/dports/devel/sdl20/SDL2-2.0.18/src/render/ |
H A D | SDL_d3dmath.c | 90 float sinR = SDL_sinf(r); in MatrixRotationX() local 105 float sinR = SDL_sinf(r); in MatrixRotationY() local 120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_d3dmath.c | 90 float sinR = SDL_sinf(r); in MatrixRotationX() local 105 float sinR = SDL_sinf(r); in MatrixRotationY() local 120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_d3dmath.c | 90 float sinR = SDL_sinf(r); in MatrixRotationX() local 105 float sinR = SDL_sinf(r); in MatrixRotationY() local 120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/ |
H A D | SDL_d3dmath.c | 90 float sinR = SDL_sinf(r); in MatrixRotationX() local 105 float sinR = SDL_sinf(r); in MatrixRotationY() local 120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
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/dports/x11/controllermap/SDL2-2.0.18/src/render/ |
H A D | SDL_d3dmath.c | 90 float sinR = SDL_sinf(r); in MatrixRotationX() local 105 float sinR = SDL_sinf(r); in MatrixRotationY() local 120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/ |
H A D | SDL_d3dmath.c | 90 float sinR = SDL_sinf(r); in MatrixRotationX() local 105 float sinR = SDL_sinf(r); in MatrixRotationY() local 120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
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/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | glExtra.cpp | 80 float sinR = fastmath::sin(radians); in glBallisticCircle() local
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/dports/graphics/podofo/podofo-0.9.7/tools/podofoimpose/ |
H A D | pdftranslator.cpp | 528 double sinR = sin ( curRecord.rotate * 3.14159 / 180.0 ); in impose() local
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/dports/audio/gnaural/gnaural-1.0.20110606/src/ |
H A D | BinauralBeat.h | 107 …BB_PRECISION_TYPE sinR; //BB_VOICETYPE_BINAURALBEAT: sinR; instantaneous sin being used for… member
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/dports/misc/usd/USD-21.11/pxr/base/gf/ |
H A D | rotation.cpp | 96 double sinR, cosR; in GetQuat() local
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/dports/graphics/graphviz/graphviz-2.44.1/lib/circogen/ |
H A D | circpos.c | 154 double cosR, sinR; in applyDelta() local
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthAnnotation/ |
H A D | ImageOverlay.cpp | 658 double sinR = sin(-rot_rad), cosR = cos(-rot_rad); in setBoundsAndRotation() local
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/dports/graphics/opencv/opencv-4.5.3/modules/gapi/samples/ |
H A D | gaze_estimation.cpp | 270 const auto sinR = std::sin(roll * M_PI / 180.0); in pose() local
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/dports/databases/pgadmin3/pgadmin3-1.22.2/pgadmin/include/pgscript/utilities/mapm-lib/ |
H A D | m_apm.h | 581 void sincos(MAPM &sinR, MAPM &cosR) in sincos()
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/dports/textproc/zorba/zorba-2.7.0/src/zorbatypes/mapm/MULTI_THREAD/ |
H A D | m_apm_mt.h | 493 void sincos(MAPMMT &sinR,MAPMMT &cosR) in sincos()
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/dports/textproc/zorba/zorba-2.7.0/src/zorbatypes/ |
H A D | m_apm.h | 626 void sincos(MAPM &sinR,MAPM &cosR) in sincos()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthFeatures/ |
H A D | ExtrudeGeometryFilter.cpp | 272 float sinR = 0.0f, cosR = 0.0f; in buildStructure() local
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_particles.c | 615 float sinR, cosR; in CG_AddParticleToScene() local
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H A D | cg_marks.c | 870 float sinR, cosR; in CG_AddParticleToScene() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_particles.c | 615 float sinR, cosR; in CG_AddParticleToScene() local
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H A D | cg_marks.c | 870 float sinR, cosR; in CG_AddParticleToScene() local
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_particles.c | 615 float sinR, cosR; in CG_AddParticleToScene() local
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_particles.c | 615 float sinR, cosR; in CG_AddParticleToScene() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_particles.c | 643 float sinR, cosR; in CG_AddParticleToScene() local
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_particles.c | 702 float sinR, cosR; in CG_AddParticleToScene() local
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