/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | skill.h | 36 struct skill { struct 37 struct list list; /* list of all skills in the session */ argument 45 struct list materials; /* skill_materials consumed with y)use */ argument 53 extern struct skill *skill_new(); argument
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H A D | skill.c | 35 static void skill_del(struct skill *skill) in skill_del() 69 struct skill *skill = (struct skill*)calloc(1, sizeof(*skill)); in skill_new() local 78 void skill_set_name(struct skill *skill, char *val) in skill_set_name() 88 void skill_set_desc(struct skill *skill, char *val) in skill_set_desc() 98 void skill_ref(struct skill *skill) in skill_ref() 103 void skill_unref(struct skill *skill) in skill_unref() 112 void skill_add_tool(struct skill *skill, void *objtype) in skill_add_tool() 118 void skill_add_material(struct skill *skill, void *objtype, int quan) in skill_add_material()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/ |
H A D | skills.json | 9 …"companion_skill_practice": [ { "skill": "recruiting", "weight": 15 }, { "skill": "recruiting", "w… string 26 …"companion_skill_practice": [ { "skill": "hunting", "weight": 10 }, { "skill": "combat", "weight":… string 35 …"companion_skill_practice": [ { "skill": "menial", "weight": 10 }, { "skill": "construction", "wei… string 44 …"companion_skill_practice": [ { "skill": "", "weight": 15 }, { "skill": "gathering", "weight": 15 … string 59 …"companion_skill_practice": [ { "skill": "", "weight": 5 }, { "skill": "gathering", "weight": 5 },… string 69 { "skill": "", "weight": 10 }, string 102 { "skill": "", "weight": 80 }, string 131 { "skill": "", "weight": 5 }, string 145 …"companion_skill_practice": [ { "skill": "gathering", "weight": 60 }, { "skill": "combat", "weight… string 215 { "skill": "", "weight": 5 }, string [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/ |
H A D | skills.json | 9 …"companion_skill_practice": [ { "skill": "recruiting", "weight": 15 }, { "skill": "recruiting", "w… string 26 …"companion_skill_practice": [ { "skill": "hunting", "weight": 10 }, { "skill": "combat", "weight":… string 35 …"companion_skill_practice": [ { "skill": "menial", "weight": 10 }, { "skill": "construction", "wei… string 44 …"companion_skill_practice": [ { "skill": "", "weight": 15 }, { "skill": "gathering", "weight": 15 … string 59 …"companion_skill_practice": [ { "skill": "", "weight": 5 }, { "skill": "gathering", "weight": 5 },… string 69 { "skill": "", "weight": 10 }, string 102 { "skill": "", "weight": 80 }, string 131 { "skill": "", "weight": 5 }, string 145 …"companion_skill_practice": [ { "skill": "gathering", "weight": 60 }, { "skill": "combat", "weight… string 215 { "skill": "", "weight": 5 }, string [all …]
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | algo.h | 203 inline bool IsNormalOrSubskill(const lcf::rpg::Skill& skill) { in IsNormalOrSubskill() 214 inline bool SkillTargetsEnemies(const lcf::rpg::Skill& skill) { in SkillTargetsEnemies() 225 inline bool SkillTargetsAllies(const lcf::rpg::Skill& skill) { in SkillTargetsAllies() 235 inline bool SkillTargetsOne(const lcf::rpg::Skill& skill) { in SkillTargetsOne()
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H A D | scene_actortarget.cpp | 57 const lcf::rpg::Skill* skill = nullptr; in Start() local 77 const lcf::rpg::Skill* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, id); in Start() local 133 auto* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, item->skill_id); in UpdateItem() local 161 lcf::rpg::Skill* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, id); in UpdateSkill() local
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/ |
H A D | skill_bar.cpp | 72 void PrimarySkillsBar::RedrawItem( int & skill, const fheroes2::Rect & pos, fheroes2::Image & dstsf… in RedrawItem() 148 bool PrimarySkillsBar::ActionBarLeftMouseSingleClick( int & skill ) in ActionBarLeftMouseSingleClick() 158 bool PrimarySkillsBar::ActionBarRightMouseHold( int & skill ) in ActionBarRightMouseHold() 168 bool PrimarySkillsBar::ActionBarCursor( int & skill ) in ActionBarCursor() 210 void SecondarySkillsBar::RedrawItem( Skill::Secondary & skill, const fheroes2::Rect & pos, fheroes2… in RedrawItem() 231 bool SecondarySkillsBar::ActionBarLeftMouseSingleClick( Skill::Secondary & skill ) in ActionBarLeftMouseSingleClick() 249 bool SecondarySkillsBar::ActionBarRightMouseHold( Skill::Secondary & skill ) in ActionBarRightMouseHold() 262 bool SecondarySkillsBar::ActionBarCursor( Skill::Secondary & skill ) in ActionBarCursor()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureskill/ |
H A D | CreatureSkillManager.cpp | 54 CreatureSkill* CreatureSkillManager::clone(const CreatureSkill* skill) in clone() 86 CreatureSkill* skill = factoryToUse->createCreatureSkill(); in load() local 97 void CreatureSkillManager::dispose(const CreatureSkill* skill) in dispose() 102 void CreatureSkillManager::write(const CreatureSkill& skill, std::ostream& os) in write() 108 void CreatureSkillManager::getFormatString(const CreatureSkill& skill, std::string& format) in getFormatString()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | tilereg-skl.cc | 42 const skill_type skill = (skill_type) idx; in draw_tag() local 62 const skill_type skill = (skill_type) m_items[item_idx].idx; in handle_mouse() local 127 const skill_type skill = (skill_type) m_items[item_idx].idx; in update_tip_text() local 162 const skill_type skill = (skill_type) idx; in update_alt_text() local 205 const skill_type skill = (skill_type) item.idx; in pack_buffers() local 235 const skill_type skill = (skill_type) idx; in update() local
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/ |
H A D | skill.cpp | 146 const char * Skill::Primary::String( int skill ) in String() 238 Skill::Secondary::Secondary( int skill, int level ) in Secondary() 251 void Skill::Secondary::Set( const Secondary & skill ) in Set() 257 void Skill::Secondary::SetSkill( int skill ) in SetSkill() 357 const char * Skill::Secondary::String( int skill ) in String() 626 void Skill::SecSkills::AddSkill( const Skill::Secondary & skill ) in AddSkill() 643 Skill::Secondary * Skill::SecSkills::FindSkill( int skill ) in FindSkill() 667 void Skill::SecSkills::FillMax( const Skill::Secondary & skill ) in FillMax() 715 for ( auto skill : secskills ) in SecondaryPriorityFromRace() local 764 Secondary skill( Secondary::LEADERSHIP, level ); in GetLeadershipModifiers() local [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Fuji_Mil_Prof/npc/ |
H A D | classes.json | 12 { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -3 } ] } }, string 13 { "skill": "dodge", "bonus": { "rng": [ 1, 2 ] } }, string 14 { "skill": "melee", "bonus": { "rng": [ 1, 2 ] } }, string 15 { "skill": "unarmed", "bonus": { "rng": [ 1, 2 ] } }, string 16 { "skill": "rifle", "bonus": { "rng": [ 3, 5 ] } }, string 17 { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } } string 31 { "skill": "dodge", "bonus": { "rng": [ 1, 4 ] } }, string 32 { "skill": "melee", "bonus": { "rng": [ 1, 4 ] } }, string 33 { "skill": "unarmed", "bonus": { "rng": [ 1, 4 ] } }, string 34 { "skill": "rifle", "bonus": { "rng": [ 3, 8 ] } }, string [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Fuji_Mil_Prof/npc/ |
H A D | classes.json | 12 { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -3 } ] } }, string 13 { "skill": "dodge", "bonus": { "rng": [ 1, 2 ] } }, string 14 { "skill": "melee", "bonus": { "rng": [ 1, 2 ] } }, string 15 { "skill": "unarmed", "bonus": { "rng": [ 1, 2 ] } }, string 16 { "skill": "rifle", "bonus": { "rng": [ 3, 5 ] } }, string 17 { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } } string 31 { "skill": "dodge", "bonus": { "rng": [ 1, 4 ] } }, string 32 { "skill": "melee", "bonus": { "rng": [ 1, 4 ] } }, string 33 { "skill": "unarmed", "bonus": { "rng": [ 1, 4 ] } }, string 34 { "skill": "rifle", "bonus": { "rng": [ 3, 8 ] } }, string [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/Backgrounds/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string 45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Mutant_NPCs/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string 45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/Backgrounds/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string 45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Mutant_NPCs/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string 45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/game/ |
H A D | SkillManager.cpp | 72 SkillDef(const std::string& skillFamily, const std::string& buttonName, const Skill* skill) : in SkillDef() 264 Skill* skill; in SkillManager() local 532 for(const SkillDef* skill : mSkills) in ~SkillManager() local 590 for(const SkillDef* skill : getSkillManager().mSkills) in isAllSkillsDoneForSeat() local 612 const SkillDef* skill = getSkillManager().mSkills[index]; in getSkill() local 632 for(const SkillDef* skill : getSkillManager().mSkills) in buildRandomPendingSkillsForSeat() local 653 for(const SkillDef* skill : availableSkills) in buildRandomPendingSkillsForSeat() local 664 for(const SkillDef* skill : getSkillManager().mSkills) in listAllSkills() local 700 const SkillDef* skill = skills[index]; in listAllSpellsProgressBars() local 714 for(const SkillDef* skill : getSkillManager().mSkills) in connectSkills() local [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/mutant_npcs/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 27 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 28 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 29 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 46 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string 47 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 48 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 65 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/mutant_npcs/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 27 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, string 28 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 29 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 46 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string 47 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 48 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } string 65 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, string [all …]
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/dports/games/criticalmass/CriticalMass-1.5/game/ |
H A D | Skill.cpp | 27 string skill = SKILL_NORMAL; in Skill() local 37 void Skill::updateSkill( const Skill::SkillEnum &skill) in updateSkill() 100 Skill::SkillEnum Skill::convertStringToSkill( const string &skill) in convertStringToSkill()
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | weapon.c | 82 give_may_advance_msg(skill) in give_may_advance_msg() argument 735 skill_level_name(skill, buf) in skill_level_name() argument 757 slots_required(skill) in slots_required() argument 783 can_advance(skill, speedy) in can_advance() argument 800 could_advance(skill) in could_advance() argument 813 peaked_skill(skill) in peaked_skill() argument 823 skill_advance(skill) in skill_advance() argument 999 unrestrict_weapon_skill(skill) in unrestrict_weapon_skill() argument 1013 use_skill(skill,degree) in use_skill() argument 1046 int skill; local [all …]
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | weapon.c | 82 give_may_advance_msg(skill) in give_may_advance_msg() argument 735 skill_level_name(skill, buf) in skill_level_name() argument 757 slots_required(skill) in slots_required() argument 783 can_advance(skill, speedy) in can_advance() argument 800 could_advance(skill) in could_advance() argument 813 peaked_skill(skill) in peaked_skill() argument 823 skill_advance(skill) in skill_advance() argument 999 unrestrict_weapon_skill(skill) in unrestrict_weapon_skill() argument 1013 use_skill(skill,degree) in use_skill() argument 1046 int skill; local [all …]
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | weapon.c | 86 give_may_advance_msg(skill) in give_may_advance_msg() argument 743 skill_level_name(skill, buf) in skill_level_name() argument 765 slots_required(skill) in slots_required() argument 795 can_advance(skill, speedy) in can_advance() argument 812 could_advance(skill) in could_advance() argument 825 peaked_skill(skill) in peaked_skill() argument 835 skill_advance(skill) in skill_advance() argument 1073 unrestrict_weapon_skill(skill) in unrestrict_weapon_skill() argument 1087 use_skill(skill,degree) in use_skill() argument 1120 int skill; local [all …]
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | weapon.c | 84 give_may_advance_msg(skill) in give_may_advance_msg() argument 749 skill_level_name(skill, buf) in skill_level_name() argument 771 slots_required(skill) in slots_required() argument 801 can_advance(skill, speedy) in can_advance() argument 829 could_advance(skill) in could_advance() argument 842 peaked_skill(skill) in peaked_skill() argument 852 skill_advance(skill) in skill_advance() argument 1084 unrestrict_weapon_skill(skill) in unrestrict_weapon_skill() argument 1098 use_skill(skill,degree) in use_skill() argument 1131 int skill; local [all …]
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | weapon.c | 76 give_may_advance_msg(skill) in give_may_advance_msg() argument 737 skill_level_name(skill, buf) in skill_level_name() argument 759 slots_required(skill) in slots_required() argument 785 can_advance(skill, speedy) in can_advance() argument 813 could_advance(skill) in could_advance() argument 826 peaked_skill(skill) in peaked_skill() argument 838 can_almost_advance(skill) in can_almost_advance() argument 858 skill_advance(skill) in skill_advance() argument 1111 use_skill(skill,degree) in use_skill() argument 1144 int skill; local [all …]
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