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Searched defs:soundCount (Results 1 – 16 of 16) sorted by path

/dports/audio/bristol/bristol-0.60.10/include/bristol/
H A Dbristol.h550 int soundCount; member
/dports/audio/faudio/FAudio-21.01/src/
H A DFACT_internal.h444 uint16_t soundCount; member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/
H A Dpregob.cpp150 void PreGob::loadSounds(const char * const *sounds, uint soundCount) { in loadSounds()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Dmyst.cpp1085 uint16 soundCount = stream->readUint16LE(); in readSoundBlock() local
H A Driven_card.cpp651 uint16 soundCount = slstStream->readUint16BE(); in loadCardSoundList() local
H A Driven_scripts.cpp516 uint16 soundCount = args[offset++]; in playScriptSLST() local
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dscript.cpp2630 int16 soundCount = cmd.args[2]; in soundChooseNext() local
2642 int16 soundCount = cmd.args[2]; in soundRandomizeNext() local
2654 int16 soundCount = cmd.args[2]; in soundChooseNextAfterOther() local
2669 int16 soundCount = cmd.args[2]; in soundRandomizeNextAfterOther() local
H A Dsound.cpp268 …d::setupNextSound(SoundNextCommand command, int16 controlVar, int16 startSoundId, int16 soundCount, in setupNextSound()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/
H A Dpregob.cpp150 void PreGob::loadSounds(const char * const *sounds, uint soundCount) { in loadSounds()
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Dmyst.cpp1188 uint16 soundCount = stream->readUint16LE(); in readSoundBlock() local
H A Driven_card.cpp746 uint16 soundCount = slstStream->readUint16BE(); in loadCardSoundList() local
H A Driven_scripts.cpp516 uint16 soundCount = args[offset++]; in playScriptSLST() local
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dscript.cpp2632 int16 soundCount = cmd.args[2]; in soundChooseNext() local
2644 int16 soundCount = cmd.args[2]; in soundRandomizeNext() local
2656 int16 soundCount = cmd.args[2]; in soundChooseNextAfterOther() local
2671 int16 soundCount = cmd.args[2]; in soundRandomizeNextAfterOther() local
H A Dsound.cpp281 …d::setupNextSound(SoundNextCommand command, int16 controlVar, int16 startSoundId, int16 soundCount, in setupNextSound()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp443 const int soundCount = (int)soundSet.sounds.size(); in PushGuiSoundSet() local
H A DLuaWeaponDefs.cpp406 const int soundCount = (int)soundSet.sounds.size(); in GuiSoundSetTable() local