/dports/science/clhep/2.4.1.0/CLHEP/Random/Random/ |
H A D | RandExpZiggurat.h | 71 static float shoot() {return shoot(HepRandom::getTheEngine());}; in shoot() function 72 static float shoot( float mean ) {return shoot(HepRandom::getTheEngine(),mean);}; in shoot() function 85 static inline float shoot( HepRandomEngine* anEngine ) {return ziggurat_REXP(anEngine);}; in shoot() function 86 static inline float shoot( HepRandomEngine* anEngine, float mean ) {return shoot(anEngine)*mean;}; in shoot() function
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H A D | RandGaussZiggurat.h | 50 static inline float shoot() {return ziggurat_RNOR(HepRandom::getTheEngine());}; in shoot() function 51 static inline float shoot( float mean, float stdDev ) {return shoot()*stdDev + mean;}; in shoot() function 59 …static inline float shoot( HepRandomEngine* anotherEngine ) {return ziggurat_RNOR(anotherEngine);}; in shoot() function 60 …static inline float shoot( HepRandomEngine* anotherEngine, float mean, float stdDev ) {return shoo… in shoot() function
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/dports/science/clhep/2.4.1.0/CLHEP/Random/src/ |
H A D | RandSkewNormal.cc | 38 double RandSkewNormal::shoot(HepRandomEngine* anEngine) in shoot() function in CLHEP::RandSkewNormal 45 double RandSkewNormal::shoot(HepRandomEngine* anEngine, double shape) in shoot() function in CLHEP::RandSkewNormal 50 double RandSkewNormal::shoot() in shoot() function in CLHEP::RandSkewNormal 58 double RandSkewNormal::shoot(double shape) in shoot() function in CLHEP::RandSkewNormal
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H A D | RandExponential.cc | 42 double RandExponential::shoot() { in shoot() function in CLHEP::RandExponential 46 double RandExponential::shoot(double mean) { in shoot() function in CLHEP::RandExponential
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H A D | RandPoissonT.cc | 56 long RandPoissonT::shoot(double xm) { in shoot() function in CLHEP::RandPoissonT 83 long RandPoissonT::shoot(HepRandomEngine* anEngine, double mean) { in shoot() function in CLHEP::RandPoissonT
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H A D | RandStudentT.cc | 43 double RandStudentT::shoot( double a ) { in shoot() function in CLHEP::RandStudentT 126 double RandStudentT::shoot( HepRandomEngine *anEngine, double a ) { in shoot() function in CLHEP::RandStudentT
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H A D | RandChiSquare.cc | 32 double RandChiSquare::shoot( HepRandomEngine *anEngine, double a ) { in shoot() function in CLHEP::RandChiSquare 36 double RandChiSquare::shoot( double a ) { in shoot() function in CLHEP::RandChiSquare
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H A D | RandBreitWigner.cc | 49 double RandBreitWigner::shoot(double mean, double gamma) in shoot() function in CLHEP::RandBreitWigner 59 double RandBreitWigner::shoot(double mean, double gamma, double cut) in shoot() function in CLHEP::RandBreitWigner 121 double RandBreitWigner::shoot(HepRandomEngine* anEngine, in shoot() function in CLHEP::RandBreitWigner 132 double RandBreitWigner::shoot(HepRandomEngine* anEngine, in shoot() function in CLHEP::RandBreitWigner
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/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1event/ |
H A D | jj1guardians.h | 65 bool shoot; variable
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/dports/games/atanks/atanks-6.5/src/ |
H A D | satellite.cpp | 43 void SATELLITE::shoot() in shoot() function in SATELLITE
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/dports/games/wop/wop-0.4.3/src/ |
H A D | weapon.cpp | 38 void Weapon::shoot( World* world, Avatar* avatar, const StationaryGun* gun ) { in shoot() function in Weapon
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/dports/lang/gcc6-aux/gcc-6-20180516/libjava/classpath/gnu/java/awt/font/autofit/ |
H A D | LatinBlue.java | 49 Width shoot; field in LatinBlue
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/dports/lang/gcc48/gcc-4.8.5/libjava/classpath/gnu/java/awt/font/autofit/ |
H A D | LatinBlue.java | 49 Width shoot; field in LatinBlue
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/dports/devel/arm-none-eabi-gcc492/gcc-4.9.2/libjava/classpath/gnu/java/awt/font/autofit/ |
H A D | LatinBlue.java | 49 Width shoot; field in LatinBlue
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/dports/lang/gnat_util/gcc-6-20180516/libjava/classpath/gnu/java/awt/font/autofit/ |
H A D | LatinBlue.java | 49 Width shoot; field in LatinBlue
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/dports/devel/mingw32-gcc/gcc-4.8.1/libjava/classpath/gnu/java/awt/font/autofit/ |
H A D | LatinBlue.java | 49 Width shoot; field in LatinBlue
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/traps/ |
H A D | TrapDoor.h | 41 bool shoot(Tile* tile) override in shoot() function
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/dports/games/cosmosmash/cosmosmash-1.4.8/src/ |
H A D | ScriptController.h | 83 bool start, end, pause, resume, left, right, shoot, hyperspace; variable
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/dports/devel/rttr/rttr-0.9.6-16-gb3a131c/src/examples/scripting/ |
H A D | player.cpp | 58 bool player::shoot() in shoot() function in player
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/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/sol2/examples/ |
H A D | usertype_basics.cpp | 10 bool shoot () { in shoot() function
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/dports/devel/sol2/sol2-4.0.0-alpha/examples/source/ |
H A D | usertype_basics.cpp | 10 bool shoot() { in shoot() function
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/dports/devel/z88dk/z88dk/examples/sms/3dcity/engine/ |
H A D | gamer_manager.c | 123 char shoot = UNSELECTED; in engine_gamer_manager_trigger_bullet() local
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/dports/games/knavalbattle/knavalbattle-21.12.3/src/ |
H A D | aientity.cpp | 99 Q_EMIT shoot(m_player, c); in getShoot() local
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/ |
H A D | CustomMeshFace.cxx | 31 bool bounce, bool drive, bool shoot) in CustomMeshFace()
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/dports/games/bzflag/bzflag-2.4.22/src/bzfs/ |
H A D | CustomMeshFace.cxx | 31 bool bounce, bool drive, bool shoot) in CustomMeshFace()
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