1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_MissileActionRendererh_INCLUDE__)
22 #define __INCLUDE_MissileActionRendererh_INCLUDE__
23 
24 #include <actions/Action.h>
25 #include <graph/ParticleEmitter.h>
26 #include <tankgraph/MissileMesh.h>
27 #include <GLEXT/GLTextureSet.h>
28 #include <common/Counter.h>
29 #include <string>
30 #include <map>
31 
32 class VirtualSoundSource;
33 class MissileActionRenderer : public ActionRenderer
34 {
35 public:
36 	MissileActionRenderer(int flareType, float scale, float spinspeed, const Vector &rotationAxis);
37 	virtual ~MissileActionRenderer();
38 
39 	virtual void simulate(Action *action, float timepassed, bool &remove);
40 	virtual void draw(Action *action);
41 
42 protected:
43 	int flareType_;
44 	VirtualSoundSource *sound_;
45 	Counter counter_;
46 	ParticleEmitter *flameemitter_;
47 	ParticleEmitter *smokeemitter_;
48 	GLTextureSet *flameTextureSet_;
49 	GLTextureSet *smokeTextureSet_;
50 	MissileMesh *mesh_;
51 	Vector rotationAxis_;
52 	float rotation_;
53 	float scale_;
54 	float frame_;
55 	float spinSpeed_;
56 };
57 
58 #endif
59