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Searched defs:sinR (Results 1 – 25 of 27) sorted by relevance

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/dports/devel/sdl20/SDL2-2.0.18/src/render/
H A DSDL_d3dmath.c90 float sinR = SDL_sinf(r); in MatrixRotationX() local
105 float sinR = SDL_sinf(r); in MatrixRotationY() local
120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/
H A DSDL_d3dmath.c90 float sinR = SDL_sinf(r); in MatrixRotationX() local
105 float sinR = SDL_sinf(r); in MatrixRotationY() local
120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/
H A DSDL_d3dmath.c90 float sinR = SDL_sinf(r); in MatrixRotationX() local
105 float sinR = SDL_sinf(r); in MatrixRotationY() local
120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/
H A DSDL_d3dmath.c90 float sinR = SDL_sinf(r); in MatrixRotationX() local
105 float sinR = SDL_sinf(r); in MatrixRotationY() local
120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
/dports/x11/controllermap/SDL2-2.0.18/src/render/
H A DSDL_d3dmath.c90 float sinR = SDL_sinf(r); in MatrixRotationX() local
105 float sinR = SDL_sinf(r); in MatrixRotationY() local
120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/
H A DSDL_d3dmath.c90 float sinR = SDL_sinf(r); in MatrixRotationX() local
105 float sinR = SDL_sinf(r); in MatrixRotationY() local
120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
/dports/games/spring/spring_98.0/rts/Rendering/GL/
H A DglExtra.cpp80 float sinR = fastmath::sin(radians); in glBallisticCircle() local
/dports/graphics/podofo/podofo-0.9.7/tools/podofoimpose/
H A Dpdftranslator.cpp528 double sinR = sin ( curRecord.rotate * 3.14159 / 180.0 ); in impose() local
/dports/audio/gnaural/gnaural-1.0.20110606/src/
H A DBinauralBeat.h107 …BB_PRECISION_TYPE sinR; //BB_VOICETYPE_BINAURALBEAT: sinR; instantaneous sin being used for… member
/dports/misc/usd/USD-21.11/pxr/base/gf/
H A Drotation.cpp96 double sinR, cosR; in GetQuat() local
/dports/graphics/graphviz/graphviz-2.44.1/lib/circogen/
H A Dcircpos.c154 double cosR, sinR; in applyDelta() local
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthAnnotation/
H A DImageOverlay.cpp658 double sinR = sin(-rot_rad), cosR = cos(-rot_rad); in setBoundsAndRotation() local
/dports/graphics/opencv/opencv-4.5.3/modules/gapi/samples/
H A Dgaze_estimation.cpp270 const auto sinR = std::sin(roll * M_PI / 180.0); in pose() local
/dports/databases/pgadmin3/pgadmin3-1.22.2/pgadmin/include/pgscript/utilities/mapm-lib/
H A Dm_apm.h581 void sincos(MAPM &sinR, MAPM &cosR) in sincos()
/dports/textproc/zorba/zorba-2.7.0/src/zorbatypes/mapm/MULTI_THREAD/
H A Dm_apm_mt.h493 void sincos(MAPMMT &sinR,MAPMMT &cosR) in sincos()
/dports/textproc/zorba/zorba-2.7.0/src/zorbatypes/
H A Dm_apm.h626 void sincos(MAPM &sinR,MAPM &cosR) in sincos()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthFeatures/
H A DExtrudeGeometryFilter.cpp272 float sinR = 0.0f, cosR = 0.0f; in buildStructure() local
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_particles.c615 float sinR, cosR; in CG_AddParticleToScene() local
H A Dcg_marks.c870 float sinR, cosR; in CG_AddParticleToScene() local
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_particles.c615 float sinR, cosR; in CG_AddParticleToScene() local
H A Dcg_marks.c870 float sinR, cosR; in CG_AddParticleToScene() local
/dports/games/evq3/evq3/code/cgame/
H A Dcg_particles.c615 float sinR, cosR; in CG_AddParticleToScene() local
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_particles.c615 float sinR, cosR; in CG_AddParticleToScene() local
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_particles.c643 float sinR, cosR; in CG_AddParticleToScene() local
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_particles.c702 float sinR, cosR; in CG_AddParticleToScene() local

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