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Searched defs:solverBodyIdB (Results 1 – 25 of 32) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolver.cpp518 …& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldP… in setupFrictionConstraint()
610 …dFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint()
619 …erConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupTorsionalFrictionConstraint()
682 …lFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addTorsionalFrictionConstraint()
797 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint()
982 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse()
1007 int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertContact() local
1166 int solverBodyIdB, in convertJoint()
1350 int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep); in convertJoints() local
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolver.cpp518 …& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldP… in setupFrictionConstraint()
610 …dFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint()
619 …erConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupTorsionalFrictionConstraint()
682 …lFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addTorsionalFrictionConstraint()
797 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint()
982 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse()
1007 int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertContact() local
1166 int solverBodyIdB, in convertJoint()
1350 int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep); in convertJoints() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolver.cpp516 …& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldP… in setupFrictionConstraint()
608 …dFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint()
617 …erConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupTorsionalFrictionConstraint()
680 …lFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addTorsionalFrictionConstraint()
793 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint()
978 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse()
1003 int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertContact() local
1162 int solverBodyIdB, in convertJoint()
1346 int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep); in convertJoints() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolver.cpp516 …& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldP… in setupFrictionConstraint()
608 …dFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint()
617 …erConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupTorsionalFrictionConstraint()
680 …lFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addTorsionalFrictionConstraint()
793 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint()
978 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse()
1003 int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertContact() local
1162 int solverBodyIdB, in convertJoint()
1346 int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep); in convertJoints() local
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolver.cpp518 …& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldP… in setupFrictionConstraint()
610 …dFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint()
619 …erConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupTorsionalFrictionConstraint()
682 …lFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addTorsionalFrictionConstraint()
797 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint()
982 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse()
1007 int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertContact() local
1166 int solverBodyIdB, in convertJoint()
1350 int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep); in convertJoints() local
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp457 …& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, b3ContactPo… in setupFrictionConstraint()
538 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint()
547 …erConstraint& solverConstraint, const b3Vector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupRollingFrictionConstraint()
609 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addRollingFrictionConstraint()
655 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint()
807 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse()
852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact() local
1116 int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(), bodies, inertias); in solveGroupCacheFriendlySetup() local
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp457 …& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, b3ContactPo… in setupFrictionConstraint()
538 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint()
547 …erConstraint& solverConstraint, const b3Vector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupRollingFrictionConstraint()
609 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addRollingFrictionConstraint()
655 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint()
807 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse()
852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact() local
1116 int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(), bodies, inertias); in solveGroupCacheFriendlySetup() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp457 …& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, b3ContactPo… in setupFrictionConstraint()
538 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint()
547 …erConstraint& solverConstraint, const b3Vector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupRollingFrictionConstraint()
609 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addRollingFrictionConstraint()
655 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint()
807 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse()
852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact() local
1116 int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(), bodies, inertias); in solveGroupCacheFriendlySetup() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp457 …& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, b3ContactPo… in setupFrictionConstraint()
538 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint()
547 …erConstraint& solverConstraint, const b3Vector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupRollingFrictionConstraint()
609 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addRollingFrictionConstraint()
655 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint()
807 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse()
852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact() local
1116 int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(), bodies, inertias); in solveGroupCacheFriendlySetup() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolver.cpp539 …t& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,btManifoldPo… in setupFrictionConstraint()
627 …addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int friction… in addFrictionConstraint()
637 …verConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB, in setupTorsionalFrictionConstraint()
715 …nalFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int friction… in addTorsionalFrictionConstraint()
826 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint()
1025 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse()
1078 int solverBodyIdB = getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in convertContact() local
1440 int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep); in solveGroupCacheFriendlySetup() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolver.cpp533 …t& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,btManifoldPo… in setupFrictionConstraint()
620 …addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int friction… in addFrictionConstraint()
630 …verConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB, in setupRollingFrictionConstraint()
707 …ingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int friction… in addRollingFrictionConstraint()
758 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint()
931 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse()
984 int solverBodyIdB = getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in convertContact() local
1360 int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep); in solveGroupCacheFriendlySetup() local
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodyMLCPConstraintSolver.cpp104 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixDiagElementMultiBody() local
154 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
204 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
H A DbtMultiBodyConstraintSolver.cpp1159 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local
1199 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local
1237 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodySpinningFrictionConstraint() local
1268 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertMultiBodyContact() local
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/
H A DbtMultiBodyMLCPConstraintSolver.cpp104 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixDiagElementMultiBody() local
154 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
204 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
H A DbtMultiBodyConstraintSolver.cpp1159 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local
1199 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local
1237 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodySpinningFrictionConstraint() local
1268 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertMultiBodyContact() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyMLCPConstraintSolver.cpp104 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixDiagElementMultiBody() local
154 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
204 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
H A DbtMultiBodyConstraintSolver.cpp1154 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local
1194 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local
1232 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodySpinningFrictionConstraint() local
1263 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertMultiBodyContact() local
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodyMLCPConstraintSolver.cpp104 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixDiagElementMultiBody() local
154 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
204 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
H A DbtMultiBodyConstraintSolver.cpp1159 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local
1199 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local
1237 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodySpinningFrictionConstraint() local
1268 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertMultiBodyContact() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyMLCPConstraintSolver.cpp104 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixDiagElementMultiBody() local
154 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
204 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
H A DbtMultiBodyConstraintSolver.cpp1154 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local
1194 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local
1232 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodySpinningFrictionConstraint() local
1263 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertMultiBodyContact() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/
H A DbtMultiBodyConstraintSolver.cpp859 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local
896 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local
928 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in convertMultiBodyContact() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyConstraintSolver.cpp590 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local
622 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in convertMultiBodyContact() local
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuPgsConstraintSolver.cpp372 …int solverBodyIdB = constraint.getRigidBodyB(); //getOrInitSolverBody(constraint.getRigidBodyB(),… in solveGroupCacheFriendlySetup() local
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuPgsConstraintSolver.cpp372 …int solverBodyIdB = constraint.getRigidBodyB(); //getOrInitSolverBody(constraint.getRigidBodyB(),… in solveGroupCacheFriendlySetup() local

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