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/dports/games/nazghul/nazghul-0.7.1/src/
H A Dskill.h36 struct skill { struct
37 struct list list; /* list of all skills in the session */ argument
45 struct list materials; /* skill_materials consumed with y)use */ argument
53 extern struct skill *skill_new(); argument
H A Dskill.c35 static void skill_del(struct skill *skill) in skill_del()
69 struct skill *skill = (struct skill*)calloc(1, sizeof(*skill)); in skill_new() local
78 void skill_set_name(struct skill *skill, char *val) in skill_set_name()
88 void skill_set_desc(struct skill *skill, char *val) in skill_set_desc()
98 void skill_ref(struct skill *skill) in skill_ref()
103 void skill_unref(struct skill *skill) in skill_unref()
112 void skill_add_tool(struct skill *skill, void *objtype) in skill_add_tool()
118 void skill_add_material(struct skill *skill, void *objtype, int quan) in skill_add_material()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/
H A Dskills.json9 …"companion_skill_practice": [ { "skill": "recruiting", "weight": 15 }, { "skill": "recruiting", "w… string
26 …"companion_skill_practice": [ { "skill": "hunting", "weight": 10 }, { "skill": "combat", "weight":… string
35 …"companion_skill_practice": [ { "skill": "menial", "weight": 10 }, { "skill": "construction", "wei… string
44 …"companion_skill_practice": [ { "skill": "", "weight": 15 }, { "skill": "gathering", "weight": 15 … string
59 …"companion_skill_practice": [ { "skill": "", "weight": 5 }, { "skill": "gathering", "weight": 5 },… string
69 { "skill": "", "weight": 10 }, string
102 { "skill": "", "weight": 80 }, string
131 { "skill": "", "weight": 5 }, string
145 …"companion_skill_practice": [ { "skill": "gathering", "weight": 60 }, { "skill": "combat", "weight… string
215 { "skill": "", "weight": 5 }, string
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/
H A Dskills.json9 …"companion_skill_practice": [ { "skill": "recruiting", "weight": 15 }, { "skill": "recruiting", "w… string
26 …"companion_skill_practice": [ { "skill": "hunting", "weight": 10 }, { "skill": "combat", "weight":… string
35 …"companion_skill_practice": [ { "skill": "menial", "weight": 10 }, { "skill": "construction", "wei… string
44 …"companion_skill_practice": [ { "skill": "", "weight": 15 }, { "skill": "gathering", "weight": 15 … string
59 …"companion_skill_practice": [ { "skill": "", "weight": 5 }, { "skill": "gathering", "weight": 5 },… string
69 { "skill": "", "weight": 10 }, string
102 { "skill": "", "weight": 80 }, string
131 { "skill": "", "weight": 5 }, string
145 …"companion_skill_practice": [ { "skill": "gathering", "weight": 60 }, { "skill": "combat", "weight… string
215 { "skill": "", "weight": 5 }, string
[all …]
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dalgo.h203 inline bool IsNormalOrSubskill(const lcf::rpg::Skill& skill) { in IsNormalOrSubskill()
214 inline bool SkillTargetsEnemies(const lcf::rpg::Skill& skill) { in SkillTargetsEnemies()
225 inline bool SkillTargetsAllies(const lcf::rpg::Skill& skill) { in SkillTargetsAllies()
235 inline bool SkillTargetsOne(const lcf::rpg::Skill& skill) { in SkillTargetsOne()
H A Dscene_actortarget.cpp57 const lcf::rpg::Skill* skill = nullptr; in Start() local
77 const lcf::rpg::Skill* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, id); in Start() local
133 auto* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, item->skill_id); in UpdateItem() local
161 lcf::rpg::Skill* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, id); in UpdateSkill() local
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dskill_bar.cpp72 void PrimarySkillsBar::RedrawItem( int & skill, const fheroes2::Rect & pos, fheroes2::Image & dstsf… in RedrawItem()
148 bool PrimarySkillsBar::ActionBarLeftMouseSingleClick( int & skill ) in ActionBarLeftMouseSingleClick()
158 bool PrimarySkillsBar::ActionBarRightMouseHold( int & skill ) in ActionBarRightMouseHold()
168 bool PrimarySkillsBar::ActionBarCursor( int & skill ) in ActionBarCursor()
210 void SecondarySkillsBar::RedrawItem( Skill::Secondary & skill, const fheroes2::Rect & pos, fheroes2… in RedrawItem()
231 bool SecondarySkillsBar::ActionBarLeftMouseSingleClick( Skill::Secondary & skill ) in ActionBarLeftMouseSingleClick()
249 bool SecondarySkillsBar::ActionBarRightMouseHold( Skill::Secondary & skill ) in ActionBarRightMouseHold()
262 bool SecondarySkillsBar::ActionBarCursor( Skill::Secondary & skill ) in ActionBarCursor()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureskill/
H A DCreatureSkillManager.cpp54 CreatureSkill* CreatureSkillManager::clone(const CreatureSkill* skill) in clone()
86 CreatureSkill* skill = factoryToUse->createCreatureSkill(); in load() local
97 void CreatureSkillManager::dispose(const CreatureSkill* skill) in dispose()
102 void CreatureSkillManager::write(const CreatureSkill& skill, std::ostream& os) in write()
108 void CreatureSkillManager::getFormatString(const CreatureSkill& skill, std::string& format) in getFormatString()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dtilereg-skl.cc42 const skill_type skill = (skill_type) idx; in draw_tag() local
62 const skill_type skill = (skill_type) m_items[item_idx].idx; in handle_mouse() local
127 const skill_type skill = (skill_type) m_items[item_idx].idx; in update_tip_text() local
162 const skill_type skill = (skill_type) idx; in update_alt_text() local
205 const skill_type skill = (skill_type) item.idx; in pack_buffers() local
235 const skill_type skill = (skill_type) idx; in update() local
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dskill.cpp146 const char * Skill::Primary::String( int skill ) in String()
238 Skill::Secondary::Secondary( int skill, int level ) in Secondary()
251 void Skill::Secondary::Set( const Secondary & skill ) in Set()
257 void Skill::Secondary::SetSkill( int skill ) in SetSkill()
357 const char * Skill::Secondary::String( int skill ) in String()
626 void Skill::SecSkills::AddSkill( const Skill::Secondary & skill ) in AddSkill()
643 Skill::Secondary * Skill::SecSkills::FindSkill( int skill ) in FindSkill()
667 void Skill::SecSkills::FillMax( const Skill::Secondary & skill ) in FillMax()
715 for ( auto skill : secskills ) in SecondaryPriorityFromRace() local
764 Secondary skill( Secondary::LEADERSHIP, level ); in GetLeadershipModifiers() local
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Fuji_Mil_Prof/npc/
H A Dclasses.json12 { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -3 } ] } }, string
13 { "skill": "dodge", "bonus": { "rng": [ 1, 2 ] } }, string
14 { "skill": "melee", "bonus": { "rng": [ 1, 2 ] } }, string
15 { "skill": "unarmed", "bonus": { "rng": [ 1, 2 ] } }, string
16 { "skill": "rifle", "bonus": { "rng": [ 3, 5 ] } }, string
17 { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } } string
31 { "skill": "dodge", "bonus": { "rng": [ 1, 4 ] } }, string
32 { "skill": "melee", "bonus": { "rng": [ 1, 4 ] } }, string
33 { "skill": "unarmed", "bonus": { "rng": [ 1, 4 ] } }, string
34 { "skill": "rifle", "bonus": { "rng": [ 3, 8 ] } }, string
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Fuji_Mil_Prof/npc/
H A Dclasses.json12 { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -3 } ] } }, string
13 { "skill": "dodge", "bonus": { "rng": [ 1, 2 ] } }, string
14 { "skill": "melee", "bonus": { "rng": [ 1, 2 ] } }, string
15 { "skill": "unarmed", "bonus": { "rng": [ 1, 2 ] } }, string
16 { "skill": "rifle", "bonus": { "rng": [ 3, 5 ] } }, string
17 { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } } string
31 { "skill": "dodge", "bonus": { "rng": [ 1, 4 ] } }, string
32 { "skill": "melee", "bonus": { "rng": [ 1, 4 ] } }, string
33 { "skill": "unarmed", "bonus": { "rng": [ 1, 4 ] } }, string
34 { "skill": "rifle", "bonus": { "rng": [ 3, 8 ] } }, string
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/Backgrounds/
H A Dnpc_classes_mutant.json8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Mutant_NPCs/
H A Dnpc_classes_mutant.json8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/Backgrounds/
H A Dnpc_classes_mutant.json8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Mutant_NPCs/
H A Dnpc_classes_mutant.json8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
[all …]
/dports/games/opendungeons/OpenDungeons-0.7.1/source/game/
H A DSkillManager.cpp72 SkillDef(const std::string& skillFamily, const std::string& buttonName, const Skill* skill) : in SkillDef()
264 Skill* skill; in SkillManager() local
532 for(const SkillDef* skill : mSkills) in ~SkillManager() local
590 for(const SkillDef* skill : getSkillManager().mSkills) in isAllSkillsDoneForSeat() local
612 const SkillDef* skill = getSkillManager().mSkills[index]; in getSkill() local
632 for(const SkillDef* skill : getSkillManager().mSkills) in buildRandomPendingSkillsForSeat() local
653 for(const SkillDef* skill : availableSkills) in buildRandomPendingSkillsForSeat() local
664 for(const SkillDef* skill : getSkillManager().mSkills) in listAllSkills() local
700 const SkillDef* skill = skills[index]; in listAllSpellsProgressBars() local
714 for(const SkillDef* skill : getSkillManager().mSkills) in connectSkills() local
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/mutant_npcs/
H A Dnpc_classes_mutant.json8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
27 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
28 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
29 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
46 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
47 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
48 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
65 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/mutant_npcs/
H A Dnpc_classes_mutant.json8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
27 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string
28 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
29 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
46 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
47 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
48 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string
65 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string
[all …]
/dports/games/criticalmass/CriticalMass-1.5/game/
H A DSkill.cpp27 string skill = SKILL_NORMAL; in Skill() local
37 void Skill::updateSkill( const Skill::SkillEnum &skill) in updateSkill()
100 Skill::SkillEnum Skill::convertStringToSkill( const string &skill) in convertStringToSkill()
/dports/games/nethack34/nethack-3.4.3/src/
H A Dweapon.c82 give_may_advance_msg(skill) in give_may_advance_msg() argument
735 skill_level_name(skill, buf) in skill_level_name() argument
757 slots_required(skill) in slots_required() argument
783 can_advance(skill, speedy) in can_advance() argument
800 could_advance(skill) in could_advance() argument
813 peaked_skill(skill) in peaked_skill() argument
823 skill_advance(skill) in skill_advance() argument
999 unrestrict_weapon_skill(skill) in unrestrict_weapon_skill() argument
1013 use_skill(skill,degree) in use_skill() argument
1046 int skill; local
[all …]
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dweapon.c82 give_may_advance_msg(skill) in give_may_advance_msg() argument
735 skill_level_name(skill, buf) in skill_level_name() argument
757 slots_required(skill) in slots_required() argument
783 can_advance(skill, speedy) in can_advance() argument
800 could_advance(skill) in could_advance() argument
813 peaked_skill(skill) in peaked_skill() argument
823 skill_advance(skill) in skill_advance() argument
999 unrestrict_weapon_skill(skill) in unrestrict_weapon_skill() argument
1013 use_skill(skill,degree) in use_skill() argument
1046 int skill; local
[all …]
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dweapon.c86 give_may_advance_msg(skill) in give_may_advance_msg() argument
743 skill_level_name(skill, buf) in skill_level_name() argument
765 slots_required(skill) in slots_required() argument
795 can_advance(skill, speedy) in can_advance() argument
812 could_advance(skill) in could_advance() argument
825 peaked_skill(skill) in peaked_skill() argument
835 skill_advance(skill) in skill_advance() argument
1073 unrestrict_weapon_skill(skill) in unrestrict_weapon_skill() argument
1087 use_skill(skill,degree) in use_skill() argument
1120 int skill; local
[all …]
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dweapon.c84 give_may_advance_msg(skill) in give_may_advance_msg() argument
749 skill_level_name(skill, buf) in skill_level_name() argument
771 slots_required(skill) in slots_required() argument
801 can_advance(skill, speedy) in can_advance() argument
829 could_advance(skill) in could_advance() argument
842 peaked_skill(skill) in peaked_skill() argument
852 skill_advance(skill) in skill_advance() argument
1084 unrestrict_weapon_skill(skill) in unrestrict_weapon_skill() argument
1098 use_skill(skill,degree) in use_skill() argument
1131 int skill; local
[all …]
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dweapon.c76 give_may_advance_msg(skill) in give_may_advance_msg() argument
737 skill_level_name(skill, buf) in skill_level_name() argument
759 slots_required(skill) in slots_required() argument
785 can_advance(skill, speedy) in can_advance() argument
813 could_advance(skill) in could_advance() argument
826 peaked_skill(skill) in peaked_skill() argument
838 can_almost_advance(skill) in can_almost_advance() argument
858 skill_advance(skill) in skill_advance() argument
1111 use_skill(skill,degree) in use_skill() argument
1144 int skill; local
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