Home
last modified time | relevance | path

Searched defs:ship_obj (Results 1 – 16 of 16) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/
H A Dcollideshipweapon.cpp39 void update_danger_weapon(object *ship_obj, object *weapon_obj) in update_danger_weapon()
67 void ship_weapon_do_hit_stuff(object *ship_obj, object *weapon_obj, vec3d *world_hitpos, vec3d *hit… in ship_weapon_do_hit_stuff()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dfredview.h27 object *ship_obj; member
H A Dfredrender.cpp1096 int get_subsys_bounding_rect(object *ship_obj, ship_subsys *subsys, int *x1, int *x2, int *y1, int … in get_subsys_bounding_rect()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/
H A Dfredview.h27 object *ship_obj; member
H A Dfredrender.cpp469 int get_subsys_bounding_rect(object *ship_obj, ship_subsys *subsys, int *x1, int *x2, int *y1, int … in get_subsys_bounding_rect()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/mission/
H A DFredRenderer.h19 object* ship_obj; member
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dtimed_event.h171 Obj *ship_obj; // vehicle center variable
H A Dparty.cpp748 void Party::enter_vehicle(Obj *ship_obj, uint32 step_delay) { in enter_vehicle()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelread.cpp3208 void model_find_obj_dir(vec3d *w_vec, vec3d *m_vec, object *ship_obj, int sub_model_num) in model_find_obj_dir()
3243 void model_instance_find_obj_dir(vec3d *w_vec, vec3d *m_vec, object *ship_obj, int sub_model_num) in model_instance_find_obj_dir()
4114 void find_submodel_instance_point(vec3d *outpnt, object *ship_obj, int submodel_num) in find_submodel_instance_point()
4160 void find_submodel_instance_point_normal(vec3d *outpnt, vec3d *outnorm, object *ship_obj, int submo… in find_submodel_instance_point_normal()
4230 void find_submodel_instance_point_orient(vec3d *outpnt, matrix *outorient, object *ship_obj, int su… in find_submodel_instance_point_orient()
4293 void find_submodel_instance_world_point(vec3d *outpnt, object *ship_obj, int submodel_num) in find_submodel_instance_world_point()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/debris/
H A Ddebris.cpp846 object *ship_obj = other_obj; in debris_check_collision() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dshipfx.cpp80 void shipfx_subsystem_maybe_create_live_debris(object *ship_obj, ship *ship_p, ship_subsys *subsys,… in shipfx_subsystem_maybe_create_live_debris()
241 void shipfx_maybe_create_live_debris_at_ship_death( object *ship_obj ) in shipfx_maybe_create_live_debris_at_ship_death()
302 void shipfx_blow_off_subsystem(object *ship_obj,ship *ship_p,ship_subsys *subsys, vec3d *exp_center… in shipfx_blow_off_subsystem()
1912 object *ship_obj = &Objects[shipp->objnum]; in shipfx_debris_limit_speed() local
H A Dship.h1439 typedef struct ship_obj { struct
1440 ship_obj *next, *prev; argument
1442 } ship_obj; argument
H A Dship.cpp7054 void ship_destroy_instantly(object *ship_obj, int shipnum) in ship_destroy_instantly()
17947 int get_nearest_bbox_point(object *ship_obj, vec3d *start, vec3d *box_pt) in get_nearest_bbox_point()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h1432 typedef struct ship_obj { struct
1433 ship_obj *next, *prev; argument
1435 } ship_obj; argument
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/asteroid/
H A Dasteroid.cpp948 object *ship_obj = other_obj; in asteroid_check_collision() local
1603 void asteroid_test_collide(object *asteroid_obj, object *ship_obj, mc_info *mc, bool lazy = false) in asteroid_test_collide()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp14841 void ai_update_lethality(object *ship_obj, object *other_obj, float damage) in ai_update_lethality()