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Searched defs:shieldNode (Results 1 – 16 of 16) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_kobold.cpp746 node_t* shieldNode = list_Node(&my->children, 8); in koboldMoveBodyparts() local
1035 node_t* shieldNode = list_Node(&my->children, 8); in koboldMoveBodyparts() local
H A Dmonster_gnome.cpp628 node_t* shieldNode = list_Node(&my->children, 8); in gnomeMoveBodyparts() local
858 node_t* shieldNode = list_Node(&my->children, 8); in gnomeMoveBodyparts() local
H A Dmonster_shadow.cpp510 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local
547 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local
921 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local
1280 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local
H A Dmonster_incubus.cpp706 node_t* shieldNode = list_Node(&my->children, 8); in incubusMoveBodyparts() local
1039 node_t* shieldNode = list_Node(&my->children, 8); in incubusMoveBodyparts() local
1364 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in incubusMoveBodyparts() local
H A Dmonster_goblin.cpp747 node_t* shieldNode = list_Node(&my->children, 8); in goblinMoveBodyparts() local
1059 node_t* shieldNode = list_Node(&my->children, 8); in goblinMoveBodyparts() local
H A Dmonster_succubus.cpp583 node_t* shieldNode = list_Node(&my->children, 8); in succubusMoveBodyparts() local
901 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in succubusMoveBodyparts() local
H A Dmonster_skeleton.cpp1064 node_t* shieldNode = list_Node(&my->children, 8); in skeletonMoveBodyparts() local
1384 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in skeletonMoveBodyparts() local
H A Dmonster_vampire.cpp590 node_t* shieldNode = list_Node(&my->children, 8); in vampireMoveBodyparts() local
1269 node_t* shieldNode = list_Node(&my->children, 8); in vampireMoveBodyparts() local
H A Dmonster_insectoid.cpp1147 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in insectoidMoveBodyparts() local
1552 node_t* shieldNode = list_Node(&my->children, 8); in insectoidMoveBodyparts() local
H A Dmonster_shopkeeper.cpp1269 node_t* shieldNode = list_Node(&my->children, 8); in shopkeeperMoveBodyparts() local
1604 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in shopkeeperMoveBodyparts() local
H A Dmonster_automaton.cpp1004 node_t* shieldNode = list_Node(&my->children, 8); in automatonMoveBodyparts() local
1317 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in automatonMoveBodyparts() local
H A Dmonster_goatman.cpp1028 node_t* shieldNode = list_Node(&my->children, 8); in goatmanMoveBodyparts() local
1339 node_t* shieldNode = list_Node(&my->children, 8); in goatmanMoveBodyparts() local
H A Dmonster_human.cpp1688 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in humanMoveBodyparts() local
H A Dactplayer.cpp4206 node_t* shieldNode = list_Node(&my->children, 7); in actPlayer() local
5640 node_t* shieldNode = list_Node(&my->children, 7); in actPlayer() local
H A Dentity.cpp13126 node_t* shieldNode = list_Node(&this->children, 8); in humanoidAnimateWalk() local
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dactoranimation.cpp225 osg::Group* shieldNode = findVisitor.mFoundNode; in updateHolsteredShield() local