/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_kobold.cpp | 746 node_t* shieldNode = list_Node(&my->children, 8); in koboldMoveBodyparts() local 1035 node_t* shieldNode = list_Node(&my->children, 8); in koboldMoveBodyparts() local
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H A D | monster_gnome.cpp | 628 node_t* shieldNode = list_Node(&my->children, 8); in gnomeMoveBodyparts() local 858 node_t* shieldNode = list_Node(&my->children, 8); in gnomeMoveBodyparts() local
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H A D | monster_shadow.cpp | 510 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local 547 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local 921 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local 1280 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local
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H A D | monster_incubus.cpp | 706 node_t* shieldNode = list_Node(&my->children, 8); in incubusMoveBodyparts() local 1039 node_t* shieldNode = list_Node(&my->children, 8); in incubusMoveBodyparts() local 1364 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in incubusMoveBodyparts() local
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H A D | monster_goblin.cpp | 747 node_t* shieldNode = list_Node(&my->children, 8); in goblinMoveBodyparts() local 1059 node_t* shieldNode = list_Node(&my->children, 8); in goblinMoveBodyparts() local
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H A D | monster_succubus.cpp | 583 node_t* shieldNode = list_Node(&my->children, 8); in succubusMoveBodyparts() local 901 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in succubusMoveBodyparts() local
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H A D | monster_skeleton.cpp | 1064 node_t* shieldNode = list_Node(&my->children, 8); in skeletonMoveBodyparts() local 1384 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in skeletonMoveBodyparts() local
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H A D | monster_vampire.cpp | 590 node_t* shieldNode = list_Node(&my->children, 8); in vampireMoveBodyparts() local 1269 node_t* shieldNode = list_Node(&my->children, 8); in vampireMoveBodyparts() local
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H A D | monster_insectoid.cpp | 1147 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in insectoidMoveBodyparts() local 1552 node_t* shieldNode = list_Node(&my->children, 8); in insectoidMoveBodyparts() local
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H A D | monster_shopkeeper.cpp | 1269 node_t* shieldNode = list_Node(&my->children, 8); in shopkeeperMoveBodyparts() local 1604 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in shopkeeperMoveBodyparts() local
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H A D | monster_automaton.cpp | 1004 node_t* shieldNode = list_Node(&my->children, 8); in automatonMoveBodyparts() local 1317 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in automatonMoveBodyparts() local
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H A D | monster_goatman.cpp | 1028 node_t* shieldNode = list_Node(&my->children, 8); in goatmanMoveBodyparts() local 1339 node_t* shieldNode = list_Node(&my->children, 8); in goatmanMoveBodyparts() local
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H A D | monster_human.cpp | 1688 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in humanMoveBodyparts() local
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H A D | actplayer.cpp | 4206 node_t* shieldNode = list_Node(&my->children, 7); in actPlayer() local 5640 node_t* shieldNode = list_Node(&my->children, 7); in actPlayer() local
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H A D | entity.cpp | 13126 node_t* shieldNode = list_Node(&this->children, 8); in humanoidAnimateWalk() local
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | actoranimation.cpp | 225 osg::Group* shieldNode = findVisitor.mFoundNode; in updateHolsteredShield() local
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