/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolver.cpp | 518 …& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldP… in setupFrictionConstraint() 610 …dFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint() 619 …erConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupTorsionalFrictionConstraint() 682 …lFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addTorsionalFrictionConstraint() 797 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint() 982 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse() 1007 int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertContact() local 1166 int solverBodyIdB, in convertJoint() 1350 int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep); in convertJoints() local
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolver.cpp | 518 …& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldP… in setupFrictionConstraint() 610 …dFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint() 619 …erConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupTorsionalFrictionConstraint() 682 …lFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addTorsionalFrictionConstraint() 797 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint() 982 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse() 1007 int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertContact() local 1166 int solverBodyIdB, in convertJoint() 1350 int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep); in convertJoints() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolver.cpp | 516 …& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldP… in setupFrictionConstraint() 608 …dFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint() 617 …erConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupTorsionalFrictionConstraint() 680 …lFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addTorsionalFrictionConstraint() 793 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint() 978 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse() 1003 int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertContact() local 1162 int solverBodyIdB, in convertJoint() 1346 int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep); in convertJoints() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolver.cpp | 516 …& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldP… in setupFrictionConstraint() 608 …dFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint() 617 …erConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupTorsionalFrictionConstraint() 680 …lFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addTorsionalFrictionConstraint() 793 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint() 978 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse() 1003 int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertContact() local 1162 int solverBodyIdB, in convertJoint() 1346 int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep); in convertJoints() local
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolver.cpp | 518 …& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldP… in setupFrictionConstraint() 610 …dFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint() 619 …erConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupTorsionalFrictionConstraint() 682 …lFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addTorsionalFrictionConstraint() 797 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint() 982 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse() 1007 int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertContact() local 1166 int solverBodyIdB, in convertJoint() 1350 int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep); in convertJoints() local
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 457 …& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, b3ContactPo… in setupFrictionConstraint() 538 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint() 547 …erConstraint& solverConstraint, const b3Vector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupRollingFrictionConstraint() 609 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addRollingFrictionConstraint() 655 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint() 807 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse() 852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact() local 1116 int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(), bodies, inertias); in solveGroupCacheFriendlySetup() local
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 457 …& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, b3ContactPo… in setupFrictionConstraint() 538 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint() 547 …erConstraint& solverConstraint, const b3Vector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupRollingFrictionConstraint() 609 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addRollingFrictionConstraint() 655 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint() 807 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse() 852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact() local 1116 int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(), bodies, inertias); in solveGroupCacheFriendlySetup() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 457 …& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, b3ContactPo… in setupFrictionConstraint() 538 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint() 547 …erConstraint& solverConstraint, const b3Vector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupRollingFrictionConstraint() 609 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addRollingFrictionConstraint() 655 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint() 807 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse() 852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact() local 1116 int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(), bodies, inertias); in solveGroupCacheFriendlySetup() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 457 …& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, b3ContactPo… in setupFrictionConstraint() 538 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addFrictionConstraint() 547 …erConstraint& solverConstraint, const b3Vector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, in setupRollingFrictionConstraint() 609 …rtiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictio… in addRollingFrictionConstraint() 655 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint() 807 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse() 852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact() local 1116 int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(), bodies, inertias); in solveGroupCacheFriendlySetup() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolver.cpp | 539 …t& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,btManifoldPo… in setupFrictionConstraint() 627 …addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int friction… in addFrictionConstraint() 637 …verConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB, in setupTorsionalFrictionConstraint() 715 …nalFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int friction… in addTorsionalFrictionConstraint() 826 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint() 1025 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse() 1078 int solverBodyIdB = getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in convertContact() local 1440 int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep); in solveGroupCacheFriendlySetup() local
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolver.cpp | 533 …t& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,btManifoldPo… in setupFrictionConstraint() 620 …addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int friction… in addFrictionConstraint() 630 …verConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB, in setupRollingFrictionConstraint() 707 …ingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int friction… in addRollingFrictionConstraint() 758 int solverBodyIdA, int solverBodyIdB, in setupContactConstraint() 931 int solverBodyIdA, int solverBodyIdB, in setFrictionConstraintImpulse() 984 int solverBodyIdB = getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in convertContact() local 1360 int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep); in solveGroupCacheFriendlySetup() local
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyMLCPConstraintSolver.cpp | 104 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixDiagElementMultiBody() local 154 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local 204 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
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H A D | btMultiBodyConstraintSolver.cpp | 1159 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local 1199 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local 1237 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodySpinningFrictionConstraint() local 1268 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertMultiBodyContact() local
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyMLCPConstraintSolver.cpp | 104 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixDiagElementMultiBody() local 154 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local 204 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
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H A D | btMultiBodyConstraintSolver.cpp | 1159 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local 1199 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local 1237 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodySpinningFrictionConstraint() local 1268 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertMultiBodyContact() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyMLCPConstraintSolver.cpp | 104 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixDiagElementMultiBody() local 154 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local 204 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
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H A D | btMultiBodyConstraintSolver.cpp | 1154 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local 1194 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local 1232 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodySpinningFrictionConstraint() local 1263 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertMultiBodyContact() local
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyMLCPConstraintSolver.cpp | 104 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixDiagElementMultiBody() local 154 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local 204 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
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H A D | btMultiBodyConstraintSolver.cpp | 1159 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local 1199 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local 1237 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodySpinningFrictionConstraint() local 1268 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertMultiBodyContact() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyMLCPConstraintSolver.cpp | 104 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixDiagElementMultiBody() local 154 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local 204 const int solverBodyIdB = constraint.m_solverBodyIdB; in computeConstraintMatrixOffDiagElementMultiBody() local
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H A D | btMultiBodyConstraintSolver.cpp | 1154 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local 1194 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local 1232 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in addMultiBodySpinningFrictionConstraint() local 1263 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); in convertMultiBodyContact() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyConstraintSolver.cpp | 859 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local 896 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in addMultiBodyTorsionalFrictionConstraint() local 928 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in convertMultiBodyContact() local
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyConstraintSolver.cpp | 590 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local 622 int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); in convertMultiBodyContact() local
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsConstraintSolver.cpp | 372 …int solverBodyIdB = constraint.getRigidBodyB(); //getOrInitSolverBody(constraint.getRigidBodyB(),… in solveGroupCacheFriendlySetup() local
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsConstraintSolver.cpp | 372 …int solverBodyIdB = constraint.getRigidBodyB(); //getOrInitSolverBody(constraint.getRigidBodyB(),… in solveGroupCacheFriendlySetup() local
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