/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BSTUB.C | 146 long cosang, sinang, dx, dy, mindx, i; in ExtPreCheckKeys() local 245 long i, j, p, y, dx, dy, cosang, sinang, bufplc, tsizy, tsizyup15; in ExtCheckKeys() local
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H A D | ENGINE.C | 3076 long cosang, sinang, dax, day, lpoint, lmax, rpoint, rmax, dax1, dax2, y; in drawsprite() local 3952 long cosang, sinang, sprcosang, sprsinang, backx, backy, gxinc, gyinc; in drawvox() local 4532 long ang, cosang, sinang, xspan, yspan, xrepeat, yrepeat; in hitscan() local 5043 long bsz, dax, day, xoff, yoff, xspan, yspan, cosang, sinang, tilenum; in clipmove() local 6211 long x1, y1, x2, y2, x3, y3, x4, y4, ang, cosang, sinang; in getzrange() local 6551 long cosang, sinang, v, nextv, dax1, dax2, oy, bx, by, ny1, ny2; in dorotatesprite() local 7166 long tilenum, xoff, yoff, i, j, k, l, cosang, sinang, xspan, yspan; in drawmapview() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BSTUB.C | 146 long cosang, sinang, dx, dy, mindx, i; in ExtPreCheckKeys() local 245 long i, j, p, y, dx, dy, cosang, sinang, bufplc, tsizy, tsizyup15; in ExtCheckKeys() local
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H A D | ENGINE.C | 3037 long cosang, sinang, dax, day, lpoint, lmax, rpoint, rmax, dax1, dax2, y; in drawsprite() local 3913 long cosang, sinang, sprcosang, sprsinang, backx, backy, gxinc, gyinc; in drawvox() local 4492 long ang, cosang, sinang, xspan, yspan, xrepeat, yrepeat; in hitscan() local 5003 long bsz, dax, day, xoff, yoff, xspan, yspan, cosang, sinang, tilenum; in clipmove() local 6171 long x1, y1, x2, y2, x3, y3, x4, y4, ang, cosang, sinang; in getzrange() local 6511 long cosang, sinang, v, nextv, dax1, dax2, oy, bx, by, ny1, ny2; in dorotatesprite() local 7126 long tilenum, xoff, yoff, i, j, k, l, cosang, sinang, xspan, yspan; in drawmapview() local
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/dports/astro/pykep/pykep-2.6/src/third_party/cspice/ |
H A D | zzwahr.c | 70 static doublereal radian, cosang, oneday, sinang, dd2, mg0, mg1, dtwopi, in zzwahr_() local
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/dports/astro/py-pykep/pykep-2.6/src/third_party/cspice/ |
H A D | zzwahr.c | 70 static doublereal radian, cosang, oneday, sinang, dd2, mg0, mg1, dtwopi, in zzwahr_() local
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/dports/devel/libarea/libarea-2752cd9/kurve/ |
H A D | Matrix.cpp | 89 void Matrix::Rotate(double sinang, double cosang, Vector3d *rotAxis) { in Rotate() 116 void Matrix::Rotate(double sinang, double cosang, int Axis) in Rotate()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | menus3.c | 59 long dax, day, cosang, sinang, xspan, yspan, sprx, spry; in drawoverheadmap() local
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/ |
H A D | texture.cpp | 245 const auto &sinang = a.sin; in create_2d_rotation_matrix() local
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_priv.h | 473 const int32_t sinang = sintable[spr->ang&2047]; in get_floorspr_points() local
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H A D | 2d.cpp | 1331 int32_t sinang = sintable[(spr->ang+angofs+1536)&2047]; in editorDraw2dSprite() local
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | r_plane.cpp | 472 float sinang = FIXED2FLOAT(finesine[(pl->angle + ANG90) >> ANGLETOFINESHIFT]); in R_DrawSlopedPlane() local
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/dports/games/d2x/d2x-0.2.5/main/old/ |
H A D | digiobj.c | 129 fix angle_from_ear, cosang,sinang; in digi_get_sound_loc() local
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/dports/games/d2x/d2x-0.2.5/arch/dos/ |
H A D | digiallg.c | 565 fix angle_from_ear, cosang,sinang; in digi_get_sound_loc() local
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H A D | digi.c | 448 fix angle_from_ear, cosang,sinang; in digi_get_sound_loc() local
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H A D | digimm.c | 533 fix angle_from_ear, cosang,sinang; in digi_get_sound_loc() local
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/dports/games/d2x/d2x-0.2.5/arch/linux/ |
H A D | alsadigi.c | 514 fix angle_from_ear, cosang,sinang; in digi_get_sound_loc() local
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/dports/games/d2x/d2x-0.2.5/arch/sdl/ |
H A D | digi.c | 474 fix angle_from_ear, cosang,sinang; in digi_get_sound_loc() local
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/ioss/vtkioss/gen_struc/ |
H A D | Iogs_GeneratedMesh.C | 890 double sinang = std::sin(ang); in set_rotation() local
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | screens.cpp | 321 int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry; in G_DrawOverheadMap() local
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | screens.cpp | 311 int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry; in G_DrawOverheadMap() local
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/shaders/ |
H A D | stdosl.h | 271 float cosang, sinang; in rotate() local
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/shaders/ |
H A D | stdosl.h | 271 float cosang, sinang; in rotate() local
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 2731 int cosang, sinang, sprcosang, sprsinang, backx, backy, gxinc, gyinc; in drawvox() local 2963 int cosang, sinang, dax, day, lpoint, lmax, rpoint, rmax, dax1, dax2, y; in drawsprite() local 4356 int cosang, sinang, v, nextv, dax1, dax2, oy, bx, by, ny1, ny2; in dorotatesprite() local 5886 int tilenum, xoff, yoff, i, j, k, l, cosang, sinang, xspan, yspan; in drawmapview() local 8344 int ang, cosang, sinang, xspan, yspan, xrepeat, yrepeat; in hitscan() local 8824 int bsz, dax, day, xoff, yoff, xspan, yspan, cosang, sinang, tilenum; in clipmove() local 9395 int x1, y1, x2, y2, x3, y3, x4, y4, ang, cosang, sinang; in getzrange() local
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/ |
H A D | stdosl.h | 275 float cosang, sinang; in rotate() local
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