Searched defs:soundCount (Results 1 – 16 of 16) sorted by path
/dports/audio/bristol/bristol-0.60.10/include/bristol/ |
H A D | bristol.h | 550 int soundCount; member
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/dports/audio/faudio/FAudio-21.01/src/ |
H A D | FACT_internal.h | 444 uint16_t soundCount; member
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/ |
H A D | pregob.cpp | 150 void PreGob::loadSounds(const char * const *sounds, uint soundCount) { in loadSounds()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/ |
H A D | myst.cpp | 1085 uint16 soundCount = stream->readUint16LE(); in readSoundBlock() local
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H A D | riven_card.cpp | 651 uint16 soundCount = slstStream->readUint16BE(); in loadCardSoundList() local
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H A D | riven_scripts.cpp | 516 uint16 soundCount = args[offset++]; in playScriptSLST() local
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/ |
H A D | script.cpp | 2630 int16 soundCount = cmd.args[2]; in soundChooseNext() local 2642 int16 soundCount = cmd.args[2]; in soundRandomizeNext() local 2654 int16 soundCount = cmd.args[2]; in soundChooseNextAfterOther() local 2669 int16 soundCount = cmd.args[2]; in soundRandomizeNextAfterOther() local
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H A D | sound.cpp | 268 …d::setupNextSound(SoundNextCommand command, int16 controlVar, int16 startSoundId, int16 soundCount, in setupNextSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/ |
H A D | pregob.cpp | 150 void PreGob::loadSounds(const char * const *sounds, uint soundCount) { in loadSounds()
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/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/ |
H A D | myst.cpp | 1188 uint16 soundCount = stream->readUint16LE(); in readSoundBlock() local
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H A D | riven_card.cpp | 746 uint16 soundCount = slstStream->readUint16BE(); in loadCardSoundList() local
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H A D | riven_scripts.cpp | 516 uint16 soundCount = args[offset++]; in playScriptSLST() local
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | script.cpp | 2632 int16 soundCount = cmd.args[2]; in soundChooseNext() local 2644 int16 soundCount = cmd.args[2]; in soundRandomizeNext() local 2656 int16 soundCount = cmd.args[2]; in soundChooseNextAfterOther() local 2671 int16 soundCount = cmd.args[2]; in soundRandomizeNextAfterOther() local
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H A D | sound.cpp | 281 …d::setupNextSound(SoundNextCommand command, int16 controlVar, int16 startSoundId, int16 soundCount, in setupNextSound()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUnitDefs.cpp | 443 const int soundCount = (int)soundSet.sounds.size(); in PushGuiSoundSet() local
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H A D | LuaWeaponDefs.cpp | 406 const int soundCount = (int)soundSet.sounds.size(); in GuiSoundSetTable() local
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