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Searched defs:shotSpeed (Results 1 – 22 of 22) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DGuidedMissleStrategy.cxx74 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in GuidedMissileStrategy() local
235 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in update() local
279 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in checkBuildings() local
351 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in checkHit() local
H A DShotPath.cxx36 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in FiringInfo() local
H A DLocalPlayer.cxx1268 const float shotSpeed = speedAd * BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in fireShot() local
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DGuidedMissleStrategy.cxx74 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in GuidedMissileStrategy() local
235 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in update() local
279 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in checkBuildings() local
351 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in checkHit() local
H A DShotPath.cxx36 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in FiringInfo() local
H A DLocalPlayer.cxx1268 const float shotSpeed = speedAd * BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in fireShot() local
/dports/games/kuklomenos/kuklomenos-0.4.5/
H A Dai.cc211 const float shotSpeed = 0.1+0.05*(3-shotWeight) + super*0.05; in update() local
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_thermal.cpp76 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
H A DAI_Jedi.cpp3649 …float targetDist, shotSpeed = 300, travelTime, impactDist, bestImpactDist = Q3_INFINITE;//fireSpee… in Jedi_Jump() local
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_thermal.cpp84 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
H A DNPC_move.cpp62 float originalShotSpeed, shotSpeed, speedStep = 50.0f, minShotSpeed = 30.0f, maxShotSpeed = 500.0f; in NPC_Jump() local
/dports/games/kspaceduel/kspaceduel-21.12.3/src/
H A Dstructs.h15 mineActivateTime,mineFuel,shotSpeed,shotEnergyNeed,mineEnergyNeed, member
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A DWorldWeapons.cxx47 const float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in fireShot() local
H A Dbzfs.cxx4092 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in shotFired() local
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DWorldWeapons.cxx47 const float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in fireShot() local
H A Dbzfs.cxx4092 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in shotFired() local
/dports/games/freesynd/freesynd-0.7.5/src/
H A Dweapon.h205 int shotSpeed() { return shot_speed_; } in shotSpeed() function
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Jedi.c4471 …float targetDist, shotSpeed = 300, travelTime, impactDist, bestImpactDist = Q3_INFINITE;//fireSpee… in Jedi_Jump() local
H A Dg_weapon.c2170 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
/dports/games/xpilot/xpilot-4.5.5/src/mapedit/
H A Dmain.h80 char shotSpeed[7]; member
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/mapedit/
H A Dmain.h58 char shotSpeed[7]; member
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Doption.h43 double shotSpeed; member