEST_F() local 367 std::ostringstream shaders; in TEST_F() local 392 std::ostringstream shaders; in TEST_F() local 417 std::ostringstream shaders; in TEST_F() local [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-tools/test/opt/ |
H A D | graphics_robust_access_test.cpp | 234 std::ostringstream shaders; in TEST_F() local 250 std::ostringstream shaders; in TEST_F() local 266 std::ostringstream shaders; in TEST_F() local 282 std::ostringstream shaders; in TEST_F() local 301 std::ostringstream shaders; in TEST_F() local 321 std::ostringstream shaders; in TEST_F() local 342 std::ostringstream shaders; in TEST_F() local 367 std::ostringstream shaders; in TEST_F() local 392 std::ostringstream shaders; in TEST_F() local 417 std::ostringstream shaders; in TEST_F() local [all …]
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/dports/science/vipster/vipster-1.19.1b-14-g7168a1b/gui/common/ |
H A D | stepdata.cpp | 43 auto &shaders = shader_map[context]; in initGL() local 75 void GUI::StepData::initSelShader(GlobalContext &globals, ShaderContext &shaders) in initSelShader() 89 …d GUI::StepData::initSelVAO(GlobalContext& globals, ObjectContext &objects, ShaderContext& shaders) in initSelVAO() 123 void GUI::StepData::initAtomShader(GlobalContext& globals, ShaderContext &shaders) in initAtomShader() 137 … GUI::StepData::initAtomVAO(GlobalContext& globals, ObjectContext &objects, ShaderContext& shaders) in initAtomVAO() 178 void GUI::StepData::initBondShader(GlobalContext& globals, ShaderContext &shaders) in initBondShader() 194 … GUI::StepData::initBondVAO(GlobalContext& globals, ObjectContext &objects, ShaderContext& shaders) in initBondVAO() 257 void GUI::StepData::initCellShader(GlobalContext& globals, ShaderContext &shaders) in initCellShader() 265 … GUI::StepData::initCellVAO(GlobalContext& globals, ObjectContext &objects, ShaderContext& shaders) in initCellVAO() 282 const auto &shaders = shader_map[context]; in draw() local
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H A D | meshdata.cpp | 53 auto &shaders = shader_map[context]; in initGL() local 79 void GUI::MeshData::initMeshShader(GlobalContext& globals, ShaderContext &shaders) in initMeshShader() 91 void GUI::MeshData::initMeshVAO(GlobalContext&, ObjectContext &objects, ShaderContext &shaders) in initMeshVAO() 110 void GUI::MeshData::initCellShader(GlobalContext& globals, ShaderContext &shaders) in initCellShader() 118 … GUI::MeshData::initCellVAO(GlobalContext& globals, ObjectContext &objects, ShaderContext &shaders) in initCellVAO() 208 const auto& shaders = shader_map[context]; in draw() local
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLProgramManager.cpp | 99 std::vector<GLShader *> shaders = in CreateProgram() local 105 std::vector<GLShader *> shaders = in CreateProgram() local 111 std::vector<GLShader *> shaders = in CreateProgram() local 117 std::vector<GLShader *> shaders = GLDynamicLightShader::RegisterShader(this); in CreateProgram() local 122 std::vector<GLShader *> shaders = GLShadowMapShader::RegisterShader(this); in CreateProgram() local
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaShaders.cpp | 159 const LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in GetShaderLog() local 290 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in CompileObject() local 312 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in CompileObject() local 358 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in ParseShaderTable() local 459 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in CreateShader() local 490 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in DeleteShader() local 507 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in UseShader() local 529 LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in ActiveShader() local 597 const LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in GetActiveUniforms() local 630 const LuaShaders& shaders = CLuaHandle::GetActiveShaders(L); in GetUniformLocation() local [all …]
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/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/IGC/Compiler/CISACodeGen/ |
H A D | ShaderCodeGen.cpp | 895 CShaderProgram::KernelShaderMap& shaders, in AddCodeGenPasses() 913 CShaderProgram::KernelShaderMap& shaders, in AddCodeGenPasses() 1031 void CodeGen(DomainShaderContext* ctx, CShaderProgram::KernelShaderMap& shaders) in CodeGen() 1073 CShaderProgram::KernelShaderMap& shaders, in PSCodeGen() 1192 void CodeGen(ComputeShaderContext* ctx, CShaderProgram::KernelShaderMap& shaders) in CodeGen() 1246 void CodeGen(ContextType* ctx, CShaderProgram::KernelShaderMap& shaders) in CodeGen() 1364 static void destroyShaderMap(CShaderProgram::KernelShaderMap& shaders) in destroyShaderMap() 1388 CShaderProgram::KernelShaderMap shaders; in CodeGenCommon() local 1430 void CodeGen(PixelShaderContext* ctx, CShaderProgram::KernelShaderMap& shaders, PSSignature* pSigna… in CodeGen() 1437 void CodeGen(OpenCLProgramContext* ctx, CShaderProgram::KernelShaderMap& shaders) in CodeGen()
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_opengl/ |
H A D | gl_shader_util.h | 20 void LogShaderSource(T... shaders) { in LogShaderSource() 50 GLuint LoadProgram(bool separable_program, bool hint_retrievable, T... shaders) { in LoadProgram()
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/dports/misc/mnn/MNN-1.2.0/source/backend/opengl/ |
H A D | makeshader.py | 21 def generateFile(headfile, sourcefile, shaders): argument 43 shaders = findAllShader(gDefaultPath) variable
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/glsl/ |
H A D | ShaderUtil.java | 88 …public static boolean isShaderStatusValid(final GL _gl, final IntBuffer shaders, final int name, f… in isShaderStatusValid() 145 public static void createShader(final GL _gl, final int type, final IntBuffer shaders) { in createShader() 263 …public static void shaderSource(final GL _gl, final IntBuffer shaders, final CharSequence[][] sour… in shaderSource() 276 …public static void shaderBinary(final GL _gl, final IntBuffer shaders, final int binFormat, final … in shaderBinary() 297 public static void compileShader(final GL _gl, final IntBuffer shaders) in compileShader() 305 public static void attachShader(final GL _gl, final int program, final IntBuffer shaders) in attachShader() 313 public static void detachShader(final GL _gl, final int program, final IntBuffer shaders) in detachShader() 321 public static void deleteShader(final GL _gl, final IntBuffer shaders) in deleteShader()
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLGlyph3DHelper.cxx | 84 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* actor) in GetShaderTemplate() 92 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* actor) in ReplaceShaderPositionVC() 115 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* actor) in ReplaceShaderColor() 181 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* actor) in ReplaceShaderNormal() 216 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* actor) in ReplaceShaderClip() 243 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer*, vtkActor*) in ReplaceShaderPicking()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLGlyph3DHelper.cxx | 75 std::map<vtkShader::Type, vtkShader *> shaders, in GetShaderTemplate() 84 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderPositionVC() 110 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderColor() 184 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderNormal() 223 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderClip() 252 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderPicking()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/ |
H A D | PhongLightingEffect.cpp | 62 Shaders shaders; in attach() local 103 Shaders shaders; in detach() local
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/ |
H A D | xr_level_shaders.h | 51 inline std::vector<std::string>& xr_level_shaders::shaders() { return m_shaders; } in shaders() function 52 inline const std::vector<std::string>& xr_level_shaders::shaders() const { return m_shaders; } in shaders() function
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/dports/graphics/magnum-extras/magnum-extras-2019.10/src/Magnum/Ui/ |
H A D | BasicPlane.hpp | 64 …x, const Containers::StaticArray<sizeof...(Layers), Containers::Reference<AbstractUiShader>>& shad… in draw() 68 …x, const Containers::StaticArray<sizeof...(Layers), Containers::Reference<AbstractUiShader>>& shad… in drawInternal()
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/dports/emulators/qemu5/qemu-5.2.0/ui/shader/ |
H A D | meson.build | 1 shaders = [ variable
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/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/ui/shader/ |
H A D | meson.build | 1 shaders = [ variable
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/dports/emulators/qemu/qemu-6.2.0/ui/shader/ |
H A D | meson.build | 1 shaders = [ variable
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/dports/emulators/qemu60/qemu-6.0.0/ui/shader/ |
H A D | meson.build | 1 shaders = [ variable
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/dports/benchmarks/vkmark/vkmark-2017.08-24-g53abc4f/data/ |
H A D | meson.build | 1 install_subdir(
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/dports/benchmarks/glmark2/glmark2-2021.12/data/ |
H A D | meson.build | 1 install_subdir(
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