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Searched defs:shoot (Results 1 – 25 of 466) sorted by relevance

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/dports/science/clhep/2.4.1.0/CLHEP/Random/Random/
H A DRandExpZiggurat.h71 static float shoot() {return shoot(HepRandom::getTheEngine());}; in shoot() function
72 static float shoot( float mean ) {return shoot(HepRandom::getTheEngine(),mean);}; in shoot() function
85 static inline float shoot( HepRandomEngine* anEngine ) {return ziggurat_REXP(anEngine);}; in shoot() function
86 static inline float shoot( HepRandomEngine* anEngine, float mean ) {return shoot(anEngine)*mean;}; in shoot() function
H A DRandGaussZiggurat.h50 static inline float shoot() {return ziggurat_RNOR(HepRandom::getTheEngine());}; in shoot() function
51 static inline float shoot( float mean, float stdDev ) {return shoot()*stdDev + mean;}; in shoot() function
59 …static inline float shoot( HepRandomEngine* anotherEngine ) {return ziggurat_RNOR(anotherEngine);}; in shoot() function
60 …static inline float shoot( HepRandomEngine* anotherEngine, float mean, float stdDev ) {return shoo… in shoot() function
/dports/science/clhep/2.4.1.0/CLHEP/Random/src/
H A DRandSkewNormal.cc38 double RandSkewNormal::shoot(HepRandomEngine* anEngine) in shoot() function in CLHEP::RandSkewNormal
45 double RandSkewNormal::shoot(HepRandomEngine* anEngine, double shape) in shoot() function in CLHEP::RandSkewNormal
50 double RandSkewNormal::shoot() in shoot() function in CLHEP::RandSkewNormal
58 double RandSkewNormal::shoot(double shape) in shoot() function in CLHEP::RandSkewNormal
H A DRandExponential.cc42 double RandExponential::shoot() { in shoot() function in CLHEP::RandExponential
46 double RandExponential::shoot(double mean) { in shoot() function in CLHEP::RandExponential
H A DRandPoissonT.cc56 long RandPoissonT::shoot(double xm) { in shoot() function in CLHEP::RandPoissonT
83 long RandPoissonT::shoot(HepRandomEngine* anEngine, double mean) { in shoot() function in CLHEP::RandPoissonT
H A DRandStudentT.cc43 double RandStudentT::shoot( double a ) { in shoot() function in CLHEP::RandStudentT
126 double RandStudentT::shoot( HepRandomEngine *anEngine, double a ) { in shoot() function in CLHEP::RandStudentT
H A DRandChiSquare.cc32 double RandChiSquare::shoot( HepRandomEngine *anEngine, double a ) { in shoot() function in CLHEP::RandChiSquare
36 double RandChiSquare::shoot( double a ) { in shoot() function in CLHEP::RandChiSquare
H A DRandBreitWigner.cc49 double RandBreitWigner::shoot(double mean, double gamma) in shoot() function in CLHEP::RandBreitWigner
59 double RandBreitWigner::shoot(double mean, double gamma, double cut) in shoot() function in CLHEP::RandBreitWigner
121 double RandBreitWigner::shoot(HepRandomEngine* anEngine, in shoot() function in CLHEP::RandBreitWigner
132 double RandBreitWigner::shoot(HepRandomEngine* anEngine, in shoot() function in CLHEP::RandBreitWigner
/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1event/
H A Djj1guardians.h65 bool shoot; variable
/dports/games/atanks/atanks-6.5/src/
H A Dsatellite.cpp43 void SATELLITE::shoot() in shoot() function in SATELLITE
/dports/games/wop/wop-0.4.3/src/
H A Dweapon.cpp38 void Weapon::shoot( World* world, Avatar* avatar, const StationaryGun* gun ) { in shoot() function in Weapon
/dports/lang/gcc6-aux/gcc-6-20180516/libjava/classpath/gnu/java/awt/font/autofit/
H A DLatinBlue.java49 Width shoot; field in LatinBlue
/dports/lang/gcc48/gcc-4.8.5/libjava/classpath/gnu/java/awt/font/autofit/
H A DLatinBlue.java49 Width shoot; field in LatinBlue
/dports/devel/arm-none-eabi-gcc492/gcc-4.9.2/libjava/classpath/gnu/java/awt/font/autofit/
H A DLatinBlue.java49 Width shoot; field in LatinBlue
/dports/lang/gnat_util/gcc-6-20180516/libjava/classpath/gnu/java/awt/font/autofit/
H A DLatinBlue.java49 Width shoot; field in LatinBlue
/dports/devel/mingw32-gcc/gcc-4.8.1/libjava/classpath/gnu/java/awt/font/autofit/
H A DLatinBlue.java49 Width shoot; field in LatinBlue
/dports/games/opendungeons/OpenDungeons-0.7.1/source/traps/
H A DTrapDoor.h41 bool shoot(Tile* tile) override in shoot() function
/dports/games/cosmosmash/cosmosmash-1.4.8/src/
H A DScriptController.h83 bool start, end, pause, resume, left, right, shoot, hyperspace; variable
/dports/devel/rttr/rttr-0.9.6-16-gb3a131c/src/examples/scripting/
H A Dplayer.cpp58 bool player::shoot() in shoot() function in player
/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/sol2/examples/
H A Dusertype_basics.cpp10 bool shoot () { in shoot() function
/dports/devel/sol2/sol2-4.0.0-alpha/examples/source/
H A Dusertype_basics.cpp10 bool shoot() { in shoot() function
/dports/devel/z88dk/z88dk/examples/sms/3dcity/engine/
H A Dgamer_manager.c123 char shoot = UNSELECTED; in engine_gamer_manager_trigger_bullet() local
/dports/games/knavalbattle/knavalbattle-21.12.3/src/
H A Daientity.cpp99 Q_EMIT shoot(m_player, c); in getShoot() local
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A DCustomMeshFace.cxx31 bool bounce, bool drive, bool shoot) in CustomMeshFace()
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DCustomMeshFace.cxx31 bool bounce, bool drive, bool shoot) in CustomMeshFace()

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