/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/ |
H A D | collideshipweapon.cpp | 39 void update_danger_weapon(object *ship_obj, object *weapon_obj) in update_danger_weapon() 67 void ship_weapon_do_hit_stuff(object *ship_obj, object *weapon_obj, vec3d *world_hitpos, vec3d *hit… in ship_weapon_do_hit_stuff()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/ |
H A D | fredview.h | 27 object *ship_obj; member
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H A D | fredrender.cpp | 1096 int get_subsys_bounding_rect(object *ship_obj, ship_subsys *subsys, int *x1, int *x2, int *y1, int … in get_subsys_bounding_rect()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/ |
H A D | fredview.h | 27 object *ship_obj; member
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H A D | fredrender.cpp | 469 int get_subsys_bounding_rect(object *ship_obj, ship_subsys *subsys, int *x1, int *x2, int *y1, int … in get_subsys_bounding_rect()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/mission/ |
H A D | FredRenderer.h | 19 object* ship_obj; member
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | timed_event.h | 171 Obj *ship_obj; // vehicle center variable
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H A D | party.cpp | 748 void Party::enter_vehicle(Obj *ship_obj, uint32 step_delay) { in enter_vehicle()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelread.cpp | 3208 void model_find_obj_dir(vec3d *w_vec, vec3d *m_vec, object *ship_obj, int sub_model_num) in model_find_obj_dir() 3243 void model_instance_find_obj_dir(vec3d *w_vec, vec3d *m_vec, object *ship_obj, int sub_model_num) in model_instance_find_obj_dir() 4114 void find_submodel_instance_point(vec3d *outpnt, object *ship_obj, int submodel_num) in find_submodel_instance_point() 4160 void find_submodel_instance_point_normal(vec3d *outpnt, vec3d *outnorm, object *ship_obj, int submo… in find_submodel_instance_point_normal() 4230 void find_submodel_instance_point_orient(vec3d *outpnt, matrix *outorient, object *ship_obj, int su… in find_submodel_instance_point_orient() 4293 void find_submodel_instance_world_point(vec3d *outpnt, object *ship_obj, int submodel_num) in find_submodel_instance_world_point()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/debris/ |
H A D | debris.cpp | 846 object *ship_obj = other_obj; in debris_check_collision() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | shipfx.cpp | 80 void shipfx_subsystem_maybe_create_live_debris(object *ship_obj, ship *ship_p, ship_subsys *subsys,… in shipfx_subsystem_maybe_create_live_debris() 241 void shipfx_maybe_create_live_debris_at_ship_death( object *ship_obj ) in shipfx_maybe_create_live_debris_at_ship_death() 302 void shipfx_blow_off_subsystem(object *ship_obj,ship *ship_p,ship_subsys *subsys, vec3d *exp_center… in shipfx_blow_off_subsystem() 1912 object *ship_obj = &Objects[shipp->objnum]; in shipfx_debris_limit_speed() local
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H A D | ship.h | 1439 typedef struct ship_obj { struct 1440 ship_obj *next, *prev; argument 1442 } ship_obj; argument
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H A D | ship.cpp | 7054 void ship_destroy_instantly(object *ship_obj, int shipnum) in ship_destroy_instantly() 17947 int get_nearest_bbox_point(object *ship_obj, vec3d *start, vec3d *box_pt) in get_nearest_bbox_point()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.h | 1432 typedef struct ship_obj { struct 1433 ship_obj *next, *prev; argument 1435 } ship_obj; argument
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/asteroid/ |
H A D | asteroid.cpp | 948 object *ship_obj = other_obj; in asteroid_check_collision() local 1603 void asteroid_test_collide(object *asteroid_obj, object *ship_obj, mc_info *mc, bool lazy = false) in asteroid_test_collide()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aicode.cpp | 14841 void ai_update_lethality(object *ship_obj, object *other_obj, float damage) in ai_update_lethality()
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