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Searched defs:shadowmapping (Results 1 – 12 of 12) sorted by relevance

/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dshadowmap.cpp83 bool shadowmapping = false; variable
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dshadowmap.cpp82 bool shadowmapping = false; variable
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dshadowmap.cpp94 bool shadowmapping = false; variable
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dr_shadow.c2250 …id R_Shadow_RenderMode_Lighting(qboolean stenciltest, qboolean transparent, qboolean shadowmapping) in R_Shadow_RenderMode_Lighting()
2299 void R_Shadow_RenderMode_DrawDeferredLight(qboolean stenciltest, qboolean shadowmapping) in R_Shadow_RenderMode_DrawDeferredLight()
H A Dgl_rmain.c7382 qboolean shadowmapping = false; in R_RenderScene() local
/dports/games/darkplaces/darkplaces/
H A Dr_shadow.c2352 …_RenderMode_Lighting(qboolean stenciltest, qboolean transparent, qboolean shadowmapping, qboolean … in R_Shadow_RenderMode_Lighting()
2403 void R_Shadow_RenderMode_DrawDeferredLight(qboolean shadowmapping) in R_Shadow_RenderMode_DrawDeferredLight()
H A Dgl_rmain.c7286 qboolean shadowmapping = false; in R_RenderScene() local
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dr_shadow.c1697 …id R_Shadow_RenderMode_Lighting(qboolean stenciltest, qboolean transparent, qboolean shadowmapping) in R_Shadow_RenderMode_Lighting()
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderlights.cpp1744 int shadowmapping = 0; variable
/dports/games/tesseract/tesseract/src/engine/
H A Drenderlights.cpp1744 int shadowmapping = 0; variable
/dports/astro/stellarium/stellarium-0.21.3/src/core/modules/
H A DPlanet.cpp4011 bool shadowmapping = false; in drawObjModel() local
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderlights.cpp1861 int shadowmapping = 0; variable