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Searched defs:shooter (Results 1 – 25 of 122) sorted by relevance

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/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_reaction.cpp169 const Edict* shooter = G_EdictsGetByNum(rfts->entnum); in notifyClientOnStep() local
186 const Edict* shooter = G_EdictsGetByNum(rfts->entnum); in notifyClientOnShot() local
203 const Edict* shooter = G_EdictsGetByNum(rfts->entnum); in notifyClientMove() local
237 void ReactionFireTargets::create (const Edict* shooter) in create()
317 void ReactionFireTargets::resetTargetList (const Edict* shooter) in resetTargetList()
404 void G_ReactionFireTargetsCreate (const Edict* shooter) in G_ReactionFireTargetsCreate()
726 Edict* shooter = nullptr; in updateAllTargets() local
742 void ReactionFire::resetTargets (const Edict *shooter) in resetTargets()
837 Edict* shooter = nullptr; in checkExecution() local
868 Edict* shooter = nullptr; in G_ReactionFirePrintSituation() local
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dranged_balance_test.cpp79 static void arm_shooter( npc &shooter, const std::string &gun_type, in arm_shooter()
125 static void equip_shooter( npc &shooter, const std::vector<std::string> &apparel ) in equip_shooter()
171 static dispersion_sources get_dispersion( npc &shooter, const int aim_time ) in get_dispersion()
188 static void test_shooting_scenario( npc &shooter, const int min_quickdraw_range, in test_shooting_scenario()
234 static void test_fast_shooting( npc &shooter, const int moves, float hit_rate ) in test_fast_shooting()
259 static void assert_encumbrance( npc &shooter, int encumbrance ) in assert_encumbrance()
272 standard_npc shooter( "Shooter", shooter_pos, {}, 0, 8, 8, 8, 7 ); variable
313 standard_npc shooter( "Shooter", shooter_pos, {}, 5, 10, 10, 10, 10 ); variable
353 standard_npc shooter( "Shooter", shooter_pos, {}, 10, 20, 20, 20, 20 ); variable
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dranged_balance_test.cpp79 static void arm_shooter( npc &shooter, const std::string &gun_type, in arm_shooter()
125 static void equip_shooter( npc &shooter, const std::vector<std::string> &apparel ) in equip_shooter()
171 static dispersion_sources get_dispersion( npc &shooter, const int aim_time ) in get_dispersion()
188 static void test_shooting_scenario( npc &shooter, const int min_quickdraw_range, in test_shooting_scenario()
234 static void test_fast_shooting( npc &shooter, const int moves, float hit_rate ) in test_fast_shooting()
259 static void assert_encumbrance( npc &shooter, int encumbrance ) in assert_encumbrance()
272 standard_npc shooter( "Shooter", shooter_pos, {}, 0, 8, 8, 8, 7 ); variable
313 standard_npc shooter( "Shooter", shooter_pos, {}, 5, 10, 10, 10, 10 ); variable
353 standard_npc shooter( "Shooter", shooter_pos, {}, 10, 20, 20, 20, 20 ); variable
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/weston/src/compositor/
H A Dweston-screenshooter.c90 struct screenshooter *shooter = data; in bind_shooter() local
116 struct screenshooter *shooter = in screenshooter_sigchld() local
126 struct screenshooter *shooter = data; in screenshooter_binding() local
149 struct screenshooter *shooter = data; in recorder_binding() local
170 struct screenshooter *shooter = in screenshooter_destroy() local
182 struct screenshooter *shooter; in screenshooter_create() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/weston/src/compositor/
H A Dweston-screenshooter.c90 struct screenshooter *shooter = data; in bind_shooter() local
116 struct screenshooter *shooter = in screenshooter_sigchld() local
126 struct screenshooter *shooter = data; in screenshooter_binding() local
149 struct screenshooter *shooter = data; in recorder_binding() local
170 struct screenshooter *shooter = in screenshooter_destroy() local
182 struct screenshooter *shooter; in screenshooter_create() local
/dports/games/warmux/warmux-11.04/src/ai/
H A Dai_strategy.h57 const Character & shooter; variable
71 const Character & shooter; variable
H A Dai_strategy.cpp88 ShootWithGunStrategy::ShootWithGunStrategy(float rating, const Character & shooter, in ShootWithGunStrategy()
114 LoadAndFireStrategy::LoadAndFireStrategy(float rating, const Character & shooter, in LoadAndFireStrategy()
/dports/games/openclonk/openclonk-release-8.1-src/planet/System.ocg/
H A DHitChecks.c52 var shooter = effect.shooter; in FxHitCheckDoCheck() local
122 var shooter = effect.shooter; in FxHitCheckTimer() local
148 global func IsProjectileTarget(object projectile, object shooter) in IsProjectileTarget()
/dports/games/xtux/xtux/src/server/
H A Dentity.c275 entity *shooter; in col_goodie() local
316 entity *shooter; in col_baddie() local
357 entity *shooter; in col_neutral() local
401 entity *shooter; in col_projectile() local
663 void entity_killed(entity *shooter, entity *victim, point P, byte weaptype) in entity_killed()
H A Dweapon.c217 void weapon_hit(entity *shooter, entity *victim, point P, byte weaptype) in weapon_hit()
283 entity *victim, *shooter; in weapon_explode() local
/dports/graphics/entangle/entangle-1.0/src/plugins/
H A Dmeson.build3 subdir('shooter') subdir
/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/src/
H A DLargeSlowBullet.cpp3 LargeSlowBullet::LargeSlowBullet(float x, float y, float angle, Entity *shooter) : in LargeSlowBullet()
H A DSmallBullet.cpp8 SmallBullet::SmallBullet(float x, float y, float angle, Entity *shooter) : in SmallBullet()
H A DLargeBullet.cpp9 LargeBullet::LargeBullet(float x, float y, float angle, Entity *shooter) : in LargeBullet()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/model/
H A Dparticles.hxx94 void setGeneralData(osgParticle::RadialShooter* shooter, in setGeneralData()
140 osg::ref_ptr<osgParticle::RadialShooter> shooter; member in simgear::Particles
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/MoltenMonarch.ocs/System.ocg/
H A DCheatArrow.c8 public func Launch(int angle, int str, object shooter, object weapon) in Launch()
/dports/multimedia/py-subliminal/subliminal-2.1.0/subliminal/converters/
H A Dshooter.py19 def reverse(self, shooter): argument
/dports/games/legesmotus/legesmotus-0.4.0/server/
H A DDeathmatchMode.cpp38 bool DeathmatchMode::player_shot(ServerPlayer& shooter, ServerPlayer& shot_player) { in player_shot()
H A DClassicMode.cpp41 bool ClassicMode::player_shot(ServerPlayer& shooter, ServerPlayer& shot_player) { in player_shot()
/dports/net-p2p/bazarr/bazarr-1.0.2/libs/subliminal/converters/
H A Dshooter.py20 def reverse(self, shooter): argument
/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/include/
H A DBullet.hpp19 Entity *shooter; member in Bullet
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/deprecated-dotosg/osgParticle/
H A DIO_ModularEmitter.cpp40 …osgParticle::Shooter *shooter = static_cast<osgParticle::Shooter *>(fr.readObjectOfType(osgDB::typ… in ModularEmitter_readLocalData() local
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/deprecated-dotosg/osgParticle/
H A DIO_ModularEmitter.cpp40 …osgParticle::Shooter *shooter = static_cast<osgParticle::Shooter *>(fr.readObjectOfType(osgDB::typ… in ModularEmitter_readLocalData() local
/dports/games/wop/wop-0.4.3/src/
H A Davatarworm.cpp84 Player* const shooter = m_worldPointer->getPlayerByID( p.owner ); in applyDamage() local
208 int AvatarWorm::applyDamage( const int damage, Player* shooter ) { in applyDamage()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Parkour.ocf/Boomshire.ocs/Target.ocd/
H A DScript.c11 public func IsProjectileTarget(object projectile, object shooter) in IsProjectileTarget()

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