Searched defs:sharedGLSL (Results 1 – 2 of 2) sorted by relevance
190 if (auto sharedGLSL = GLSL.lock()) { in vw_FindShaderUniformLocation() local206 GLint vw_GetShaderUniformLocation(std::shared_ptr<cGLSL> sharedGLSL, int UniformNumber) in vw_GetShaderUniformLocation()318 auto sharedGLSL = GLSL.lock(); in vw_LinkShaderProgram() local335 bool vw_UseShaderProgram(std::shared_ptr<cGLSL> &sharedGLSL) in vw_UseShaderProgram()352 auto sharedGLSL = GLSL.lock(); in vw_UseShaderProgram() local378 auto sharedGLSL = GLSL.lock(); in vw_GetUniformLocation() local
549 if (auto sharedGLSL = GLSLShaderType2.lock()) { in Draw() local668 if (auto sharedGLSL = CurrentObject3DGLSL.lock()) { in Draw() local837 if (auto sharedGLSL = CurrentObject3DGLSL.lock()) { in Draw() local