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Searched defs:simFrameLength (Results 1 – 5 of 5) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/system/
H A DTurnManager.cpp86 bool CTurnManager::Update(float simFrameLength, size_t maxTurns) in Update()
212 void CTurnManager::Interpolate(float simFrameLength, float realFrameLength) in Interpolate()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DParticleManager.cpp63 void CParticleManager::Interpolate(const float simFrameLength) in Interpolate()
/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/
H A DGame.cpp420 void CGame::Interpolate(float simFrameLength, float realFrameLength) in Interpolate()
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/
H A DSimulation2.cpp594 void CSimulation2Impl::Interpolate(float simFrameLength, float frameOffset, float realFrameLength) in Interpolate()
764 void CSimulation2::Interpolate(float simFrameLength, float frameOffset, float realFrameLength) in Interpolate()
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/
H A DActorViewer.cpp537 void ActorViewer::Update(float simFrameLength, float realFrameLength) in Update()