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Searched defs:sharedGLSL (Results 1 – 2 of 2) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/
H A Dgl_glsl.cpp190 if (auto sharedGLSL = GLSL.lock()) { in vw_FindShaderUniformLocation() local
206 GLint vw_GetShaderUniformLocation(std::shared_ptr<cGLSL> sharedGLSL, int UniformNumber) in vw_GetShaderUniformLocation()
318 auto sharedGLSL = GLSL.lock(); in vw_LinkShaderProgram() local
335 bool vw_UseShaderProgram(std::shared_ptr<cGLSL> &sharedGLSL) in vw_UseShaderProgram()
352 auto sharedGLSL = GLSL.lock(); in vw_UseShaderProgram() local
378 auto sharedGLSL = GLSL.lock(); in vw_GetUniformLocation() local
/dports/games/astromenace/astromenace-1.4.1/src/object3d/
H A Dobject3d.cpp549 if (auto sharedGLSL = GLSLShaderType2.lock()) { in Draw() local
668 if (auto sharedGLSL = CurrentObject3DGLSL.lock()) { in Draw() local
837 if (auto sharedGLSL = CurrentObject3DGLSL.lock()) { in Draw() local