/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | GuidedMissleStrategy.cxx | 74 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in GuidedMissileStrategy() local 235 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in update() local 279 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in checkBuildings() local 351 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in checkHit() local
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H A D | ShotPath.cxx | 36 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in FiringInfo() local
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H A D | LocalPlayer.cxx | 1268 const float shotSpeed = speedAd * BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in fireShot() local
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | GuidedMissleStrategy.cxx | 74 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in GuidedMissileStrategy() local 235 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in update() local 279 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in checkBuildings() local 351 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in checkHit() local
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H A D | ShotPath.cxx | 36 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in FiringInfo() local
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H A D | LocalPlayer.cxx | 1268 const float shotSpeed = speedAd * BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in fireShot() local
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/dports/games/kuklomenos/kuklomenos-0.4.5/ |
H A D | ai.cc | 211 const float shotSpeed = 0.1+0.05*(3-shotWeight) + super*0.05; in update() local
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_thermal.cpp | 76 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
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H A D | AI_Jedi.cpp | 3649 …float targetDist, shotSpeed = 300, travelTime, impactDist, bestImpactDist = Q3_INFINITE;//fireSpee… in Jedi_Jump() local
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_thermal.cpp | 84 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
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H A D | NPC_move.cpp | 62 float originalShotSpeed, shotSpeed, speedStep = 50.0f, minShotSpeed = 30.0f, maxShotSpeed = 500.0f; in NPC_Jump() local
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/dports/games/kspaceduel/kspaceduel-21.12.3/src/ |
H A D | structs.h | 15 mineActivateTime,mineFuel,shotSpeed,shotEnergyNeed,mineEnergyNeed, member
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/ |
H A D | WorldWeapons.cxx | 47 const float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in fireShot() local
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H A D | bzfs.cxx | 4092 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in shotFired() local
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/dports/games/bzflag/bzflag-2.4.22/src/bzfs/ |
H A D | WorldWeapons.cxx | 47 const float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in fireShot() local
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H A D | bzfs.cxx | 4092 float shotSpeed = BZDB.eval(StateDatabase::BZDB_SHOTSPEED); in shotFired() local
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/dports/games/freesynd/freesynd-0.7.5/src/ |
H A D | weapon.h | 205 int shotSpeed() { return shot_speed_; } in shotSpeed() function
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Jedi.c | 4471 …float targetDist, shotSpeed = 300, travelTime, impactDist, bestImpactDist = Q3_INFINITE;//fireSpee… in Jedi_Jump() local
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H A D | g_weapon.c | 2170 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
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/dports/games/xpilot/xpilot-4.5.5/src/mapedit/ |
H A D | main.h | 80 char shotSpeed[7]; member
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/mapedit/ |
H A D | main.h | 58 char shotSpeed[7]; member
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | option.h | 43 double shotSpeed; member
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